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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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195 natives in namespace HUD

  1. Any _0xF1AD3DD218E6558A ( Any p0, Any p1 )  //0xF1AD3DD218E6558A

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  2. Any _0x100157D6D7FE32CA ( Any p0, Any p1 )  //0x100157D6D7FE32CA

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  3. Any _0x28AE29D909C8FDCE ( Any p0 )  //0x28AE29D909C8FDCE

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  4. void _0x2F7BB105144ACF30 ()  //0x2F7BB105144ACF30

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  5. void _0xBFFF81E12A745A5F ()  //0xBFFF81E12A745A5F

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  6. void SET_MISSION_NAME ( BOOL p0, const char* name )  //0x402669A4BDAA72DA

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  7. void SET_MISSION_NAME_FOR_UGC_MISSION ( BOOL p0, const char* name )  //0xD98630CE73C61E98

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  8. void _0xCE0D2F5586627CCE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xCE0D2F5586627CCE

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  9. BOOL GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION ( float worldX, float worldY, float worldZ, float* screenX, float* screenY )  //0xB39C81628EF10B42

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  10. Any HIDE_HUD_THIS_FRAME ()  //0xBF4F34A85CA2970D

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  11. void DISABLE_FRONTEND_THIS_FRAME ()  //0x56CE42A528156A67

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  12. void _0x5651516D947ABC53 ()  //0x5651516D947ABC53

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  13. void _ALLOW_PAUSE_MENU_WHEN_DEAD_THIS_FRAME ()  //0x30996422DF1EE561

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  14. void SET_FRONTEND_ACTIVE ( BOOL active )  //0xCE47C21C0687EBC2

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  15. BOOL IS_PAUSE_MENU_ACTIVE ()  //0x535384D6067BA42E

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  16. void _FORCE_CLOSE_TEXT_INPUT_BOX ()  //0xFBBF5943E4C2C992

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  17. BOOL _IS_MULTIPLAYER_CHAT_ACTIVE ()  //0xBC19069D5FBB5C46

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  18. void _SHOW_PLAYER_CORES ( BOOL state )  //0x50C803A4CD5932C5

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  19. void _SHOW_HORSE_CORES ( BOOL state )  //0xD4EE21B7CC7FD350

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  20. void _0x3FE4FB41EF7D2196 ( Any p0 )  //0x3FE4FB41EF7D2196

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  21. void _JOURNAL_WRITE_ENTRY ( Any p0 )  //0x6DFDD665E416B093

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  22. Any _JOURNAL_CAN_WRITE_ENTRY ( Any p0 )  //0xCF782691D91F270E

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  23. Any _JOURNAL_GET_ENTRY_COUNT ()  //0xE65B5DE53351BE22

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  24. Any _JOURNAL_GET_ENTRY_AT_INDEX ( Any p0 )  //0x3D16ABD7A1FD8C96

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  25. Any _JOURNAL_GET_GRIME_AT_INDEX ( Any p0 )  //0xCB5945E1B855852F

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  26. Any _JOURNAL_GET_ENTRY_INFO ( Any p0, Any p1 )  //0x5514C3E60673530F

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  27. Any _JOURNAL_GET_TEXTURE_WITH_LAYOUT ( Any p0, Any p1, Any p2 )  //0x62CC549B3B8EA2AA

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  28. void _JOURNAL_MARK_READ ( Any p0 )  //0xE4509BABE59BD24E

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  29. void _JOURNAL_CLEAR_ALL_PROGRESS ()  //0xF402978DE6F88D6E

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  30. Any UI_REQUEST_SCENE ( Any p0, Any p1 )  //0xB6857100F8FD433C

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  31. void _0xF1E6979C0B779985 ( int uiscene )  //0xF1E6979C0B779985

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  32. Any UI_GET_SCENE_UIOBJECT ( Any p0 )  //0xBE1067CD1C9570F6

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  33. void UI_MOVIEVIEW_SET_RENDER_TARGET ( Any p0, Any p1 )  //0x51DE09A2196BD951

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  34. Prompt _UI_PROMPT_CREATE ( Hash inputHash, const char* labelName, Any p2, Any p3, Any p4, int p5 )  //0x29FA7910726C3889

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  35. Prompt _UI_PROMPT_REGISTER_BEGIN ()  //0x04F97DE45A519419

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  36. void _UI_PROMPT_REGISTER_END ( Prompt prompt )  //0xF7AA2696A22AD8B9

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  37. void _UI_PROMPT_SET_PRIORITY ( Prompt prompt, int priority )  //0xCA24F528D0D16289

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  38. Any _UI_PROMPT_SET_CONTROL_ACTION ( Prompt prompt, Hash control )  //0xB5352B7494A08258

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  39. void _UI_PROMPT_SET_ALLOWED_ACTION ( Prompt prompt, Hash control )  //0x565C1CE183CB0EAF

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  40. void _UI_PROMPT_SET_STANDARD_MODE ( Prompt prompt, BOOL releaseMode )  //0xCC6656799977741B

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  41. BOOL _UI_PROMPT_HAS_STANDARD_MODE_COMPLETED ( Prompt prompt, int p1 )  //0xC92AC953F0A982AE

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  42. void _UI_PROMPT_SET_PRESSED_TIMED_MODE ( Prompt prompt, int depletionTimeMs )  //0x1473D3AF51D54276

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  43. BOOL _UI_PROMPT_HAS_PRESSED_TIMED_MODE_COMPLETED ( Prompt prompt )  //0x3CE854D250A88DAF

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  44. BOOL _UI_PROMPT_HAS_PRESSED_TIMED_MODE_FAILED ( Prompt prompt )  //0x1A17B9ECFF617562

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  45. void _UI_PROMPT_SET_HOLD_MODE ( Prompt prompt, int p1 )  //0x94073D5CA3F16B7B

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  46. void _UI_PROMPT_SET_STANDARDIZED_HOLD_MODE ( Prompt prompt, Hash timedEventHash )  //0x74C7D7B72ED0D3CF

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  47. void _UI_PROMPT_SET_HOLD_INDEFINITELY_MODE ( Prompt prompt )  //0xEA5CCF4EEB2F82D1

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  48. void _UI_PROMPT_SET_HOLD_AUTO_FILL_MODE ( Prompt prompt, int autoFillTimeMs, int holdTimeMs )  //0x3CE932E737C145D6

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  49. void _UI_PROMPT_SET_HOLD_AUTO_FILL_WITH_DECAY_MODE ( Prompt prompt, int autoFillTimeMs, int holdTimeMs )  //0xA3F2149AA24F3D8E

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  50. BOOL _UI_PROMPT_HAS_HOLD_AUTO_FILL_MODE ( Prompt prompt )  //0x8010BEBD0D5ED5BC

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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