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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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270 natives in namespace GRAPHICS

  1. BOOL GET_SCREEN_COORD_FROM_WORLD_COORD ( float worldX, float worldY, float worldZ, float* screenX, float* screenY )  //0xCB50D7AFCC8B0EC6

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  2. void GET_SCREEN_RESOLUTION ( int* x, int* y )  //0x66773C92835D0909

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  3. int GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO ( Any* p0 )  //0xC71B50AE58D07369

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  4. int GET_STATUS_OF_SAVE_HIGH_QUALITY_PHOTO ()  //0xD6663EC374092383

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  5. int GET_STATUS_OF_SORTED_LIST_OPERATION ()  //0xB28894CD7408BD0C

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  6. int GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO ()  //0x4A3DA74C3CCB1725

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  7. int GET_TIMECYCLE_MODIFIER_INDEX ()  //0xA705394293E2B3D3

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  8. int GET_TIMECYCLE_TRANSITION_MODIFIER_INDEX ()  //0x2DA67BA3C8A6755D

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  9. BOOL GET_TOGGLE_PAUSED_RENDERPHASES_STATUS ()  //0x86ED21BDB2791CE8

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  10. int GET_TV_CHANNEL ()  //0xF90FBFD68F3C59AE

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  11. BOOL IS_DECAL_ALIVE ( int decal )  //0x3E4B4E5CF5D3EEB5

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  12. BOOL IS_PHOTO_FRAME ()  //0x86076AE35CBBE55F

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  13. BOOL IS_TRACKED_POINT_VISIBLE ( int point )  //0xCBB056BA159FB48D

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  14. BOOL LOAD_MISSION_CREATOR_PHOTO ( Any* p0, Any p1, Any p2, Any p3 )  //0x84F0BA7462FF8D58

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  15. BOOL PEDSHOT_IS_AVAILABLE ()  //0xAF6E67D073D2DCE2

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  16. void REMOVE_DECAL ( int decal )  //0x49A720552EB0BB88

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  17. void REMOVE_DECALS_FROM_OBJECT ( Object obj )  //0xFB8972BAE0013140

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  18. void REMOVE_DECALS_IN_RANGE ( float x, float y, float z, float range )  //0x86DE59FA02902B40

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  19. void REMOVE_PARTICLE_FX ( int ptfxHandle, BOOL p1 )  //0x459598F579C98929

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  20. void REMOVE_PARTICLE_FX_FROM_ENTITY ( Entity entity )  //0x92884B4A49D81325

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  21. void REMOVE_PARTICLE_FX_IN_RANGE ( float X, float Y, float Z, float radius )  //0x87B5905ECA623B68

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  22. void REMOVE_VEG_MODIFIER_SPHERE ( int vegModifierHandle, int p1 )  //0x9CF1836C03FB67A2

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  23. void RESET_PARTICLE_FX_OVERRIDE ( const char* name )  //0x274B3DABF7E72DEF

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  24. void RESET_PAUSED_RENDERPHASES ()  //0xCCD9AAD85E1B559E

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  25. BOOL SAVE_HIGH_QUALITY_PHOTO ( int unused )  //0x57639FD876B68A91

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  26. void SET_ARTIFICIAL_LIGHTS_STATE ( BOOL state )  //0xB2797619A7C7747B

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  27. void SET_CHECKPOINT_RGBA ( int checkpoint, int red, int green, int blue, int alpha )  //0xCAAFC225E33B1D15

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  28. void SET_CHECKPOINT_RGBA2 ( int checkpoint, int red, int green, int blue, int alpha )  //0x99AFF17222D4DEB4

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  29. void SET_PARTICLE_FX_AMBIENT_COLOUR ( Entity entity, const char* p1, float r, float g, float b )  //0x3C61B52B00848C26

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  30. void SET_PARTICLE_FX_BULLET_IMPACT_SCALE ( float scale )  //0xA53C8D7D0F8C74D0

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  31. void SET_PARTICLE_FX_LOOPED_ALPHA ( int ptfxHandle, float alpha )  //0x88786E76234F7054

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  32. void SET_PARTICLE_FX_LOOPED_COLOUR ( int ptfxHandle, float r, float g, float b, BOOL p4 )  //0x239879FC61C610CC

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  33. void SET_PARTICLE_FX_LOOPED_EVOLUTION ( int ptfxHandle, const char* propertyName, float amount, BOOL noNetwork )  //0x3674F389B0FACD80

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  34. void SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST ( int ptfxHandle, float range )  //0x9B04D471DA0AD7AA

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  35. void SET_PARTICLE_FX_LOOPED_OFFSETS ( int ptfxHandle, float x, float y, float z, float rotX, float rotY, float rotZ )  //0xD3A4A95FC94FE83B

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  36. void SET_PARTICLE_FX_LOOPED_SCALE ( int ptfxHandle, float scale )  //0x1A9E1C0D98D093B7

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  37. void SET_PARTICLE_FX_NON_LOOPED_ALPHA ( float alpha )  //0xE8A35938A7026CEA

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  38. void SET_PARTICLE_FX_NON_LOOPED_COLOUR ( float r, float g, float b )  //0x60B85BED6577A35B

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  39. void SET_PARTICLE_FX_OVERRIDE ( const char* oldAsset, const char* newAsset )  //0xBE711A169E9C7E95

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  40. void SET_PICKUP_LIGHT ( Object object, BOOL toggle )  //0x7DFB49BCDB73089A

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  41. void SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU ( BOOL toggle )  //0x906B86E6D7896B9E

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  42. void SET_SCRIPT_GFX_DRAW_ORDER ( int drawOrder )  //0xCFCC78391C8B3814

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  43. int SET_TIMECYCLE_MODIFIER ( const char* modifierName )  //0xFA08722A5EA82DA7

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  44. void SET_TIMECYCLE_MODIFIER_STRENGTH ( float strength )  //0xFDB74C9CC54C3F37

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  45. void SET_TRACKED_POINT_INFO ( int point, float x, float y, float z, float radius )  //0xF6FDA3D4404D4F2C

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  46. void SET_TRANSITION_OUT_OF_TIMECYCLE_MODIFIER ( float strength )  //0xBB6C707F20D955D4

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  47. void SET_TRANSITION_TIMECYCLE_MODIFIER ( const char* modifierName, float transition )  //0xFF927A09F481D80C

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  48. void SET_TV_AUDIO_FRONTEND ( BOOL toggle )  //0x64437C98FCC5F291

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  49. void SET_TV_CHANNEL ( int channel )  //0x593FAF7FC9401A56

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  50. void SET_TV_CHANNEL_PLAYLIST ( int tvChannel, const char* playlistName, BOOL restart )  //0xDEC6B25F5DC8925B

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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