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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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195 natives in namespace HUD

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  1. void _ENABLE_HUD_COMPONENT_THIS_FRAME ( Hash component )  //0xC9CAEAEEC1256E54

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  2. void _HIDE_HUD_COMPONENT ( Hash component )  //0x4CC5F2FC1332577F

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  3. void _DISPLAY_HUD_COMPONENT ( Hash component )  //0x8BC7C1F929D07BF3

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  4. Any _0x7EC0D68233E391AC ( Any p0 )  //0x7EC0D68233E391AC

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  5. void _BUSYSPINNER_SET_TEXT ( const char* text )  //0x7F78CD75CC4539E4

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  6. void BUSYSPINNER_OFF ()  //0x58F441B90EA84D06

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  7. BOOL BUSYSPINNER_IS_ON ()  //0x823BF7B1DF613A21

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  8. void _DISPLAY_TEXT ( const char* text, float xPos, float yPos )  //0xD79334A4BB99BAD1

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  9. const char* _GET_TEXT_SUBSTRING ( const char* text, int position, int length )  //0x9D7E12EC6A1EE4E5

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  10. const char* _GET_LABEL_TEXT ( const char* labelName )  //0xCFEDCCAD3C5BA90D

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  11. void CLEAR_ALL_HELP_MESSAGES ()  //0x916ED8321F087059

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  12. BOOL TEXT_BLOCK_IS_LOADED ( const char* textBlock )  //0xD0976CC34002DB57

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  13. BOOL _TEXT_BLOCK_IS_STREAMED ( const char* textBlock )  //0x3CF96E16265B7DC8

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  14. void TEXT_BLOCK_REQUEST ( const char* textBlock )  //0xF66090013DE648D5

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  15. void _TEXT_BLOCK_DELETE ( const char* textBlock )  //0xAA03F130A637D923

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  16. BOOL _DOES_TEXT_BLOCK_EXIST ( const char* textDatabase )  //0x2C729F2B94CEA911

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  17. BOOL DOES_TEXT_LABEL_EXIST ( const char* label )  //0x73C258C68D6F55B6

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  18. const char* _GET_LABEL_TEXT_2 ( const char* label )  //0x3429670F9B9EF2D3

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  19. const char* _GET_TEXT_SUBSTRING_2 ( char* p0, int p1 )  //0xD8402B858F4DDD88

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  20. Any _0x806862E5D266CF38 ( Any p0, Any p1, Any p2 )  //0x806862E5D266CF38

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  21. int GET_LENGTH_OF_LITERAL_STRING ( const char* string )  //0x481FBF588B0B76DB

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  22. int GET_LENGTH_OF_LITERAL_STRING_IN_BYTES ( const char* string )  //0xDC5AD6B7AB8184F5

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  23. const char* GET_STRING_FROM_HASH_KEY ( Hash labelHash )  //0xBD5DD5EAE2B6CE14

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  24. BOOL IS_RADAR_PREFERENCE_SWITCHED_ON ()  //0x81E47F0EE1F2B21E

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  25. void DISPLAY_HUD ( BOOL toggle )  //0xD63FE3AF9FB3D53F

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  26. BOOL IS_HUD_HIDDEN ()  //0x71B72B478F8189DC

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  27. BOOL IS_RADAR_HIDDEN ()  //0x1B82FD5FFA4D666E

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  28. BOOL IS_RADAR_HIDDEN_BY_SCRIPT ()  //0x66F35DD9D2B58579

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  29. void _GET_COLOR_FROM_NAME ( Hash colorNameHash, int* red, int* green, int* blue, int* alpha )  //0xB981DD2DFAF9B1C9

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  30. int SET_TEXT_SCALE ( float scale, float size )  //0x4170B650590B3B00

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  31. void _SET_TEXT_COLOR ( int r, int g, int b, int a )  //0x50A41AD966910F03

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  32. void SET_TEXT_CENTRE ( BOOL align )  //0xBE5261939FBECB8C

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  33. void SET_TEXT_DROPSHADOW ( int distance, int r, int g, int b, int a )  //0x1BE39DBAA7263CA5

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  34. void SET_TEXT_RENDER_ID ( int renderId )  //0xE550CDE128D56757

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  35. BOOL REGISTER_NAMED_RENDERTARGET ( const char* name, BOOL p1 )  //0x98AF2BB6F62BD588

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  36. BOOL IS_NAMED_RENDERTARGET_REGISTERED ( const char* name )  //0x3EE32F7964C40FE6

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  37. BOOL RELEASE_NAMED_RENDERTARGET ( const char* name )  //0x0E692EE61761361F

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  38. void LINK_NAMED_RENDERTARGET ( Hash modelHash )  //0x2F506B8556242DDB

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  39. int GET_NAMED_RENDERTARGET_RENDER_ID ( const char* name )  //0xB6762A85EE29AA60

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  40. BOOL IS_NAMED_RENDERTARGET_LINKED ( Hash modelHash )  //0x707032835FF09AE7

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  41. void _0x9D37EB5003E0F2CF ( Any p0, Any p1 )  //0x9D37EB5003E0F2CF

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  42. void HIDE_LOADING_ON_FADE_THIS_FRAME ()  //0xEA600AABAF4B9084

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  43. void _0x052D4AC0922AF91A ( Any p0, Any p1 )  //0x052D4AC0922AF91A

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  44. void HIDE_HUD_AND_RADAR_THIS_FRAME ()  //0x36CDD81627A6FCD2

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  45. void _0x8A59D44189AF2BC5 ( Any p0, Any p1 )  //0x8A59D44189AF2BC5

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  46. void _0x160825DADF1B04B3 ()  //0x160825DADF1B04B3

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  47. Any _0x9C409BBC492CB5B1 ()  //0x9C409BBC492CB5B1

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  48. Any _0x0501D52D24EA8934 ( Any p0 )  //0x0501D52D24EA8934

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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