RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
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void REMOVE_PARTICLE_FX_IN_RANGE ( float X, float Y, float Z, float radius ) //0x87B5905ECA623B68
- 0
- 201
- 1207
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BOOL GET_TOGGLE_PAUSED_RENDERPHASES_STATUS () //0x86ED21BDB2791CE8
- 0
- 288
- 1207
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void REMOVE_DECALS_IN_RANGE ( float x, float y, float z, float range ) //0x86DE59FA02902B40
- 0
- 228
- 1207
-
BOOL IS_PHOTO_FRAME () //0x86076AE35CBBE55F
- 0
- 145
- 1355
-
BOOL LOAD_MISSION_CREATOR_PHOTO ( Any* p0, Any p1, Any p2, Any p3 ) //0x84F0BA7462FF8D58
- 0
- 313
- 1207
-
Hash _ANIMPOSTFX_GET_STACKHASH ( const char* effectName ) //0x842CCC9491FFCD9B
- 0
- 203
- 1207
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void _0x815653A42C5ABE76 () //0x815653A42C5ABE76
- 0
- 217
- 1207
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void _0x812C1563185C6FB2 () //0x812C1563185C6FB2
- 0
- 205
- 1207
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void FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO () //0x7DFF8F94937D2659
- 0
- 338
- 1207
-
void SET_PICKUP_LIGHT ( Object object, BOOL toggle ) //0x7DFB49BCDB73089A
- 0
- 259
- 1207
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void ALLOW_PICKUP_LIGHT_SYNC ( Object pickupObject, BOOL allow ) //0x7C348310A6E2FB91
- 0
- 230
- 1207
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int _GET_CURRENT_NUMBER_OF_LOCAL_PHOTOS () //0x78C56B8A7B1D000C
- 0
- 280
- 1207
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void _SET_PLAYER_APPEAR_IN_PHOTO ( Player player ) //0x75D568607909333E
- 0
- 189
- 1232
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void SET_TV_VOLUME ( float volume ) //0x73A97068787D7231
- 0
- 225
- 1207
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void _0x735762E8D7573E42 ( Any p0, Any p1, Any p2 ) //0x735762E8D7573E42
- 0
- 223
- 1207
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void ADD_PETROL_TRAIL_DECAL_INFO ( float x, float y, float z, float p3 ) //0x73354FB6D03D2E8A
- 0
- 245
- 1207
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void _SET_PEARLESCENT_FX_ENABLED ( Object object, BOOL toggle ) //0x72E30372E7CC4415
- 0
- 226
- 1207
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void _0x71845905BCCDE781 ( Hash effectNameHash ) //0x71845905BCCDE781
- 0
- 225
- 1207
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void _ENABLE_EXTRA_TIMECYCLE_MODIFIER_STRENGTH ( float strength ) //0x6FE93BCC7BF12B63
- 0
- 221
- 1207
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void ENABLE_MOVIE_SUBTITLES ( BOOL toggle ) //0x6FC9B065229C0787
- 0
- 254
- 1207
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int _SET_ENTITY_LIGHTING_COLOUR ( Entity entity, int r, int g, int b ) //0x6EC2A67962296F49
- 0
- 420
- 1207
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void _SET_SNIPER_GLINTS_ENABLED ( BOOL enabled ) //0x6E8EB45A4F4460EB
- 0
- 233
- 1207
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void _0x6C03118E9E5C1A14 ( Any p0 ) //0x6C03118E9E5C1A14
- 0
- 224
- 1207
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void _0x67B0778C62E74423 ( Any p0 ) //0x67B0778C62E74423
- 0
- 203
- 1207
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void GET_SCREEN_RESOLUTION ( int* x, int* y ) //0x66773C92835D0909
- 0
- 406
- 1207
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void ANIMPOSTFX_STOP_ALL () //0x66560A0D4C64FD21
- 0
- 236
- 1207
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void _GENERATE_SWATCH_TEXTURE_DIRECTLY ( int slot, Any p1 ) //0x646ED1A1D28487DF
- 0
- 225
- 1207
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void SET_TV_AUDIO_FRONTEND ( BOOL toggle ) //0x64437C98FCC5F291
- 0
- 390
- 1207
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void _ANIMPOSTFX_SET_POSTFX_COLOR ( const char* effectName, int p1, int red, int green, int blue, int alpha ) //0x63011D0C7C6519E0
- 0
- 165
- 1311
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void _0x62B9F9A1272AED80 ( Any p0 ) //0x62B9F9A1272AED80
- 0
- 213
- 1207
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void FREE_MEMORY_FOR_LOW_QUALITY_PHOTO () //0x614682E715ADBAAC
- 0
- 314
- 1207
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void SET_PARTICLE_FX_NON_LOOPED_COLOUR ( float r, float g, float b ) //0x60B85BED6577A35B
- 0
- 301
- 1207
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int _GET_PROXY_INTERIOR_INDEX ( int interiorId ) //0x5D1C5D8E62E8EE1C
- 0
- 239
- 1207
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void _0x5CD6A2CCE5087161 ( Any p0 ) //0x5CD6A2CCE5087161
- 0
- 134
- 1311
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Any _0x5C9C3A466B3296A8 ( Any p0 ) //0x5C9C3A466B3296A8
- 0
- 211
- 1207
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void DISABLE_ENTITYMASK () //0x5C9978A2A3DC3D0D
- 0
- 206
- 1207
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Any _0x5C674EB487891F6B () //0x5C674EB487891F6B
- 0
- 225
- 1207
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void _0x5AC6E0FA028369DE () //0x5AC6E0FA028369DE
- 0
- 217
- 1207
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BOOL ANIMPOSTFX_IS_PRELOADING_BY_STACKHASH ( Hash effectNameHash ) //0x59EA80079B86D8C7
- 0
- 253
- 1207
-
void SET_TV_CHANNEL ( int channel ) //0x593FAF7FC9401A56
- 0
- 244
- 1207
-
int ADD_DECAL ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17 ) //0x57CB267624EF85C0
- 0
- 289
- 1207
-
BOOL SAVE_HIGH_QUALITY_PHOTO ( int unused ) //0x57639FD876B68A91
- 0
- 408
- 1207
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void _SET_PARTICLE_FX_NON_LOOPED_EMITTER_SCALE ( float p0, float p1, float p2 ) //0x56C392C2BD78B024
- 0
- 280
- 1311
-
void _REMOVE_ENTITY_FROM_ENTITY_MASK ( Entity entity ) //0x56A786E87FF53478
- 0
- 219
- 1207
-
void _SET_POSSE_ID_FOR_PHOTO ( Any posseId ) //0x564837D4A9EDE296
- 0
- 426
- 1207
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void _0x55285F885F662169 () //0x55285F885F662169
- 0
- 244
- 1207
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void _0x53ED07BF368EDA59 () //0x53ED07BF368EDA59
- 0
- 230
- 1232
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void _ANIMPOSTFX_PRELOAD_POSTFX ( const char* effectName ) //0x5199405EABFBD7F0
- 0
- 284
- 1207
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void _0x519928DF02EB5101 ( Any p0 ) //0x519928DF02EB5101
- 0
- 174
- 1355
-
void _BLOCK_PICKUP_OBJECT_LIGHT ( Object pickupObject, BOOL toggle ) //0x50C14328119E1DD1
- 0
- 203
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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