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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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195 natives in namespace HUD

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  1. int SET_TEXT_SCALE ( float scale, float size )  //0x4170B650590B3B00

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  2. Any HIDE_HUD_THIS_FRAME ()  //0xBF4F34A85CA2970D

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  3. Any _0xF66090013DE648D5 ()  //

  4. int SET_HORSE_TAG ( Ped horse, const char* name )  //0xE961BF23EAB76B12

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  5. BOOL _IS_MP_GAMER_TAG_ACTIVE_ON_ENTITY ( int gamerTagId, Entity entity )  //0x502E1591A504F843

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  6. void _SET_MP_GAMER_TAG_VISIBILITY ( int gamerTagId, int visibility )  //0x93171DDDAB274EB8

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  7. void _SET_MP_GAMER_TAG_TYPE ( int gamerTagId, Hash type )  //0x25B9C78A25105C35

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  8. void _SET_MP_GAMER_TAG_COLOUR ( int gamerTagId, Hash colour )  //0x84BD27DDF9575816

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  9. void _0xEF7AB1A0E8C86170 ( int gamerTagId, BOOL allow )  //0xEF7AB1A0E8C86170

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  10. void SET_MP_GAMER_TAG_NAME ( int gamerTagId, const char* string )  //0xEA6F4B8D4B4B5B3E

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  11. void _SET_MP_GAMER_TAG_NAME_POSSE ( int gamerTagId, const char* text )  //0x1EA716E0628A6F44

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  12. void SET_MP_GAMER_TAG_BIG_TEXT ( int gamerTagId, const char* string )  //0xA0D7CE5F83259663

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  13. void _SET_MP_GAMER_TAG_TOP_ICON ( int gamerTagId, Hash icon )  //0x5F57522BC1EB9D9D

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  14. void _SET_MP_GAMER_TAG_SECONDARY_ICON ( int gamerTagId, Hash icon )  //0x95384C6CE1526EFF

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  15. void _MP_GAMER_TAG_ENABLE_REVIVE_TOP_ICON ( int gamerTagId )  //0xFFF6579CF0139FCE

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  16. void _MP_GAMER_TAG_DISABLE_REVIVE_TOP_ICON ( int gamerTagId )  //0x1F9A64C2804B3471

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  17. Any _0x8B55B324A9123F6B ( int groupId, Volume volume, const char* p2, Any p3, Any p4, Any p5 )  //0x8B55B324A9123F6B

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  18. void _ENABLE_HUD_COMPONENT_THIS_FRAME ( Hash component )  //0xC9CAEAEEC1256E54

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  19. void _HIDE_HUD_COMPONENT ( Hash component )  //0x4CC5F2FC1332577F

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  20. void _DISPLAY_HUD_COMPONENT ( Hash component )  //0x8BC7C1F929D07BF3

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  21. Any _0x7EC0D68233E391AC ( Any p0 )  //0x7EC0D68233E391AC

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  22. void _BUSYSPINNER_SET_TEXT ( const char* text )  //0x7F78CD75CC4539E4

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  23. void BUSYSPINNER_OFF ()  //0x58F441B90EA84D06

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  24. BOOL BUSYSPINNER_IS_ON ()  //0x823BF7B1DF613A21

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  25. void _DISPLAY_TEXT ( const char* text, float xPos, float yPos )  //0xD79334A4BB99BAD1

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  26. const char* _GET_TEXT_SUBSTRING ( const char* text, int position, int length )  //0x9D7E12EC6A1EE4E5

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  27. const char* _GET_LABEL_TEXT ( const char* labelName )  //0xCFEDCCAD3C5BA90D

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  28. void CLEAR_ALL_HELP_MESSAGES ()  //0x916ED8321F087059

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  29. BOOL TEXT_BLOCK_IS_LOADED ( const char* textBlock )  //0xD0976CC34002DB57

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  30. BOOL _TEXT_BLOCK_IS_STREAMED ( const char* textBlock )  //0x3CF96E16265B7DC8

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  31. void TEXT_BLOCK_REQUEST ( const char* textBlock )  //0xF66090013DE648D5

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  32. void _TEXT_BLOCK_DELETE ( const char* textBlock )  //0xAA03F130A637D923

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  33. BOOL _DOES_TEXT_BLOCK_EXIST ( const char* textDatabase )  //0x2C729F2B94CEA911

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  34. BOOL DOES_TEXT_LABEL_EXIST ( const char* label )  //0x73C258C68D6F55B6

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  35. const char* _GET_LABEL_TEXT_2 ( const char* label )  //0x3429670F9B9EF2D3

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  36. const char* _GET_TEXT_SUBSTRING_2 ( char* p0, int p1 )  //0xD8402B858F4DDD88

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  37. Any _0x806862E5D266CF38 ( Any p0, Any p1, Any p2 )  //0x806862E5D266CF38

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  38. int GET_LENGTH_OF_LITERAL_STRING ( const char* string )  //0x481FBF588B0B76DB

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  39. int GET_LENGTH_OF_LITERAL_STRING_IN_BYTES ( const char* string )  //0xDC5AD6B7AB8184F5

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  40. const char* GET_STRING_FROM_HASH_KEY ( Hash labelHash )  //0xBD5DD5EAE2B6CE14

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  41. BOOL IS_RADAR_PREFERENCE_SWITCHED_ON ()  //0x81E47F0EE1F2B21E

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  42. void DISPLAY_HUD ( BOOL toggle )  //0xD63FE3AF9FB3D53F

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  43. BOOL IS_HUD_HIDDEN ()  //0x71B72B478F8189DC

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  44. BOOL IS_RADAR_HIDDEN ()  //0x1B82FD5FFA4D666E

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  45. Any _0x066725A9D52B3641 ()  //0x066725A9D52B3641

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  46. BOOL IS_RADAR_HIDDEN_BY_SCRIPT ()  //0x66F35DD9D2B58579

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  47. void _0x958278B97C4AFFD8 ( Any p0, Any p1 )  //0x958278B97C4AFFD8

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  48. void _GET_COLOR_FROM_NAME ( Hash colorNameHash, int* red, int* green, int* blue, int* alpha )  //0xB981DD2DFAF9B1C9

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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