RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
-
void _0x1A9F09AB458D49C6 ( BOOL p0 ) //0x1A9F09AB458D49C6
- 0
- 215
- 1207
-
void SET_PARTICLE_FX_LOOPED_SCALE ( int ptfxHandle, float scale ) //0x1A9E1C0D98D093B7
- 0
- 211
- 1207
-
void _0x196D3ACBEBA4A44B ( Any p0 ) //0x196D3ACBEBA4A44B
- 0
- 224
- 1207
-
int CREATE_CHECKPOINT_WITH_NAMEHASH ( Hash typeHash, float posX1, int blue, int alpha, int reserved, float posY1, float posZ1, float posX2, float posY2, float posZ2 ) //0x175668836B44CBB0
- 0
- 329
- 1207
-
void _0x171C18E994C1A395 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x171C18E994C1A395
- 0
- 359
- 1207
-
void _GENERATE_SWATCH_TEXTURE ( int slotId, Hash componentHash, int metapedType, BOOL p3 ) //0x160921255327C591
- 0
- 228
- 1207
-
void _0x1460B644397453EB () //0x1460B644397453EB
- 0
- 352
- 1207
-
int _GET_STATUS_OF_DRAW_LOW_QUALITY_PHOTO ( Any p0 ) //0x13430D3D5A45F14B
- 0
- 306
- 1207
-
BOOL _IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED ( int proxyInteriorIndex ) //0x113857D66A9CABE6
- 0
- 213
- 1207
-
void _SET_CLOUD_POSITION ( float x, float y, float z ) //0x10C1767B93257480
- 0
- 243
- 1207
-
void CLEAR_TIMECYCLE_MODIFIER () //0x0E3F4AF2D63491FB
- 0
- 458
- 1207
-
void END_PETROL_TRAIL_DECALS () //0x0E126AAE933F3B56
- 0
- 215
- 1207
-
void DELETE_CHECKPOINT ( int checkpoint ) //0x0DED5B0C8EBAAE12
- 0
- 365
- 1207
-
void _0x0D5B19C34068FEE7 ( Any p0 ) //0x0D5B19C34068FEE7
- 0
- 136
- 1311
-
void _0x085C5B61A0114F32 ( Any p0, Any p1 ) //0x085C5B61A0114F32
- 0
- 231
- 1207
-
void _SET_LIGHTS_INTENSITY_FOR_ENTITY ( Entity entity, float intensity ) //0x07C0F87AAC57F2E4
- 0
- 469
- 1207
-
float _GET_PHOTO_MODE_EXPOSURE () //0x06C0D8BB6B04A709
- 0
- 217
- 1207
-
void BLOCK_PICKUP_PLACEMENT_LIGHT ( Pickup pickup, BOOL toggle ) //0x0552AA3FFC5B87AA
- 0
- 239
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.