RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
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int START_PARTICLE_FX_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot ) //0xE689C1B1432BB8AF
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int START_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot ) //0xBD41E1440CE39800
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int START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE ( const char* effectName, Entity entity, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot ) //0xD3BA6EC7F2FBD5E9
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int START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot ) //0x8F90AB32E1944BDE
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int START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY_BONE ( const char* effectName, Entity entity, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot ) //0x9C56621462FFE7A6
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void STOP_PARTICLE_FX_LOOPED ( int ptfxHandle, BOOL p1 ) //0x22970F3A088B133B
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BOOL DOES_PARTICLE_FX_LOOPED_EXIST ( int ptfxHandle ) //0x9DD5AFF561E88F2A
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void SET_PARTICLE_FX_LOOPED_OFFSETS ( int ptfxHandle, float x, float y, float z, float rotX, float rotY, float rotZ ) //0xD3A4A95FC94FE83B
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void SET_PARTICLE_FX_LOOPED_EVOLUTION ( int ptfxHandle, const char* propertyName, float amount, BOOL noNetwork ) //0x3674F389B0FACD80
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void SET_PARTICLE_FX_LOOPED_COLOUR ( int ptfxHandle, float r, float g, float b, BOOL p4 ) //0x239879FC61C610CC
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void SET_PARTICLE_FX_LOOPED_ALPHA ( int ptfxHandle, float alpha ) //0x88786E76234F7054
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void SET_PARTICLE_FX_LOOPED_SCALE ( int ptfxHandle, float scale ) //0x1A9E1C0D98D093B7
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void SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST ( int ptfxHandle, float range ) //0x9B04D471DA0AD7AA
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void _SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE ( int ptfxHandle, float scalar ) //0x9DDC222D85D5AF2A
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void REMOVE_PARTICLE_FX ( int ptfxHandle, BOOL p1 ) //0x459598F579C98929
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void REMOVE_PARTICLE_FX_FROM_ENTITY ( Entity entity ) //0x92884B4A49D81325
- 0
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void REMOVE_PARTICLE_FX_IN_RANGE ( float X, float Y, float Z, float radius ) //0x87B5905ECA623B68
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void USE_PARTICLE_FX_ASSET ( const char* fxName ) //0xA10DB07FC234DD12
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void SET_PARTICLE_FX_OVERRIDE ( const char* oldAsset, const char* newAsset ) //0xBE711A169E9C7E95
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void RESET_PARTICLE_FX_OVERRIDE ( const char* name ) //0x274B3DABF7E72DEF
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void _0x4D14AF567FC02885 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x4D14AF567FC02885
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void _0x4FB67D172C4476F3 ( Entity entity, const char* p1, const char* p2, float p3 ) //0x4FB67D172C4476F3
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void SET_PARTICLE_FX_AMBIENT_COLOUR ( Entity entity, const char* p1, float r, float g, float b ) //0x3C61B52B00848C26
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void _0x453D16D41FC51D3E ( BOOL p0 ) //0x453D16D41FC51D3E
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void SET_PARTICLE_FX_BULLET_IMPACT_SCALE ( float scale ) //0xA53C8D7D0F8C74D0
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void _0x8DCCC98DC0DBF9E4 ( float p0 ) //0x8DCCC98DC0DBF9E4
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void _SET_SNIPER_GLINTS_ENABLED ( BOOL enabled ) //0x6E8EB45A4F4460EB
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void _0x2A1625858887D4E6 ( float p0 ) //0x2A1625858887D4E6
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void _0x4046493D2EEACA0E () //0x4046493D2EEACA0E
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void SET_PICKUP_LIGHT ( Object object, BOOL toggle ) //0x7DFB49BCDB73089A
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void _BLOCK_PICKUP_OBJECT_LIGHT ( Object pickupObject, BOOL toggle ) //0x50C14328119E1DD1
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void BLOCK_PICKUP_PLACEMENT_LIGHT ( Pickup pickup, BOOL toggle ) //0x0552AA3FFC5B87AA
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void ALLOW_PICKUP_LIGHT_SYNC ( Object pickupObject, BOOL allow ) //0x7C348310A6E2FB91
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void _SET_PEARLESCENT_FX_ENABLED ( Object object, BOOL toggle ) //0x72E30372E7CC4415
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void REMOVE_DECALS_IN_RANGE ( float x, float y, float z, float range ) //0x86DE59FA02902B40
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void REMOVE_DECALS_FROM_OBJECT ( Object obj ) //0xFB8972BAE0013140
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int ADD_DECAL ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17 ) //0x57CB267624EF85C0
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void _ADD_BLOOD_POOL ( float x, float y, float z, BOOL unused ) //0xFA2ECC78A6014D4F
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void _ADD_BLOOD_POOL_2 ( float x, float y, float z, float p3, float size, float p5, BOOL permanent, float p7, BOOL p8 ) //0xF708298675ABDC6A
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Any CREATE_BLOOD_POOL_AT_PED ( Ped ped ) //0xDFCE8CE9F3EBE93F
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void _ADD_BLOOD_POOLS_FOR_PED_WITH_PARAMS ( Ped ped, float p1, float size, float p3 ) //0xC349EE1E6EFA494B
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void START_PETROL_TRAIL_DECALS ( Any p0, Any p1 ) //0x46F246D6504F0031
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void ADD_PETROL_TRAIL_DECAL_INFO ( float x, float y, float z, float p3 ) //0x73354FB6D03D2E8A
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void END_PETROL_TRAIL_DECALS () //0x0E126AAE933F3B56
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Any _0xE63D68F455CA0B47 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xE63D68F455CA0B47
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void REMOVE_DECAL ( int decal ) //0x49A720552EB0BB88
- 0
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BOOL IS_DECAL_ALIVE ( int decal ) //0x3E4B4E5CF5D3EEB5
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void _0xB032C085D9A03907 () //0xB032C085D9A03907
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void _0xFB680A9B33D0EDBE ( BOOL p0 ) //0xFB680A9B33D0EDBE
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void _0x41F88A85A579A61D ( float p0 ) //0x41F88A85A579A61D
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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