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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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270 natives in namespace GRAPHICS

  1. void _0x503941F65DBA24EC ( Any p0 )  //0x503941F65DBA24EC

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  2. void _0x4FB67D172C4476F3 ( Entity entity, const char* p1, const char* p2, float p3 )  //0x4FB67D172C4476F3

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  3. BOOL _IS_TV_PLAYLIST_ITEM_PLAYING ( Hash videoCliphash )  //0x4D562223E0EB65F3

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  4. void _0x4D14AF567FC02885 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x4D14AF567FC02885

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  5. BOOL _DOES_CHECKPOINT_HAVE_FX ( int checkpoint )  //0x4C11CCACB7C02B6E

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  6. void _0x4BD66B4E3427689B ( const char* p0 )  //0x4BD66B4E3427689B

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  7. int GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO ()  //0x4A3DA74C3CCB1725

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  8. BOOL ANIMPOSTFX_IS_RUNNING ( const char* effectName )  //0x4A123E85D7C4CA0B

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  9. void REMOVE_DECAL ( int decal )  //0x49A720552EB0BB88

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  10. BOOL _0x494A9874F17A7D50 ( Any p0 )  //0x494A9874F17A7D50

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  11. void _0x48FE0DB54045B975 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x48FE0DB54045B975

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  12. void START_PETROL_TRAIL_DECALS ( Any p0, Any p1 )  //0x46F246D6504F0031

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  13. void REMOVE_PARTICLE_FX ( int ptfxHandle, BOOL p1 )  //0x459598F579C98929

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  14. void _0x453D16D41FC51D3E ( BOOL p0 )  //0x453D16D41FC51D3E

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  15. void _0x41F88A85A579A61D ( float p0 )  //0x41F88A85A579A61D

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  16. int ANIMPOSTFX_PLAY ( const char* effectName )  //0x4102732DF6B4005F

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  17. void ATTACH_TV_AUDIO_TO_ENTITY ( Entity entity )  //0x40866A418EB8EFDE

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  18. void DRAW_RECT ( float x, float y, float width, float height, int r, int g, int b, int a, BOOL p8, BOOL p9 )  //0x405224591DF02025

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  19. void _0x4046493D2EEACA0E ()  //0x4046493D2EEACA0E

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  20. Any _0x402E1A61D2587FCD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x402E1A61D2587FCD

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  21. BOOL START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL axisX, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY )  //0x3FAA72BD940C3AC0

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  22. BOOL IS_DECAL_ALIVE ( int decal )  //0x3E4B4E5CF5D3EEB5

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  23. void _0x3E2FDDBE435A8787 ()  //0x3E2FDDBE435A8787

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  24. BOOL _0x3DA7A10583A4BEC0 ()  //0x3DA7A10583A4BEC0

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  25. BOOL _CREATE_SWATCH_TEXTURE_DICT ( int slots )  //0x3D084D5568FB4028

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  26. void SET_PARTICLE_FX_AMBIENT_COLOUR ( Entity entity, const char* p1, float r, float g, float b )  //0x3C61B52B00848C26

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  27. _ANIMPOSTFX_PLAY_TIMED ( const char* effectName, int duration )  //0x3A9A281FF71249E9

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  28. void _0x38D9D50F2085E9B3 ( Hash effectNameHash )  //0x38D9D50F2085E9B3

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  29. void _ANIMPOSTFX_SET_TO_UNLOAD ( const char* effectName )  //0x37D7BDBA89F13959

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  30. void DESTROY_TRACKED_POINT ( int point )  //0x37A59922109F8F1C

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  31. void SET_PARTICLE_FX_LOOPED_EVOLUTION ( int ptfxHandle, const char* propertyName, float amount, BOOL noNetwork )  //0x3674F389B0FACD80

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  32. void _0x32DE2BFFDA43E62A ()  //0x32DE2BFFDA43E62A

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  33. int START_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis )  //0x2E80BF72EF7C87AC

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  34. int GET_TIMECYCLE_TRANSITION_MODIFIER_INDEX ()  //0x2DA67BA3C8A6755D

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  35. BOOL _0x2D4F9C852CE8A253 ( const char* effectName )  //0x2D4F9C852CE8A253

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  36. void _DRAW_MARKER ( Hash type, float posX, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown )  //0x2A32FAA57B937173

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  37. void _0x2A1625858887D4E6 ( float p0 )  //0x2A1625858887D4E6

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  38. void _0x297B72E2AF094742 ( int unk )  //0x297B72E2AF094742

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  39. Any _0x285438C26C732F9D ()  //0x285438C26C732F9D

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  40. void RESET_PARTICLE_FX_OVERRIDE ( const char* name )  //0x274B3DABF7E72DEF

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  41. Any _0x27219300C36A8D40 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x27219300C36A8D40

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  42. void _SET_PHOTO_SELF_STAT ( BOOL p0 )  //0x2705D18C11B61046

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  43. void _0x26DD2FB0A88CC412 ( const char* effectName, const char* effectName2, Any p2, Any p3 )  //0x26DD2FB0A88CC412

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  44. float _GET_MODIFIED_VISIBILITY_DISTANCE ()  //0x25CA89B2A39DCC69

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  45. void _0x249CD6B7285536F2 ( Any p0, Any p1, Any p2 )  //0x249CD6B7285536F2

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  46. void SET_PARTICLE_FX_LOOPED_COLOUR ( int ptfxHandle, float r, float g, float b, BOOL p4 )  //0x239879FC61C610CC

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  47. void STOP_PARTICLE_FX_LOOPED ( int ptfxHandle, BOOL p1 )  //0x22970F3A088B133B

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  48. void _0x21F00E08CBB5F37B ( Any p0 )  //0x21F00E08CBB5F37B

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  49. void _0x1FF8731BE1DFC0C0 ( Any p0, Any p1 )  //0x1FF8731BE1DFC0C0

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  50. void _0x1C6306E5BC25C29C ()  //0x1C6306E5BC25C29C

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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