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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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270 natives in namespace GRAPHICS

  1. void _0x1A9F09AB458D49C6 ( BOOL p0 )  //0x1A9F09AB458D49C6

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  2. void SET_PARTICLE_FX_LOOPED_SCALE ( int ptfxHandle, float scale )  //0x1A9E1C0D98D093B7

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  3. void _0x196D3ACBEBA4A44B ( Any p0 )  //0x196D3ACBEBA4A44B

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  4. int CREATE_CHECKPOINT_WITH_NAMEHASH ( Hash typeHash, float posX1, int blue, int alpha, int reserved, float posY1, float posZ1, float posX2, float posY2, float posZ2 )  //0x175668836B44CBB0

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  5. void _0x171C18E994C1A395 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x171C18E994C1A395

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  6. void _GENERATE_SWATCH_TEXTURE ( int slotId, Hash componentHash, int metapedType, BOOL p3 )  //0x160921255327C591

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  7. void _0x1460B644397453EB ()  //0x1460B644397453EB

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  8. int _GET_STATUS_OF_DRAW_LOW_QUALITY_PHOTO ( Any p0 )  //0x13430D3D5A45F14B

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  9. BOOL _IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED ( int proxyInteriorIndex )  //0x113857D66A9CABE6

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  10. void _SET_CLOUD_POSITION ( float x, float y, float z )  //0x10C1767B93257480

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  11. void CLEAR_TIMECYCLE_MODIFIER ()  //0x0E3F4AF2D63491FB

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  12. void END_PETROL_TRAIL_DECALS ()  //0x0E126AAE933F3B56

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  13. void DELETE_CHECKPOINT ( int checkpoint )  //0x0DED5B0C8EBAAE12

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  14. void _0x0D5B19C34068FEE7 ( Any p0 )  //0x0D5B19C34068FEE7

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  15. void _0x085C5B61A0114F32 ( Any p0, Any p1 )  //0x085C5B61A0114F32

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  16. void _SET_LIGHTS_INTENSITY_FOR_ENTITY ( Entity entity, float intensity )  //0x07C0F87AAC57F2E4

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  17. float _GET_PHOTO_MODE_EXPOSURE ()  //0x06C0D8BB6B04A709

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  18. void BLOCK_PICKUP_PLACEMENT_LIGHT ( Pickup pickup, BOOL toggle )  //0x0552AA3FFC5B87AA

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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