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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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270 natives in namespace GRAPHICS

  1. void _0x67B0778C62E74423 ( Any p0 )  //0x67B0778C62E74423

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  2. void _0x6C03118E9E5C1A14 ( Any p0 )  //0x6C03118E9E5C1A14

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  3. void _ENABLE_EXTRA_TIMECYCLE_MODIFIER_STRENGTH ( float strength )  //0x6FE93BCC7BF12B63

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  4. void SET_TV_CHANNEL ( int channel )  //0x593FAF7FC9401A56

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  5. void SET_TV_VOLUME ( float volume )  //0x73A97068787D7231

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  6. void DRAW_TV_CHANNEL ( float xPos, float yPos, float xScale, float yScale, float rotation, int red, int green, int blue, int alpha )  //0xC0A145540254A840

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  7. void SET_TV_CHANNEL_PLAYLIST ( int tvChannel, const char* playlistName, BOOL restart )  //0xDEC6B25F5DC8925B

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  8. void ENABLE_MOVIE_SUBTITLES ( BOOL toggle )  //0x6FC9B065229C0787

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  9. void _0x32DE2BFFDA43E62A ()  //0x32DE2BFFDA43E62A

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  10. void _0xD543487A1F12828F ( Any p0, Any p1, Any p2, Any p3 )  //0xD543487A1F12828F

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  11. void _0xD9BC98B55BCFAA9B ( Any p0 )  //0xD9BC98B55BCFAA9B

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  12. void _0x735762E8D7573E42 ( Any p0, Any p1, Any p2 )  //0x735762E8D7573E42

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  13. void _0x981C7D863980FA51 ()  //0x981C7D863980FA51

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  14. void _ANIMPOSTFX_PRELOAD_POSTFX ( const char* effectName )  //0x5199405EABFBD7F0

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  15. void _ANIMPOSTFX_SET_TO_UNLOAD ( const char* effectName )  //0x37D7BDBA89F13959

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  16. void ANIMPOSTFX_STOP ( const char* effectName )  //0xB4FD7446BAB2F394

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  17. void _0xC06F2F45A73EABCD ( Entity entity )  //0xC06F2F45A73EABCD

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  18. void _0x26DD2FB0A88CC412 ( const char* effectName, const char* effectName2, Any p2, Any p3 )  //0x26DD2FB0A88CC412

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  19. void _ANIMPOSTFX_CLEAR_EFFECT ( const char* effectName )  //0xC5CB91D65852ED7E

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  20. void ANIMPOSTFX_STOP_ALL ()  //0x66560A0D4C64FD21

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  21. void _0xAD74C22A541AB987 ( const char* effectName )  //0xAD74C22A541AB987

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  22. void _ANIMPOSTFX_SET_STRENGTH ( const char* effectName, float strength )  //0xCAB4DD2D5B2B7246

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  23. void _ANIMPOSTFX_SET_POTENCY ( const char* effectName, int p1, float potency )  //0xF972F0AB16DC5260

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  24. void _0xA201A3D0AC087C37 ( const char* effectName )  //0xA201A3D0AC087C37

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  25. void _ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH ( Hash effectNameHash )  //0xF3E039322BFBD4D8

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  26. void _0x38D9D50F2085E9B3 ( Hash effectNameHash )  //0x38D9D50F2085E9B3

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  27. void _ANIMPOSTFX_PLAY_TAG ( Hash effectNameHash )  //0x9B8D5D4CB8AF58B3

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  28. void _0xC76FC4C2FC5F4405 ( Hash effectNameHash )  //0xC76FC4C2FC5F4405

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  29. void _ANIMPOSTFX_STOP_STACKHASH_POSTFX ( Hash effectNameHash )  //0xEDA5CBECF56E1386

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  30. void _0x71845905BCCDE781 ( Hash effectNameHash )  //0x71845905BCCDE781

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  31. void _0x48FE0DB54045B975 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x48FE0DB54045B975

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  32. void _0xA0F4D12D6042F6D5 ( Any p0, Any p1 )  //0xA0F4D12D6042F6D5

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  33. void _0x8996FA6AD9FE4E90 ( Any p0 )  //0x8996FA6AD9FE4E90

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  34. void _0xC38B4952B728397A ( Vehicle vehicle, BOOL toggle )  //0xC38B4952B728397A

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  35. int _GET_PROXY_INTERIOR_INDEX ( int interiorId )  //0x5D1C5D8E62E8EE1C

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  36. int _SET_SNOW_COVERAGE_TYPE ( int type )  //0xF02A9C330BBFC5C7

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  37. int GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO ( Any* p0 )  //0xC71B50AE58D07369

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  38. int GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO ()  //0x4A3DA74C3CCB1725

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  39. int GET_STATUS_OF_SAVE_HIGH_QUALITY_PHOTO ()  //0xD6663EC374092383

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  40. int _GET_STATUS_OF_DRAW_LOW_QUALITY_PHOTO ( Any p0 )  //0x13430D3D5A45F14B

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  41. int _GET_MAX_NUMBER_OF_LOCAL_PHOTOS ()  //0x8E587FCD30E05592

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  42. int _GET_CURRENT_NUMBER_OF_LOCAL_PHOTOS ()  //0x78C56B8A7B1D000C

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  43. int GET_STATUS_OF_SORTED_LIST_OPERATION ()  //0xB28894CD7408BD0C

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  44. int _SET_ENTITY_LIGHTING_COLOUR ( Entity entity, int r, int g, int b )  //0x6EC2A67962296F49

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  45. int CREATE_CHECKPOINT_WITH_NAMEHASH ( Hash typeHash, float posX1, int blue, int alpha, int reserved, float posY1, float posZ1, float posX2, float posY2, float posZ2 )  //0x175668836B44CBB0

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  46. int DRAW_SPRITE ( const char* textureDict, const char* textureName, int alpha, BOOL p11, float screenX, float screenY, float width, float height, float heading, int red )  //0xC9884ECADE94CB34

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  47. int CREATE_TRACKED_POINT ()  //0xFB405CB357C69CB9

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  48. int _0xDFE332A5DA6FE7C9 ( int iTrackedPoint )  //0xDFE332A5DA6FE7C9

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  49. int _ADD_VEG_MODIFIER_ZONE ( Volume volume, int p1, int flags, int p3 )  //0xBD3324281E8B9933

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  50. int ADD_VEG_MODIFIER_SPHERE ( float x, float y, float z, float radius, int modType, int flags, int p6 )  //0xFA50F79257745E74

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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