RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
195 natives in namespace HUD
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int SET_TEXT_SCALE ( float scale, float size ) //0x4170B650590B3B00
- 2
- 1,399
- 1207
-
BOOL _IS_MP_GAMER_TAG_ACTIVE_ON_ENTITY ( int gamerTagId, Entity entity ) //0x502E1591A504F843
- 0
- 247
- 1207
-
void _SET_MP_GAMER_TAG_VISIBILITY ( int gamerTagId, int visibility ) //0x93171DDDAB274EB8
- 0
- 304
- 1207
-
void _SET_MP_GAMER_TAG_TYPE ( int gamerTagId, Hash type ) //0x25B9C78A25105C35
- 0
- 217
- 1207
-
void _SET_MP_GAMER_TAG_COLOUR ( int gamerTagId, Hash colour ) //0x84BD27DDF9575816
- 0
- 229
- 1207
-
void _0xEF7AB1A0E8C86170 ( int gamerTagId, BOOL allow ) //0xEF7AB1A0E8C86170
- 0
- 213
- 1207
-
void SET_MP_GAMER_TAG_NAME ( int gamerTagId, const char* string ) //0xEA6F4B8D4B4B5B3E
- 0
- 257
- 1207
-
void _SET_MP_GAMER_TAG_NAME_POSSE ( int gamerTagId, const char* text ) //0x1EA716E0628A6F44
- 0
- 194
- 1207
-
void SET_MP_GAMER_TAG_BIG_TEXT ( int gamerTagId, const char* string ) //0xA0D7CE5F83259663
- 0
- 295
- 1207
-
void _SET_MP_GAMER_TAG_TOP_ICON ( int gamerTagId, Hash icon ) //0x5F57522BC1EB9D9D
- 0
- 203
- 1207
-
void _SET_MP_GAMER_TAG_SECONDARY_ICON ( int gamerTagId, Hash icon ) //0x95384C6CE1526EFF
- 0
- 238
- 1207
-
void _MP_GAMER_TAG_ENABLE_REVIVE_TOP_ICON ( int gamerTagId ) //0xFFF6579CF0139FCE
- 0
- 204
- 1207
-
void _MP_GAMER_TAG_DISABLE_REVIVE_TOP_ICON ( int gamerTagId ) //0x1F9A64C2804B3471
- 0
- 203
- 1207
-
Any _0x8B55B324A9123F6B ( int groupId, Volume volume, const char* p2, Any p3, Any p4, Any p5 ) //0x8B55B324A9123F6B
- 0
- 200
- 1232
-
_ENABLE_REDUCE_TIME_SCALE_WHILE_MENU_IS_OPEN () //0x26F6BBEA2CE3E3DC
- 0
- 471
- 1207
-
_DISABLE_REDUCE_TIME_SCALE_WHILE_MENU_IS_OPEN () //0xC5C7A2F6567FCCBC
- 0
- 421
- 1207
-
void _ENABLE_HUD_COMPONENT_THIS_FRAME ( Hash component ) //0xC9CAEAEEC1256E54
- 0
- 367
- 1207
-
void _HIDE_HUD_COMPONENT ( Hash component ) //0x4CC5F2FC1332577F
- 0
- 1,055
- 1207
-
void _DISPLAY_HUD_COMPONENT ( Hash component ) //0x8BC7C1F929D07BF3
- 0
- 582
- 1207
-
Any _0x7EC0D68233E391AC ( Any p0 ) //0x7EC0D68233E391AC
- 0
- 287
- 1207
-
void _BUSYSPINNER_SET_TEXT ( const char* text ) //0x7F78CD75CC4539E4
- 0
- 288
- 1207
-
void BUSYSPINNER_OFF () //0x58F441B90EA84D06
- 0
- 270
- 1207
-
BOOL BUSYSPINNER_IS_ON () //0x823BF7B1DF613A21
- 0
- 367
- 1207
-
void _DISPLAY_TEXT ( const char* text, float xPos, float yPos ) //0xD79334A4BB99BAD1
