RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
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void _0x67B0778C62E74423 ( Any p0 ) //0x67B0778C62E74423
- 0
- 202
- 1207
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void _0x6C03118E9E5C1A14 ( Any p0 ) //0x6C03118E9E5C1A14
- 0
- 224
- 1207
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void _ENABLE_EXTRA_TIMECYCLE_MODIFIER_STRENGTH ( float strength ) //0x6FE93BCC7BF12B63
- 0
- 221
- 1207
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void SET_TV_CHANNEL ( int channel ) //0x593FAF7FC9401A56
- 0
- 244
- 1207
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void SET_TV_VOLUME ( float volume ) //0x73A97068787D7231
- 0
- 225
- 1207
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void DRAW_TV_CHANNEL ( float xPos, float yPos, float xScale, float yScale, float rotation, int red, int green, int blue, int alpha ) //0xC0A145540254A840
- 0
- 357
- 1207
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void SET_TV_CHANNEL_PLAYLIST ( int tvChannel, const char* playlistName, BOOL restart ) //0xDEC6B25F5DC8925B
- 0
- 266
- 1207
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void ENABLE_MOVIE_SUBTITLES ( BOOL toggle ) //0x6FC9B065229C0787
- 0
- 254
- 1207
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void _0x32DE2BFFDA43E62A () //0x32DE2BFFDA43E62A
- 0
- 217
- 1207
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void _0xD543487A1F12828F ( Any p0, Any p1, Any p2, Any p3 ) //0xD543487A1F12828F
- 0
- 237
- 1207
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void _0xD9BC98B55BCFAA9B ( Any p0 ) //0xD9BC98B55BCFAA9B
- 0
- 217
- 1207
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void _0x735762E8D7573E42 ( Any p0, Any p1, Any p2 ) //0x735762E8D7573E42
- 0
- 223
- 1207
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void _0x981C7D863980FA51 () //0x981C7D863980FA51
- 0
- 219
- 1207
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void _ANIMPOSTFX_PRELOAD_POSTFX ( const char* effectName ) //0x5199405EABFBD7F0
- 0
- 284
- 1207
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void _ANIMPOSTFX_SET_TO_UNLOAD ( const char* effectName ) //0x37D7BDBA89F13959
- 0
- 223
- 1207
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void ANIMPOSTFX_STOP ( const char* effectName ) //0xB4FD7446BAB2F394
- 0
- 362
- 1207
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void _0xC06F2F45A73EABCD ( Entity entity ) //0xC06F2F45A73EABCD
- 0
- 131
- 1311
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void _0x26DD2FB0A88CC412 ( const char* effectName, const char* effectName2, Any p2, Any p3 ) //0x26DD2FB0A88CC412
- 0
- 269
- 1207
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void _ANIMPOSTFX_CLEAR_EFFECT ( const char* effectName ) //0xC5CB91D65852ED7E
- 0
- 227
- 1207
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void ANIMPOSTFX_STOP_ALL () //0x66560A0D4C64FD21
- 0
- 236
- 1207
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void _0xAD74C22A541AB987 ( const char* effectName ) //0xAD74C22A541AB987
- 0
- 228
- 1207
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void _ANIMPOSTFX_SET_STRENGTH ( const char* effectName, float strength ) //0xCAB4DD2D5B2B7246
- 0
- 232
- 1207
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void _ANIMPOSTFX_SET_POTENCY ( const char* effectName, int p1, float potency ) //0xF972F0AB16DC5260
- 0
- 314
- 1207
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void _0xA201A3D0AC087C37 ( const char* effectName ) //0xA201A3D0AC087C37
- 0
- 217
- 1207
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void _ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH ( Hash effectNameHash ) //0xF3E039322BFBD4D8
- 0
- 264
- 1207
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void _0x38D9D50F2085E9B3 ( Hash effectNameHash ) //0x38D9D50F2085E9B3
- 0
- 223
- 1207
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void _ANIMPOSTFX_PLAY_TAG ( Hash effectNameHash ) //0x9B8D5D4CB8AF58B3
- 0
- 216
- 1207
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void _0xC76FC4C2FC5F4405 ( Hash effectNameHash ) //0xC76FC4C2FC5F4405
- 0
- 186
- 1207
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void _ANIMPOSTFX_STOP_STACKHASH_POSTFX ( Hash effectNameHash ) //0xEDA5CBECF56E1386
- 0
- 205
- 1207
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void _0x71845905BCCDE781 ( Hash effectNameHash ) //0x71845905BCCDE781
- 0
- 225
- 1207
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void _0x48FE0DB54045B975 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x48FE0DB54045B975
- 0
- 161
- 1311
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void _0xA0F4D12D6042F6D5 ( Any p0, Any p1 ) //0xA0F4D12D6042F6D5
- 0
- 197
- 1207
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void _0x8996FA6AD9FE4E90 ( Any p0 ) //0x8996FA6AD9FE4E90
- 0
- 250
- 1207
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void _0xC38B4952B728397A ( Vehicle vehicle, BOOL toggle ) //0xC38B4952B728397A
- 0
- 325
- 1207
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int _GET_PROXY_INTERIOR_INDEX ( int interiorId ) //0x5D1C5D8E62E8EE1C
- 0
- 239
- 1207
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int _SET_SNOW_COVERAGE_TYPE ( int type ) //0xF02A9C330BBFC5C7
- 0
- 618
- 1207
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int GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO ( Any* p0 ) //0xC71B50AE58D07369
- 0
- 299
- 1207
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int GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO () //0x4A3DA74C3CCB1725
- 0
- 344
- 1207
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int GET_STATUS_OF_SAVE_HIGH_QUALITY_PHOTO () //0xD6663EC374092383
- 0
- 316
- 1207
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int _GET_STATUS_OF_DRAW_LOW_QUALITY_PHOTO ( Any p0 ) //0x13430D3D5A45F14B
- 0
- 306
- 1207
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int _GET_MAX_NUMBER_OF_LOCAL_PHOTOS () //0x8E587FCD30E05592
- 0
- 356
- 1207
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int _GET_CURRENT_NUMBER_OF_LOCAL_PHOTOS () //0x78C56B8A7B1D000C
- 0
- 280
- 1207
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int GET_STATUS_OF_SORTED_LIST_OPERATION () //0xB28894CD7408BD0C
- 0
- 299
- 1207
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int _SET_ENTITY_LIGHTING_COLOUR ( Entity entity, int r, int g, int b ) //0x6EC2A67962296F49
- 0
- 420
- 1207
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int CREATE_CHECKPOINT_WITH_NAMEHASH ( Hash typeHash, float posX1, int blue, int alpha, int reserved, float posY1, float posZ1, float posX2, float posY2, float posZ2 ) //0x175668836B44CBB0
- 0
- 329
- 1207
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int DRAW_SPRITE ( const char* textureDict, const char* textureName, int alpha, BOOL p11, float screenX, float screenY, float width, float height, float heading, int red ) //0xC9884ECADE94CB34
- 0
- 1,044
- 1207
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int CREATE_TRACKED_POINT () //0xFB405CB357C69CB9
- 0
- 228
- 1207
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int _0xDFE332A5DA6FE7C9 ( int iTrackedPoint ) //0xDFE332A5DA6FE7C9
- 0
- 207
- 1207
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int _ADD_VEG_MODIFIER_ZONE ( Volume volume, int p1, int flags, int p3 ) //0xBD3324281E8B9933
- 0
- 359
- 1207
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int ADD_VEG_MODIFIER_SPHERE ( float x, float y, float z, float radius, int modType, int flags, int p6 ) //0xFA50F79257745E74
- 0
- 336
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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