RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
195 natives in namespace HUD
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void _SET_MP_GAMER_TAG_VISIBILITY ( int gamerTagId, int visibility ) //0x93171DDDAB274EB8
- 0
- 304
- 1207
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void _SET_MP_GAMER_TAG_TYPE ( int gamerTagId, Hash type ) //0x25B9C78A25105C35
- 0
- 217
- 1207
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void _SET_MP_GAMER_TAG_COLOUR ( int gamerTagId, Hash colour ) //0x84BD27DDF9575816
- 0
- 229
- 1207
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void _0xEF7AB1A0E8C86170 ( int gamerTagId, BOOL allow ) //0xEF7AB1A0E8C86170
- 0
- 213
- 1207
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void SET_MP_GAMER_TAG_NAME ( int gamerTagId, const char* string ) //0xEA6F4B8D4B4B5B3E
- 0
- 257
- 1207
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void _SET_MP_GAMER_TAG_NAME_POSSE ( int gamerTagId, const char* text ) //0x1EA716E0628A6F44
- 0
- 194
- 1207
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void SET_MP_GAMER_TAG_BIG_TEXT ( int gamerTagId, const char* string ) //0xA0D7CE5F83259663
- 0
- 295
- 1207
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void _SET_MP_GAMER_TAG_TOP_ICON ( int gamerTagId, Hash icon ) //0x5F57522BC1EB9D9D
- 0
- 203
- 1207
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void _SET_MP_GAMER_TAG_SECONDARY_ICON ( int gamerTagId, Hash icon ) //0x95384C6CE1526EFF
- 0
- 238
- 1207
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void _MP_GAMER_TAG_ENABLE_REVIVE_TOP_ICON ( int gamerTagId ) //0xFFF6579CF0139FCE
- 0
- 204
- 1207
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void _MP_GAMER_TAG_DISABLE_REVIVE_TOP_ICON ( int gamerTagId ) //0x1F9A64C2804B3471
- 0
- 203
- 1207
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void _ENABLE_HUD_COMPONENT_THIS_FRAME ( Hash component ) //0xC9CAEAEEC1256E54
- 0
- 367
- 1207
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void _HIDE_HUD_COMPONENT ( Hash component ) //0x4CC5F2FC1332577F
- 0
- 1,056
- 1207
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void _DISPLAY_HUD_COMPONENT ( Hash component ) //0x8BC7C1F929D07BF3
- 0
- 582
- 1207
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void _BUSYSPINNER_SET_TEXT ( const char* text ) //0x7F78CD75CC4539E4
- 0
- 288
- 1207
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void BUSYSPINNER_OFF () //0x58F441B90EA84D06
- 0
- 270
- 1207
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void _DISPLAY_TEXT ( const char* text, float xPos, float yPos ) //0xD79334A4BB99BAD1
- 0
- 1,509
- 1207
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void CLEAR_ALL_HELP_MESSAGES () //0x916ED8321F087059
- 0
- 296
- 1207
-
void TEXT_BLOCK_REQUEST ( const char* textBlock ) //0xF66090013DE648D5
- 0
- 322
- 1207
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void _TEXT_BLOCK_DELETE ( const char* textBlock ) //0xAA03F130A637D923
- 0
- 289
- 1207
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void DISPLAY_HUD ( BOOL toggle ) //0xD63FE3AF9FB3D53F
- 0
- 572
- 1207
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void _0x958278B97C4AFFD8 ( Any p0, Any p1 ) //0x958278B97C4AFFD8
- 0
- 258
- 1232
-
void _GET_COLOR_FROM_NAME ( Hash colorNameHash, int* red, int* green, int* blue, int* alpha ) //0xB981DD2DFAF9B1C9
- 0
- 358
- 1207
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void _SET_TEXT_COLOR ( int r, int g, int b, int a ) //0x50A41AD966910F03
- 0
- 446
- 1207
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void SET_TEXT_CENTRE ( BOOL align ) //0xBE5261939FBECB8C
- 0
- 570
- 1207
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void SET_TEXT_DROPSHADOW ( int distance, int r, int g, int b, int a ) //0x1BE39DBAA7263CA5
- 0
- 399
- 1207
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void SET_TEXT_RENDER_ID ( int renderId ) //0xE550CDE128D56757
- 0
- 370
- 1207
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void LINK_NAMED_RENDERTARGET ( Hash modelHash ) //0x2F506B8556242DDB
- 0
- 386
- 1207
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void _0x9D37EB5003E0F2CF ( Any p0, Any p1 ) //0x9D37EB5003E0F2CF
- 0
- 335
- 1207
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void HIDE_LOADING_ON_FADE_THIS_FRAME () //0xEA600AABAF4B9084
- 0
- 272
- 1207
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void _0x052D4AC0922AF91A ( Any p0, Any p1 ) //0x052D4AC0922AF91A
- 0
- 260
- 1207
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void HIDE_HUD_AND_RADAR_THIS_FRAME () //0x36CDD81627A6FCD2
- 0
- 411
- 1207
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void _0x8A59D44189AF2BC5 ( Any p0, Any p1 ) //0x8A59D44189AF2BC5
- 0
- 270
- 1207
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void _0x160825DADF1B04B3 () //0x160825DADF1B04B3
- 0
- 320
- 1207
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void _0x2F7BB105144ACF30 () //0x2F7BB105144ACF30
- 0
- 192
- 1207
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void _0xBFFF81E12A745A5F () //0xBFFF81E12A745A5F
- 0
- 197
- 1207
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void SET_MISSION_NAME ( BOOL p0, const char* name ) //0x402669A4BDAA72DA
- 0
- 227
- 1207
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void SET_MISSION_NAME_FOR_UGC_MISSION ( BOOL p0, const char* name ) //0xD98630CE73C61E98
- 0
- 217
- 1207
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void _0xCE0D2F5586627CCE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xCE0D2F5586627CCE
- 0
- 209
- 1207
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void DISABLE_FRONTEND_THIS_FRAME () //0x56CE42A528156A67
- 0
- 205
- 1207
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void _0x5651516D947ABC53 () //0x5651516D947ABC53
- 0
- 177
- 1207
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void _ALLOW_PAUSE_MENU_WHEN_DEAD_THIS_FRAME () //0x30996422DF1EE561
- 0
- 217
- 1207
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void SET_FRONTEND_ACTIVE ( BOOL active ) //0xCE47C21C0687EBC2
- 0
- 213
- 1207
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void _FORCE_CLOSE_TEXT_INPUT_BOX () //0xFBBF5943E4C2C992
- 0
- 194
- 1207
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void _SHOW_PLAYER_CORES ( BOOL state ) //0x50C803A4CD5932C5
- 0
- 464
- 1207
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void _SHOW_HORSE_CORES ( BOOL state ) //0xD4EE21B7CC7FD350
- 0
- 296
- 1207
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void _0x3FE4FB41EF7D2196 ( Any p0 ) //0x3FE4FB41EF7D2196
- 0
- 212
- 1207
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void _JOURNAL_WRITE_ENTRY ( Any p0 ) //0x6DFDD665E416B093
- 0
- 226
- 1207
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void _JOURNAL_MARK_READ ( Any p0 ) //0xE4509BABE59BD24E
- 0
- 186
- 1207
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void _JOURNAL_CLEAR_ALL_PROGRESS () //0xF402978DE6F88D6E
- 0
- 175
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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