RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
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void _SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE ( int ptfxHandle, float scalar ) //0x9DDC222D85D5AF2A
- 0
- 328
- 1207
-
void _SET_PARTICLE_FX_NON_LOOPED_EMITTER_SCALE ( float p0, float p1, float p2 ) //0x56C392C2BD78B024
- 0
- 280
- 1311
-
void _SET_PEARLESCENT_FX_ENABLED ( Object object, BOOL toggle ) //0x72E30372E7CC4415
- 0
- 226
- 1207
-
void _SET_PHOTO_IN_PHOTOMODE_STAT ( BOOL p0 ) //0xFA91736933AB3D93
- 0
- 408
- 1207
-
void _SET_PHOTO_OVERLAY_EFFECT_STAT ( int p0 ) //0x8B3296278328B5EB
- 0
- 388
- 1207
-
void _SET_PHOTO_SELF_STAT ( BOOL p0 ) //0x2705D18C11B61046
- 0
- 324
- 1207
-
void _SET_PHOTO_STUDIO_STAT ( int p0 ) //0x8E6AFF353C09652E
- 0
- 281
- 1207
-
void _SET_PLAYER_APPEAR_IN_PHOTO ( Player player ) //0x75D568607909333E
- 0
- 189
- 1232
-
void _SET_POSSE_ID_FOR_PHOTO ( Any posseId ) //0x564837D4A9EDE296
- 0
- 426
- 1207
-
void _SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE ( Hash p0, BOOL p1 ) //0xBFCB17895BB99E4E
- 1
- 516
- 1207
-
void _SET_REGION_PHOTO_TAKEN_STAT ( const char* p0 ) //0xD1031B83AC093BC7
- 0
- 286
- 1207
-
void _SET_SNIPER_GLINTS_ENABLED ( BOOL enabled ) //0x6E8EB45A4F4460EB
- 0
- 233
- 1207
-
int _SET_SNOW_COVERAGE_TYPE ( int type ) //0xF02A9C330BBFC5C7
- 0
- 618
- 1207
-
void _SET_STATE_PHOTO_TAKEN_STAT ( const char* p0 ) //0x8952E857696B8A79
- 0
- 312
- 1207
-
int ADD_DECAL ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17 ) //0x57CB267624EF85C0
- 0
- 289
- 1207
-
void ADD_PETROL_TRAIL_DECAL_INFO ( float x, float y, float z, float p3 ) //0x73354FB6D03D2E8A
- 0
- 245
- 1207
-
int ADD_VEG_MODIFIER_SPHERE ( float x, float y, float z, float radius, int modType, int flags, int p6 ) //0xFA50F79257745E74
- 0
- 336
- 1207
-
void ALLOW_PICKUP_LIGHT_SYNC ( Object pickupObject, BOOL allow ) //0x7C348310A6E2FB91
- 0
- 230
- 1207
-
BOOL ANIMPOSTFX_HAS_EVENT_TRIGGERED_BY_STACKHASH ( Hash effectNameHash, int p1, BOOL p2, BOOL* p3 ) //0x9AB192A9EF980EED
- 0
- 249
- 1207
-
BOOL ANIMPOSTFX_IS_PRELOADING_BY_STACKHASH ( Hash effectNameHash ) //0x59EA80079B86D8C7
- 0
- 253
- 1207
-
BOOL ANIMPOSTFX_IS_RUNNING ( const char* effectName ) //0x4A123E85D7C4CA0B
- 0
- 1,209
- 1207
-
int ANIMPOSTFX_PLAY ( const char* effectName ) //0x4102732DF6B4005F
- 0
- 802
- 1207
-
void ANIMPOSTFX_STOP ( const char* effectName ) //0xB4FD7446BAB2F394
- 0
- 362
- 1207
-
void ANIMPOSTFX_STOP_ALL () //0x66560A0D4C64FD21
- 0
- 236
- 1207
-
void ATTACH_TV_AUDIO_TO_ENTITY ( Entity entity ) //0x40866A418EB8EFDE
- 0
- 318
- 1207
-
BOOL BEGIN_TAKE_HIGH_QUALITY_PHOTO () //0xA15BFFC0A01B34E1
- 0
- 344
- 1207
-
