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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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195 natives in namespace HUD

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  1. int _UI_PROMPT_GET_GROUP_ACTIVE_PAGE ( Hash hash )  //0xC1FCC36C3F7286C8

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  2. void _0xBFFF81E12A745A5F ()  //0xBFFF81E12A745A5F

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  3. Any HIDE_HUD_THIS_FRAME ()  //0xBF4F34A85CA2970D

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  4. void SET_TEXT_CENTRE ( BOOL align )  //0xBE5261939FBECB8C

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  5. Any UI_GET_SCENE_UIOBJECT ( Any p0 )  //0xBE1067CD1C9570F6

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  6. const char* GET_STRING_FROM_HASH_KEY ( Hash labelHash )  //0xBD5DD5EAE2B6CE14

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  7. BOOL _IS_MULTIPLAYER_CHAT_ACTIVE ()  //0xBC19069D5FBB5C46

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  8. void _GET_COLOR_FROM_NAME ( Hash colorNameHash, int* red, int* green, int* blue, int* alpha )  //0xB981DD2DFAF9B1C9

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  9. int _UI_PROMPT_GET_GROUP_ID_FOR_TARGET_ENTITY ( Entity entity )  //0xB796970BD125FCE8

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  10. Any UI_REQUEST_SCENE ( Any p0, Any p1 )  //0xB6857100F8FD433C

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  11. int GET_NAMED_RENDERTARGET_RENDER_ID ( const char* name )  //0xB6762A85EE29AA60

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  12. BOOL _UI_PROMPT_HAS_HOLD_MODE ( Prompt prompt )  //0xB60C9F9ED47ABB76

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  13. Any _UI_PROMPT_SET_CONTROL_ACTION ( Prompt prompt, Hash control )  //0xB5352B7494A08258

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  14. void _UI_PROMPT_SET_BEAT_MODE_GRAYED_OUT ( Prompt prompt, Any p1 )  //0xB487A4936FBF40AC

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  15. BOOL GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION ( float worldX, float worldY, float worldZ, float* screenX, float* screenY )  //0xB39C81628EF10B42

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  16. Any _0xB0E8599243B3F568 ( Any p0 )  //0xB0E8599243B3F568

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  17. BOOL _UI_PROMPT_IS_RELEASED ( Prompt prompt )  //0xAFC887BA7A7756D6

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  18. void _UI_PROMPT_CONTEXT_SET_POINT ( Prompt prompt, float x, float y, float z )  //0xAE84C5EE2C384FB3

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  19. void _UI_PROMPT_SET_SPINNER_SPEED ( Prompt prompt, Any p1 )  //0xAC6586A7FDCD4B68

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  20. void _TEXT_BLOCK_DELETE ( const char* textBlock )  //0xAA03F130A637D923

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  21. BOOL _UI_PROMPT_HAS_MANUAL_MASH_MODE ( Prompt prompt )  //0xA6C6A4ADB3BAC409

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  22. void _UI_PROMPT_SET_MANUAL_RESOLVED ( Prompt prompt, Any p1 )  //0xA520C7B05FA4EB2A

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  23. void _UI_PROMPT_SET_HOLD_AUTO_FILL_WITH_DECAY_MODE ( Prompt prompt, int autoFillTimeMs, int holdTimeMs )  //0xA3F2149AA24F3D8E

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  24. void SET_MP_GAMER_TAG_BIG_TEXT ( int gamerTagId, const char* string )  //0xA0D7CE5F83259663

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  25. void _UI_PROMPT_SET_MASH_MANUAL_MODE_INCREASE_PER_PRESS ( Prompt prompt, float rate )  //0xA0D1D79C6036A855

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  26. const char* _GET_TEXT_SUBSTRING ( const char* text, int position, int length )  //0x9D7E12EC6A1EE4E5

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  27. void _0x9D37EB5003E0F2CF ( Any p0, Any p1 )  //0x9D37EB5003E0F2CF

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  28. Any _0x9C409BBC492CB5B1 ()  //0x9C409BBC492CB5B1

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  29. BOOL REGISTER_NAMED_RENDERTARGET ( const char* name, BOOL p1 )  //0x98AF2BB6F62BD588

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  30. void _0x958278B97C4AFFD8 ( Any p0, Any p1 )  //0x958278B97C4AFFD8

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  31. void _SET_MP_GAMER_TAG_SECONDARY_ICON ( int gamerTagId, Hash icon )  //0x95384C6CE1526EFF

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  32. void _UI_PROMPT_SET_HOLD_MODE ( Prompt prompt, int p1 )  //0x94073D5CA3F16B7B

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  33. void _SET_MP_GAMER_TAG_VISIBILITY ( int gamerTagId, int visibility )  //0x93171DDDAB274EB8

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  34. void CLEAR_ALL_HELP_MESSAGES ()  //0x916ED8321F087059

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  35. void _DISPLAY_HUD_COMPONENT ( Hash component )  //0x8BC7C1F929D07BF3

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  36. Any _0x8B55B324A9123F6B ( int groupId, Volume volume, const char* p2, Any p3, Any p4, Any p5 )  //0x8B55B324A9123F6B

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  37. float _UI_PROMPT_GET_MASH_MODE_PROGRESS ( Prompt prompt )  //0x8A9585293863B8A5

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  38. void _0x8A59D44189AF2BC5 ( Any p0, Any p1 )  //0x8A59D44189AF2BC5

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  39. void _UI_PROMPT_SET_ENABLED ( Prompt prompt, BOOL toggle )  //0x8A0FB4D03A630D21

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  40. void _UI_PROMPT_SET_TRANSPORT_MODE ( Prompt prompt, int mode )  //0x876E4A35C73A6655

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  41. void _SET_MP_GAMER_TAG_COLOUR ( int gamerTagId, Hash colour )  //0x84BD27DDF9575816

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  42. BOOL _UI_PROMPT_HAS_MASH_MODE_COMPLETED ( Prompt prompt )  //0x845CE958416DC473

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  43. void REMOVE_MP_GAMER_TAG ( int gamerTagId )  //0x839BFD7D7E49FE09

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  44. void _UI_PROMPT_ADD_GROUP_RETURN_LINK ( Any p0, Prompt prompt )  //0x837972ED28159536

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  45. void _UI_PROMPT_SET_SPINNER_POSITION ( Prompt prompt, Any p1 )  //0x832CB510DE546282

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  46. BOOL BUSYSPINNER_IS_ON ()  //0x823BF7B1DF613A21

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  47. BOOL IS_RADAR_PREFERENCE_SWITCHED_ON ()  //0x81E47F0EE1F2B21E

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  48. Any _0x81801291806DBC50 ( Any p0 )  //0x81801291806DBC50

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  49. Any _0x806862E5D266CF38 ( Any p0, Any p1, Any p2 )  //0x806862E5D266CF38

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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