RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
-
int START_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis ) //0x2E80BF72EF7C87AC
- 0
- 390
- 1207
-
int START_PARTICLE_FX_LOOPED_AT_COORD ( const char* effectName, float x, BOOL zAxis, BOOL p11, float y, float z, float xRot, float yRot, float zRot, float scale ) //0xBA32867E86125D3A
- 0
- 301
- 1207
-
int START_PARTICLE_FX_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot ) //0xE689C1B1432BB8AF
- 0
- 338
- 1207
-
int START_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot ) //0xBD41E1440CE39800
- 0
- 284
- 1207
-
int START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE ( const char* effectName, Entity entity, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot ) //0xD3BA6EC7F2FBD5E9
- 0
- 257
- 1207
-
int START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot ) //0x8F90AB32E1944BDE
- 0
- 256
- 1207
-
int START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY_BONE ( const char* effectName, Entity entity, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot ) //0x9C56621462FFE7A6
- 0
- 287
- 1207
-
int ADD_DECAL ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17 ) //0x57CB267624EF85C0
- 0
- 289
- 1207
-
int SET_TIMECYCLE_MODIFIER ( const char* modifierName ) //0xFA08722A5EA82DA7
- 0
- 668
- 1207
-
int GET_TIMECYCLE_MODIFIER_INDEX () //0xA705394293E2B3D3
- 0
- 282
- 1207
-
int GET_TIMECYCLE_TRANSITION_MODIFIER_INDEX () //0x2DA67BA3C8A6755D
- 0
- 223
- 1207
-
int GET_TV_CHANNEL () //0xF90FBFD68F3C59AE
- 0
- 216
- 1207
-
int ANIMPOSTFX_PLAY ( const char* effectName ) //0x4102732DF6B4005F
- 0
- 802
- 1207
-
Hash _ANIMPOSTFX_GET_STACKHASH ( const char* effectName ) //0x842CCC9491FFCD9B
- 0
- 203
- 1207
-
float _GET_PHOTO_MODE_EXPOSURE () //0x06C0D8BB6B04A709
- 0
- 217
- 1207
-
float _GET_PHOTO_MODE_CONTRAST () //0x98F4154989B81EC6
- 0
- 207
- 1207
-
float _GET_MODIFIED_VISIBILITY_DISTANCE () //0x25CA89B2A39DCC69
- 0
- 204
- 1207
-
BOOL _IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED ( int proxyInteriorIndex ) //0x113857D66A9CABE6
- 0
- 213
- 1207
-
BOOL LOAD_MISSION_CREATOR_PHOTO ( Any* p0, Any p1, Any p2, Any p3 ) //0x84F0BA7462FF8D58
- 0
- 313
- 1207
-
BOOL BEGIN_TAKE_HIGH_QUALITY_PHOTO () //0xA15BFFC0A01B34E1
- 0
- 344
- 1207
-
BOOL SAVE_HIGH_QUALITY_PHOTO ( int unused ) //0x57639FD876B68A91
- 0
- 408
- 1207
-
BOOL _0x494A9874F17A7D50 ( Any p0 ) //0x494A9874F17A7D50
- 0
- 314
- 1207
-
BOOL IS_PHOTO_FRAME () //0x86076AE35CBBE55F
- 0
- 145
- 1355
-
BOOL _DOES_CHECKPOINT_HAVE_FX ( int checkpoint ) //0x4C11CCACB7C02B6E
- 0
- 294
- 1207
-
BOOL GET_SCREEN_COORD_FROM_WORLD_COORD ( float worldX, float worldY, float worldZ, float* screenX, float* screenY ) //0xCB50D7AFCC8B0EC6
- 0
- 536
- 1207
-
BOOL _IS_TEXTURE_IN_DICT ( Hash txdHash, Hash dict ) //0xA2A51869BDED733B
- 0
- 270
- 1207
-
BOOL IS_TRACKED_POINT_VISIBLE ( int point ) //0xCBB056BA159FB48D
- 0
- 249
- 1207
-
BOOL _IS_TRACKED_POINT_VALID ( int point ) //0xF2FDDCC8C6BAE1B3
- 0
- 209
- 1207
-
BOOL _IS_STATIC_VEG_MODIFIER_ENABLED ( Hash p0 ) //0xDE9BAD3292AA6D5E
- 0
- 234
- 1207
-
BOOL _CREATE_SWATCH_TEXTURE_DICT ( int slots ) //0x3D084D5568FB4028
- 0
- 195
- 1207
-
BOOL GET_TOGGLE_PAUSED_RENDERPHASES_STATUS () //0x86ED21BDB2791CE8
- 0
- 288
- 1207
-
BOOL _0xEC3D8C228FE553D7 ( BOOL p0 ) //0xEC3D8C228FE553D7
- 0
- 212
- 1207
-
BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis ) //0xFB97618457994A62
- 0
- 353
- 1207
-
BOOL START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL axisX, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY ) //0x3FAA72BD940C3AC0
- 0
- 324
- 1207
-
BOOL START_PARTICLE_FX_NON_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ ) //0xFF4C64C513388C12
- 0
- 411
- 1207
-
BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ ) //0xE6CFE43937061143
- 0
- 314
- 1207
-
BOOL START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE_2 ( char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale ) //0xC695870B8A149B96
- 0
- 545
- 1207
-
BOOL DOES_PARTICLE_FX_LOOPED_EXIST ( int ptfxHandle ) //0x9DD5AFF561E88F2A
- 0
- 229
- 1207
-
BOOL IS_DECAL_ALIVE ( int decal ) //0x3E4B4E5CF5D3EEB5
- 0
- 248
- 1207
-
BOOL _IS_TV_PLAYLIST_ITEM_PLAYING ( Hash videoCliphash ) //0x4D562223E0EB65F3
- 0
- 224
- 1207
-
BOOL _ANIMPOSTFX_HAS_LOADED ( const char* effectName ) //0xBF2DD155B2ADCD0A
- 0
- 205
- 1207
-
BOOL ANIMPOSTFX_IS_RUNNING ( const char* effectName ) //0x4A123E85D7C4CA0B
- 0
- 1,209
- 1207
-
BOOL _0x2D4F9C852CE8A253 ( const char* effectName ) //0x2D4F9C852CE8A253
- 0
- 224
- 1207
-
BOOL _0xB958D97A0DFAA0C2 ( const char* effectName ) //0xB958D97A0DFAA0C2
- 0
- 223
- 1207
-
BOOL _0xFBF161FCFEC8589E ( const char* effectName, int p1, BOOL p2, BOOL* p3 ) //0xFBF161FCFEC8589E
- 0
- 233
- 1207
-
BOOL ANIMPOSTFX_IS_PRELOADING_BY_STACKHASH ( Hash effectNameHash ) //0x59EA80079B86D8C7
- 0
- 253
- 1207
-
BOOL _ANIMPOSTFX_IS_TAG_PLAYING ( Hash effectNameHash ) //0xEEF83A759AE06A27
- 0
- 205
- 1207
-
BOOL _0xE75CDDEBF618C8FF ( Hash effectNameHash ) //0xE75CDDEBF618C8FF
- 0
- 207
- 1207
-
BOOL ANIMPOSTFX_HAS_EVENT_TRIGGERED_BY_STACKHASH ( Hash effectNameHash, int p1, BOOL p2, BOOL* p3 ) //0x9AB192A9EF980EED
- 0
- 249
- 1207
-
BOOL _0xFF584F097C17FA8F () //0xFF584F097C17FA8F
- 0
- 221
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.