RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
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void _0x503941F65DBA24EC ( Any p0 ) //0x503941F65DBA24EC
- 0
- 210
- 1207
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void _0x4FB67D172C4476F3 ( Entity entity, const char* p1, const char* p2, float p3 ) //0x4FB67D172C4476F3
- 0
- 219
- 1207
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BOOL _IS_TV_PLAYLIST_ITEM_PLAYING ( Hash videoCliphash ) //0x4D562223E0EB65F3
- 0
- 224
- 1207
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void _0x4D14AF567FC02885 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x4D14AF567FC02885
- 0
- 344
- 1207
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BOOL _DOES_CHECKPOINT_HAVE_FX ( int checkpoint ) //0x4C11CCACB7C02B6E
- 0
- 294
- 1207
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void _0x4BD66B4E3427689B ( const char* p0 ) //0x4BD66B4E3427689B
- 0
- 244
- 1207
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int GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO () //0x4A3DA74C3CCB1725
- 0
- 344
- 1207
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BOOL ANIMPOSTFX_IS_RUNNING ( const char* effectName ) //0x4A123E85D7C4CA0B
- 0
- 1,209
- 1207
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void REMOVE_DECAL ( int decal ) //0x49A720552EB0BB88
- 0
- 237
- 1207
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BOOL _0x494A9874F17A7D50 ( Any p0 ) //0x494A9874F17A7D50
- 0
- 314
- 1207
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void _0x48FE0DB54045B975 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x48FE0DB54045B975
- 0
- 161
- 1311
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void START_PETROL_TRAIL_DECALS ( Any p0, Any p1 ) //0x46F246D6504F0031
- 0
- 219
- 1207
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void REMOVE_PARTICLE_FX ( int ptfxHandle, BOOL p1 ) //0x459598F579C98929
- 0
- 228
- 1207
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void _0x453D16D41FC51D3E ( BOOL p0 ) //0x453D16D41FC51D3E
- 0
- 216
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void _0x41F88A85A579A61D ( float p0 ) //0x41F88A85A579A61D
- 0
- 226
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int ANIMPOSTFX_PLAY ( const char* effectName ) //0x4102732DF6B4005F
- 0
- 802
- 1207
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void ATTACH_TV_AUDIO_TO_ENTITY ( Entity entity ) //0x40866A418EB8EFDE
- 0
- 318
- 1207
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void DRAW_RECT ( float x, float y, float width, float height, int r, int g, int b, int a, BOOL p8, BOOL p9 ) //0x405224591DF02025
- 0
- 1,173
- 1207
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void _0x4046493D2EEACA0E () //0x4046493D2EEACA0E
- 0
- 223
- 1207
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Any _0x402E1A61D2587FCD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x402E1A61D2587FCD
- 0
- 235
- 1207
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BOOL START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL axisX, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY ) //0x3FAA72BD940C3AC0
- 0
- 324
- 1207
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BOOL IS_DECAL_ALIVE ( int decal ) //0x3E4B4E5CF5D3EEB5
- 0
- 248
- 1207
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void _0x3E2FDDBE435A8787 () //0x3E2FDDBE435A8787
- 0
- 241
- 1207
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BOOL _0x3DA7A10583A4BEC0 () //0x3DA7A10583A4BEC0
- 0
- 198
- 1207
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BOOL _CREATE_SWATCH_TEXTURE_DICT ( int slots ) //0x3D084D5568FB4028
- 0
- 195
- 1207
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void SET_PARTICLE_FX_AMBIENT_COLOUR ( Entity entity, const char* p1, float r, float g, float b ) //0x3C61B52B00848C26
- 0
- 196
- 1207
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_ANIMPOSTFX_PLAY_TIMED ( const char* effectName, int duration ) //0x3A9A281FF71249E9
- 0
- 450
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void _0x38D9D50F2085E9B3 ( Hash effectNameHash ) //0x38D9D50F2085E9B3
- 0
- 223
- 1207
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void _ANIMPOSTFX_SET_TO_UNLOAD ( const char* effectName ) //0x37D7BDBA89F13959
- 0
- 223
- 1207
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void DESTROY_TRACKED_POINT ( int point ) //0x37A59922109F8F1C
- 0
- 235
- 1207
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void SET_PARTICLE_FX_LOOPED_EVOLUTION ( int ptfxHandle, const char* propertyName, float amount, BOOL noNetwork ) //0x3674F389B0FACD80
- 0
- 352
- 1207
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void _0x32DE2BFFDA43E62A () //0x32DE2BFFDA43E62A
- 0
- 217
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int START_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis ) //0x2E80BF72EF7C87AC
- 0
- 390
- 1207
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int GET_TIMECYCLE_TRANSITION_MODIFIER_INDEX () //0x2DA67BA3C8A6755D
- 0
- 223
- 1207
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BOOL _0x2D4F9C852CE8A253 ( const char* effectName ) //0x2D4F9C852CE8A253
- 0
- 224
- 1207
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void _DRAW_MARKER ( Hash type, float posX, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown ) //0x2A32FAA57B937173
- 0
- 1,719
- 1207
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void _0x2A1625858887D4E6 ( float p0 ) //0x2A1625858887D4E6
- 0
- 196
- 1207
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void _0x297B72E2AF094742 ( int unk ) //0x297B72E2AF094742
- 0
- 220
- 1207
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Any _0x285438C26C732F9D () //0x285438C26C732F9D
- 0
- 234
- 1207
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void RESET_PARTICLE_FX_OVERRIDE ( const char* name ) //0x274B3DABF7E72DEF
- 0
- 185
- 1207
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Any _0x27219300C36A8D40 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x27219300C36A8D40
- 0
- 218
- 1207
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void _SET_PHOTO_SELF_STAT ( BOOL p0 ) //0x2705D18C11B61046
- 0
- 324
- 1207
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void _0x26DD2FB0A88CC412 ( const char* effectName, const char* effectName2, Any p2, Any p3 ) //0x26DD2FB0A88CC412
- 0
- 269
- 1207
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float _GET_MODIFIED_VISIBILITY_DISTANCE () //0x25CA89B2A39DCC69
- 0
- 204
- 1207
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void _0x249CD6B7285536F2 ( Any p0, Any p1, Any p2 ) //0x249CD6B7285536F2
- 0
- 222
- 1207
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void SET_PARTICLE_FX_LOOPED_COLOUR ( int ptfxHandle, float r, float g, float b, BOOL p4 ) //0x239879FC61C610CC
- 0
- 220
- 1207
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void STOP_PARTICLE_FX_LOOPED ( int ptfxHandle, BOOL p1 ) //0x22970F3A088B133B
- 0
- 240
- 1207
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void _0x21F00E08CBB5F37B ( Any p0 ) //0x21F00E08CBB5F37B
- 0
- 205
- 1207
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void _0x1FF8731BE1DFC0C0 ( Any p0, Any p1 ) //0x1FF8731BE1DFC0C0
- 0
- 203
- 1207
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void _0x1C6306E5BC25C29C () //0x1C6306E5BC25C29C
- 0
- 210
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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