void BLOCK_PICKUP_PLACEMENT_LIGHT ( Pickup pickup, BOOL toggle ) //0x0552AA3FFC5B87AA
- 0
- 239
- 1207
-
void CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE () //0xF7C29D7C12C36F03
- 0
- 217
- 1207
-
void CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER ( BOOL toggle ) //0x8FBFD2AEB196B369
- 0
- 212
- 1207
-
void CASCADE_SHADOWS_SET_CASCADE_BOUNDS ( Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7 ) //0xD9EDB2E4512D563E
- 0
- 281
- 1207
-
void CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE ( const char* type ) //0xCE4774E0F9AD48D1
- 0
- 269
- 1207
-
void CLEAR_TIMECYCLE_MODIFIER () //0x0E3F4AF2D63491FB
- 0
- 458
- 1207
-
Any CREATE_BLOOD_POOL_AT_PED ( Ped ped ) //0xDFCE8CE9F3EBE93F
- 0
- 432
- 1207
-
int CREATE_CHECKPOINT_WITH_NAMEHASH ( Hash typeHash, float posX1, int blue, int alpha, int reserved, float posY1, float posZ1, float posX2, float posY2, float posZ2 ) //0x175668836B44CBB0
- 0
- 329
- 1207
-
int CREATE_TRACKED_POINT () //0xFB405CB357C69CB9
- 0
- 228
- 1207
-
void DELETE_CHECKPOINT ( int checkpoint ) //0x0DED5B0C8EBAAE12
- 0
- 365
- 1207
-
void DESTROY_TRACKED_POINT ( int point ) //0x37A59922109F8F1C
- 0
- 235
- 1207
-
void DISABLE_ENTITYMASK () //0x5C9978A2A3DC3D0D
- 0
- 206
- 1207
-
BOOL DOES_PARTICLE_FX_LOOPED_EXIST ( int ptfxHandle ) //0x9DD5AFF561E88F2A
- 0
- 229
- 1207
-
void DRAW_LIGHT_WITH_RANGE ( float posX, float posY, float posZ, int colorR, int colorG, int colorB, float range, float intensity ) //0xD2D9E04C0DF927F4
- 0
- 589
- 1207
-
void DRAW_LOW_QUALITY_PHOTO_TO_PHONE ( BOOL p0, BOOL p1 ) //0xF1142E5D64B47802
- 0
- 277
- 1207
-
void DRAW_RECT ( float x, float y, float width, float height, int r, int g, int b, int a, BOOL p8, BOOL p9 ) //0x405224591DF02025
- 0
- 1,173
- 1207
-
int DRAW_SPRITE ( const char* textureDict, const char* textureName, int alpha, BOOL p11, float screenX, float screenY, float width, float height, float heading, int red ) //0xC9884ECADE94CB34
- 0
- 1,044
- 1207
-
void DRAW_TV_CHANNEL ( float xPos, float yPos, float xScale, float yScale, float rotation, int red, int green, int blue, int alpha ) //0xC0A145540254A840
- 0
- 357
- 1207
-
void ENABLE_ENTITYMASK () //0xFAAD23DE7A54FC14
- 0
- 205
- 1207
-
void ENABLE_MOVIE_SUBTITLES ( BOOL toggle ) //0x6FC9B065229C0787
- 0
- 254
- 1207
-
void END_PETROL_TRAIL_DECALS () //0x0E126AAE933F3B56
- 0
- 215
- 1207
-
void FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO () //0xD45547D8396F002A
- 0
- 302
- 1207
-
void FREE_MEMORY_FOR_LOW_QUALITY_PHOTO () //0x614682E715ADBAAC
- 0
- 314
- 1207
-
void FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO () //0x7DFF8F94937D2659
- 0
- 338
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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