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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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195 natives in namespace HUD

  1. void _UI_PROMPT_ENABLE_PROMPT_TYPE_THIS_FRAME ( int p0 )  //0x06565032897BA861

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  2. void _UI_PROMPT_DISABLE_PROMPT_TYPE_THIS_FRAME ( int p0 )  //0xFC094EF26DD153FA

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  3. void _UI_PROMPT_FILTER_CLEAR ()  //0x6A2F820452017EA2

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  4. void _UI_PROMPT_SET_FAVOURED_PED_FOR_CONFLICT_RESOLUTION ( Ped ped )  //0x530A428705BE5DEF

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  5. void _UI_PROMPT_CLEAR_HORIZONTAL_ORIENTATION ( int id )  //0x6095358C4142932A

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  6. void _UI_PROMPT_SET_ORDERING_AS_INPUT_TYPE ( Prompt prompt, Any p1 )  //0x2F385ECC5200938D

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  7. void REMOVE_MP_GAMER_TAG ( int gamerTagId )  //0x839BFD7D7E49FE09

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  8. Prompt _UI_PROMPT_CREATE ( Hash inputHash, const char* labelName, Any p2, Any p3, Any p4, int p5 )  //0x29FA7910726C3889

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  9. Prompt _UI_PROMPT_REGISTER_BEGIN ()  //0x04F97DE45A519419

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  10. int GET_LENGTH_OF_LITERAL_STRING ( const char* string )  //0x481FBF588B0B76DB

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  11. int GET_LENGTH_OF_LITERAL_STRING_IN_BYTES ( const char* string )  //0xDC5AD6B7AB8184F5

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  12. int SET_TEXT_SCALE ( float scale, float size )  //0x4170B650590B3B00

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  13. int GET_NAMED_RENDERTARGET_RENDER_ID ( const char* name )  //0xB6762A85EE29AA60

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  14. int _UI_PROMPT_GET_GROUP_ID_FOR_TARGET_ENTITY ( Entity entity )  //0xB796970BD125FCE8

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  15. int _UI_PROMPT_GET_GROUP_ID_FOR_SCENARIO_POINT ( Any p0, int p1 )  //0xCB73D7521E7103F0

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  16. int _UI_PROMPT_GET_GROUP_ACTIVE_PAGE ( Hash hash )  //0xC1FCC36C3F7286C8

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  17. int _UI_PROMPT_SET_REGISTER_HORIZONTAL_ORIENTATION ()  //0xD9459157EB22C895

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  18. int _CREATE_MP_GAMER_TAG ( Player player, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag )  //0xD877AF112AD2B41B

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  19. int CREATE_FAKE_MP_GAMER_TAG ( Ped ped, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag )  //0x53CB4B502E1C57EA

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  20. int SET_HORSE_TAG ( Ped horse, const char* name )  //0xE961BF23EAB76B12

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  21. float _UI_PROMPT_GET_MASH_MODE_PROGRESS ( Prompt prompt )  //0x8A9585293863B8A5

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  22. const char* _GET_TEXT_SUBSTRING ( const char* text, int position, int length )  //0x9D7E12EC6A1EE4E5

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  23. const char* _GET_LABEL_TEXT ( const char* labelName )  //0xCFEDCCAD3C5BA90D

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  24. const char* _GET_LABEL_TEXT_2 ( const char* label )  //0x3429670F9B9EF2D3

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  25. const char* _GET_TEXT_SUBSTRING_2 ( char* p0, int p1 )  //0xD8402B858F4DDD88

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  26. const char* GET_STRING_FROM_HASH_KEY ( Hash labelHash )  //0xBD5DD5EAE2B6CE14

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  27. BOOL _IS_MP_GAMER_TAG_ACTIVE_ON_ENTITY ( int gamerTagId, Entity entity )  //0x502E1591A504F843

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  28. BOOL BUSYSPINNER_IS_ON ()  //0x823BF7B1DF613A21

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  29. BOOL TEXT_BLOCK_IS_LOADED ( const char* textBlock )  //0xD0976CC34002DB57

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  30. BOOL _TEXT_BLOCK_IS_STREAMED ( const char* textBlock )  //0x3CF96E16265B7DC8

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  31. BOOL _DOES_TEXT_BLOCK_EXIST ( const char* textDatabase )  //0x2C729F2B94CEA911

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  32. BOOL DOES_TEXT_LABEL_EXIST ( const char* label )  //0x73C258C68D6F55B6

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  33. BOOL IS_RADAR_PREFERENCE_SWITCHED_ON ()  //0x81E47F0EE1F2B21E

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  34. BOOL IS_HUD_HIDDEN ()  //0x71B72B478F8189DC

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  35. BOOL IS_RADAR_HIDDEN ()  //0x1B82FD5FFA4D666E

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  36. BOOL IS_RADAR_HIDDEN_BY_SCRIPT ()  //0x66F35DD9D2B58579

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  37. BOOL REGISTER_NAMED_RENDERTARGET ( const char* name, BOOL p1 )  //0x98AF2BB6F62BD588

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  38. BOOL IS_NAMED_RENDERTARGET_REGISTERED ( const char* name )  //0x3EE32F7964C40FE6

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  39. BOOL RELEASE_NAMED_RENDERTARGET ( const char* name )  //0x0E692EE61761361F

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  40. BOOL IS_NAMED_RENDERTARGET_LINKED ( Hash modelHash )  //0x707032835FF09AE7

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  41. BOOL GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION ( float worldX, float worldY, float worldZ, float* screenX, float* screenY )  //0xB39C81628EF10B42

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  42. BOOL IS_SUBTITLE_PREFERENCE_SWITCHED_ON ()  //0x7C4AC9573587F2DF

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  43. BOOL IS_PAUSE_MENU_ACTIVE ()  //0x535384D6067BA42E

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  44. BOOL _IS_MULTIPLAYER_CHAT_ACTIVE ()  //0xBC19069D5FBB5C46

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  45. BOOL _UI_PROMPT_HAS_STANDARD_MODE_COMPLETED ( Prompt prompt, int p1 )  //0xC92AC953F0A982AE

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  46. BOOL _UI_PROMPT_HAS_PRESSED_TIMED_MODE_COMPLETED ( Prompt prompt )  //0x3CE854D250A88DAF

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  47. BOOL _UI_PROMPT_HAS_PRESSED_TIMED_MODE_FAILED ( Prompt prompt )  //0x1A17B9ECFF617562

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  48. BOOL _UI_PROMPT_HAS_HOLD_AUTO_FILL_MODE ( Prompt prompt )  //0x8010BEBD0D5ED5BC

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  49. BOOL _UI_PROMPT_HAS_HOLD_MODE ( Prompt prompt )  //0xB60C9F9ED47ABB76

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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