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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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195 natives in namespace HUD

  1. void _SET_MP_GAMER_TAG_VISIBILITY ( int gamerTagId, int visibility )  //0x93171DDDAB274EB8

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  2. void _SET_MP_GAMER_TAG_TYPE ( int gamerTagId, Hash type )  //0x25B9C78A25105C35

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  3. void _SET_MP_GAMER_TAG_COLOUR ( int gamerTagId, Hash colour )  //0x84BD27DDF9575816

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  4. void _0xEF7AB1A0E8C86170 ( int gamerTagId, BOOL allow )  //0xEF7AB1A0E8C86170

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  5. void SET_MP_GAMER_TAG_NAME ( int gamerTagId, const char* string )  //0xEA6F4B8D4B4B5B3E

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  6. void _SET_MP_GAMER_TAG_NAME_POSSE ( int gamerTagId, const char* text )  //0x1EA716E0628A6F44

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  7. void SET_MP_GAMER_TAG_BIG_TEXT ( int gamerTagId, const char* string )  //0xA0D7CE5F83259663

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  8. void _SET_MP_GAMER_TAG_TOP_ICON ( int gamerTagId, Hash icon )  //0x5F57522BC1EB9D9D

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  9. void _SET_MP_GAMER_TAG_SECONDARY_ICON ( int gamerTagId, Hash icon )  //0x95384C6CE1526EFF

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  10. void _MP_GAMER_TAG_ENABLE_REVIVE_TOP_ICON ( int gamerTagId )  //0xFFF6579CF0139FCE

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  11. void _MP_GAMER_TAG_DISABLE_REVIVE_TOP_ICON ( int gamerTagId )  //0x1F9A64C2804B3471

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  12. void _ENABLE_HUD_COMPONENT_THIS_FRAME ( Hash component )  //0xC9CAEAEEC1256E54

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  13. void _HIDE_HUD_COMPONENT ( Hash component )  //0x4CC5F2FC1332577F

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  14. void _DISPLAY_HUD_COMPONENT ( Hash component )  //0x8BC7C1F929D07BF3

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  15. void _BUSYSPINNER_SET_TEXT ( const char* text )  //0x7F78CD75CC4539E4

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  16. void BUSYSPINNER_OFF ()  //0x58F441B90EA84D06

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  17. void _DISPLAY_TEXT ( const char* text, float xPos, float yPos )  //0xD79334A4BB99BAD1

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  18. void CLEAR_ALL_HELP_MESSAGES ()  //0x916ED8321F087059

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  19. void TEXT_BLOCK_REQUEST ( const char* textBlock )  //0xF66090013DE648D5

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  20. void _TEXT_BLOCK_DELETE ( const char* textBlock )  //0xAA03F130A637D923

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  21. void DISPLAY_HUD ( BOOL toggle )  //0xD63FE3AF9FB3D53F

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  22. void _0x958278B97C4AFFD8 ( Any p0, Any p1 )  //0x958278B97C4AFFD8

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  23. void _GET_COLOR_FROM_NAME ( Hash colorNameHash, int* red, int* green, int* blue, int* alpha )  //0xB981DD2DFAF9B1C9

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  24. void _SET_TEXT_COLOR ( int r, int g, int b, int a )  //0x50A41AD966910F03

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  25. void SET_TEXT_CENTRE ( BOOL align )  //0xBE5261939FBECB8C

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  26. void SET_TEXT_DROPSHADOW ( int distance, int r, int g, int b, int a )  //0x1BE39DBAA7263CA5

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  27. void SET_TEXT_RENDER_ID ( int renderId )  //0xE550CDE128D56757

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  28. void LINK_NAMED_RENDERTARGET ( Hash modelHash )  //0x2F506B8556242DDB

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  29. void _0x9D37EB5003E0F2CF ( Any p0, Any p1 )  //0x9D37EB5003E0F2CF

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  30. void HIDE_LOADING_ON_FADE_THIS_FRAME ()  //0xEA600AABAF4B9084

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  31. void _0x052D4AC0922AF91A ( Any p0, Any p1 )  //0x052D4AC0922AF91A

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  32. void HIDE_HUD_AND_RADAR_THIS_FRAME ()  //0x36CDD81627A6FCD2

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  33. void _0x8A59D44189AF2BC5 ( Any p0, Any p1 )  //0x8A59D44189AF2BC5

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  34. void _0x160825DADF1B04B3 ()  //0x160825DADF1B04B3

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  35. void _0x2F7BB105144ACF30 ()  //0x2F7BB105144ACF30

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  36. void _0xBFFF81E12A745A5F ()  //0xBFFF81E12A745A5F

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  37. void SET_MISSION_NAME ( BOOL p0, const char* name )  //0x402669A4BDAA72DA

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  38. void SET_MISSION_NAME_FOR_UGC_MISSION ( BOOL p0, const char* name )  //0xD98630CE73C61E98

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  39. void _0xCE0D2F5586627CCE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xCE0D2F5586627CCE

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  40. void DISABLE_FRONTEND_THIS_FRAME ()  //0x56CE42A528156A67

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  41. void _0x5651516D947ABC53 ()  //0x5651516D947ABC53

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  42. void _ALLOW_PAUSE_MENU_WHEN_DEAD_THIS_FRAME ()  //0x30996422DF1EE561

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  43. void SET_FRONTEND_ACTIVE ( BOOL active )  //0xCE47C21C0687EBC2

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  44. void _FORCE_CLOSE_TEXT_INPUT_BOX ()  //0xFBBF5943E4C2C992

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  45. void _SHOW_PLAYER_CORES ( BOOL state )  //0x50C803A4CD5932C5

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  46. void _SHOW_HORSE_CORES ( BOOL state )  //0xD4EE21B7CC7FD350

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  47. void _0x3FE4FB41EF7D2196 ( Any p0 )  //0x3FE4FB41EF7D2196

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  48. void _JOURNAL_WRITE_ENTRY ( Any p0 )  //0x6DFDD665E416B093

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  49. void _JOURNAL_MARK_READ ( Any p0 )  //0xE4509BABE59BD24E

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  50. void _JOURNAL_CLEAR_ALL_PROGRESS ()  //0xF402978DE6F88D6E

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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