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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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270 natives in namespace GRAPHICS

  1. BOOL _0xFBF161FCFEC8589E ( const char* effectName, int p1, BOOL p2, BOOL* p3 )  //0xFBF161FCFEC8589E

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  2. Hash _ANIMPOSTFX_GET_STACKHASH ( const char* effectName )  //0x842CCC9491FFCD9B

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  3. void _ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH ( Hash effectNameHash )  //0xF3E039322BFBD4D8

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  4. BOOL ANIMPOSTFX_IS_PRELOADING_BY_STACKHASH ( Hash effectNameHash )  //0x59EA80079B86D8C7

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  5. void _0x38D9D50F2085E9B3 ( Hash effectNameHash )  //0x38D9D50F2085E9B3

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  6. void _ANIMPOSTFX_PLAY_TAG ( Hash effectNameHash )  //0x9B8D5D4CB8AF58B3

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  7. void _0xC76FC4C2FC5F4405 ( Hash effectNameHash )  //0xC76FC4C2FC5F4405

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  8. void _ANIMPOSTFX_STOP_STACKHASH_POSTFX ( Hash effectNameHash )  //0xEDA5CBECF56E1386

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  9. BOOL _ANIMPOSTFX_IS_TAG_PLAYING ( Hash effectNameHash )  //0xEEF83A759AE06A27

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  10. BOOL _0xE75CDDEBF618C8FF ( Hash effectNameHash )  //0xE75CDDEBF618C8FF

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  11. void _0x71845905BCCDE781 ( Hash effectNameHash )  //0x71845905BCCDE781

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  12. BOOL ANIMPOSTFX_HAS_EVENT_TRIGGERED_BY_STACKHASH ( Hash effectNameHash, int p1, BOOL p2, BOOL* p3 )  //0x9AB192A9EF980EED

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  13. BOOL _0xFF584F097C17FA8F ()  //0xFF584F097C17FA8F

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  14. BOOL _0x3DA7A10583A4BEC0 ()  //0x3DA7A10583A4BEC0

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  15. Any _0xC37792A3F9C90771 ()  //0xC37792A3F9C90771

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  16. void _0xA0F4D12D6042F6D5 ( Any p0, Any p1 )  //0xA0F4D12D6042F6D5

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  17. void _0x8996FA6AD9FE4E90 ( Any p0 )  //0x8996FA6AD9FE4E90

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  18. void _0xC38B4952B728397A ( Vehicle vehicle, BOOL toggle )  //0xC38B4952B728397A

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  19. BOOL PEDSHOT_IS_AVAILABLE ()  //0xAF6E67D073D2DCE2

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  20. Any _0xFD05B1DDE83749FA ( Any p0 )  //0xFD05B1DDE83749FA

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  21. void _0xC2B8164C3BE871A4 ()  //0xC2B8164C3BE871A4

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  22. void _0x3E2FDDBE435A8787 ()  //0x3E2FDDBE435A8787

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  23. void _0x55285F885F662169 ()  //0x55285F885F662169

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  24. Any _0xD9C24F53631F2372 ( Any* p0, Ped ped, int p2 )  //0xD9C24F53631F2372

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  25. void _0x196D3ACBEBA4A44B ( Any p0 )  //0x196D3ACBEBA4A44B

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  26. void _0xA1A86055792FB249 ( Any p0 )  //0xA1A86055792FB249

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  27. Any _0x402E1A61D2587FCD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x402E1A61D2587FCD

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  28. Any _0x5C9C3A466B3296A8 ( Any p0 )  //0x5C9C3A466B3296A8

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  29. Any _0xA15CCAB8AD038291 ( Any p0, Any p1, Any p2, Any p3 )  //0xA15CCAB8AD038291

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  30. Any _0x285438C26C732F9D ()  //0x285438C26C732F9D

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  31. void _SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE ( Hash p0, BOOL p1 )  //0xBFCB17895BB99E4E

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  32. BOOL _IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED ( int proxyInteriorIndex )  //0x113857D66A9CABE6

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  33. int _GET_PROXY_INTERIOR_INDEX ( int interiorId )  //0x5D1C5D8E62E8EE1C

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  34. void _0x9D1B0B5066205692 ()  //0x9D1B0B5066205692

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  35. void _0xC489FE31AC726512 ( Any p0, Any p1 )  //0xC489FE31AC726512

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  36. void _SET_CLOUD_LAYER ( float x, float y, int p2 )  //0xB8C984C0D47F4F07

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  37. void _SET_CLOUD_NOISE ( float x, float y, float z )  //0xFE7966DF01452F32

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  38. void _SET_CLOUD_POSITION ( float x, float y, float z )  //0x10C1767B93257480

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  39. void _SET_CLOUD_HEIGHT ( float height )  //0xC332C91388F5580B

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  40. void _0x085C5B61A0114F32 ( Any p0, Any p1 )  //0x085C5B61A0114F32

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  41. void _0x1FF8731BE1DFC0C0 ( Any p0, Any p1 )  //0x1FF8731BE1DFC0C0

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  42. Any _0xFC9B53C072F418E0 ()  //0xFC9B53C072F418E0

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  43. void _0x94B261F1F35293E1 ( Any p0 )  //0x94B261F1F35293E1

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  44. void ENABLE_ENTITYMASK ()  //0xFAAD23DE7A54FC14

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  45. void DISABLE_ENTITYMASK ()  //0x5C9978A2A3DC3D0D

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  46. void _ADD_ENTITY_TO_ENTITY_MASK ( Entity entity, int mask )  //0xC6F81FCD15350323

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  47. void _ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY ( Entity entity, int mask, float intensity )  //0x958DEBD9353C0935

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  48. void _REMOVE_ENTITY_FROM_ENTITY_MASK ( Entity entity )  //0x56A786E87FF53478

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  49. Any _0xE8A8378BF651079C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE8A8378BF651079C

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  50. void _0xE92012611461A42A ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE92012611461A42A

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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