- 0
- 1,509
- 1207
-
const char* _GET_TEXT_SUBSTRING ( const char* text, int position, int length ) //0x9D7E12EC6A1EE4E5
- 0
- 315
- 1207
-
const char* _GET_LABEL_TEXT ( const char* labelName ) //0xCFEDCCAD3C5BA90D
- 0
- 474
- 1207
-
void CLEAR_ALL_HELP_MESSAGES () //0x916ED8321F087059
- 0
- 296
- 1207
-
BOOL TEXT_BLOCK_IS_LOADED ( const char* textBlock ) //0xD0976CC34002DB57
- 0
- 403
- 1207
-
BOOL _TEXT_BLOCK_IS_STREAMED ( const char* textBlock ) //0x3CF96E16265B7DC8
- 0
- 299
- 1207
-
void TEXT_BLOCK_REQUEST ( const char* textBlock ) //0xF66090013DE648D5
- 0
- 321
- 1207
-
void _TEXT_BLOCK_DELETE ( const char* textBlock ) //0xAA03F130A637D923
- 0
- 289
- 1207
-
BOOL _DOES_TEXT_BLOCK_EXIST ( const char* textDatabase ) //0x2C729F2B94CEA911
- 0
- 250
- 1207
-
BOOL DOES_TEXT_LABEL_EXIST ( const char* label ) //0x73C258C68D6F55B6
- 0
- 339
- 1207
-
const char* _GET_LABEL_TEXT_2 ( const char* label ) //0x3429670F9B9EF2D3
- 0
- 0
- 1207
-
const char* _GET_TEXT_SUBSTRING_2 ( char* p0, int p1 ) //0xD8402B858F4DDD88
- 0
- 300
- 1207
-
Any _0x806862E5D266CF38 ( Any p0, Any p1, Any p2 ) //0x806862E5D266CF38
- 0
- 297
- 1207
-
int GET_LENGTH_OF_LITERAL_STRING ( const char* string ) //0x481FBF588B0B76DB
- 0
- 362
- 1207
-
int GET_LENGTH_OF_LITERAL_STRING_IN_BYTES ( const char* string ) //0xDC5AD6B7AB8184F5
- 0
- 257
- 1207
-
const char* GET_STRING_FROM_HASH_KEY ( Hash labelHash ) //0xBD5DD5EAE2B6CE14
- 0
- 744
- 1207
-
BOOL IS_RADAR_PREFERENCE_SWITCHED_ON () //0x81E47F0EE1F2B21E
- 0
- 305
- 1207
-
void DISPLAY_HUD ( BOOL toggle ) //0xD63FE3AF9FB3D53F
- 0
- 572
- 1207
-
BOOL IS_HUD_HIDDEN () //0x71B72B478F8189DC
- 0
- 424
- 1207
-
BOOL IS_RADAR_HIDDEN () //0x1B82FD5FFA4D666E
- 0
- 470
- 1207
-
Any _0x066725A9D52B3641 () //0x066725A9D52B3641
- 0
- 219
- 1232
-
BOOL IS_RADAR_HIDDEN_BY_SCRIPT () //0x66F35DD9D2B58579
- 0
- 306
- 1207
-
void _0x958278B97C4AFFD8 ( Any p0, Any p1 ) //0x958278B97C4AFFD8
- 0
- 258
- 1232
-
void _GET_COLOR_FROM_NAME ( Hash colorNameHash, int* red, int* green, int* blue, int* alpha ) //0xB981DD2DFAF9B1C9
- 0
- 358
- 1207
-
void _SET_TEXT_COLOR ( int r, int g, int b, int a ) //0x50A41AD966910F03
- 0
- 446
- 1207
-
void SET_TEXT_CENTRE ( BOOL align ) //0xBE5261939FBECB8C
- 0
- 570
- 1207
-
void SET_TEXT_DROPSHADOW ( int distance, int r, int g, int b, int a ) //0x1BE39DBAA7263CA5
- 0
- 399
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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