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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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270 natives in namespace GRAPHICS

  1. void _SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE ( int ptfxHandle, float scalar )  //0x9DDC222D85D5AF2A

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  2. void _SET_PARTICLE_FX_NON_LOOPED_EMITTER_SCALE ( float p0, float p1, float p2 )  //0x56C392C2BD78B024

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  3. void _SET_PEARLESCENT_FX_ENABLED ( Object object, BOOL toggle )  //0x72E30372E7CC4415

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  4. void _SET_PHOTO_IN_PHOTOMODE_STAT ( BOOL p0 )  //0xFA91736933AB3D93

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  5. void _SET_PHOTO_OVERLAY_EFFECT_STAT ( int p0 )  //0x8B3296278328B5EB

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  6. void _SET_PHOTO_SELF_STAT ( BOOL p0 )  //0x2705D18C11B61046

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  7. void _SET_PHOTO_STUDIO_STAT ( int p0 )  //0x8E6AFF353C09652E

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  8. void _SET_PLAYER_APPEAR_IN_PHOTO ( Player player )  //0x75D568607909333E

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  9. void _SET_POSSE_ID_FOR_PHOTO ( Any posseId )  //0x564837D4A9EDE296

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  10. void _SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE ( Hash p0, BOOL p1 )  //0xBFCB17895BB99E4E

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  11. void _SET_REGION_PHOTO_TAKEN_STAT ( const char* p0 )  //0xD1031B83AC093BC7

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  12. void _SET_SNIPER_GLINTS_ENABLED ( BOOL enabled )  //0x6E8EB45A4F4460EB

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  13. int _SET_SNOW_COVERAGE_TYPE ( int type )  //0xF02A9C330BBFC5C7

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  14. void _SET_STATE_PHOTO_TAKEN_STAT ( const char* p0 )  //0x8952E857696B8A79

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  15. int ADD_DECAL ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17 )  //0x57CB267624EF85C0

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  16. void ADD_PETROL_TRAIL_DECAL_INFO ( float x, float y, float z, float p3 )  //0x73354FB6D03D2E8A

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  17. int ADD_VEG_MODIFIER_SPHERE ( float x, float y, float z, float radius, int modType, int flags, int p6 )  //0xFA50F79257745E74

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  18. void ALLOW_PICKUP_LIGHT_SYNC ( Object pickupObject, BOOL allow )  //0x7C348310A6E2FB91

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  19. BOOL ANIMPOSTFX_HAS_EVENT_TRIGGERED_BY_STACKHASH ( Hash effectNameHash, int p1, BOOL p2, BOOL* p3 )  //0x9AB192A9EF980EED

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  20. BOOL ANIMPOSTFX_IS_PRELOADING_BY_STACKHASH ( Hash effectNameHash )  //0x59EA80079B86D8C7

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  21. BOOL ANIMPOSTFX_IS_RUNNING ( const char* effectName )  //0x4A123E85D7C4CA0B

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  22. int ANIMPOSTFX_PLAY ( const char* effectName )  //0x4102732DF6B4005F

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  23. void ANIMPOSTFX_STOP ( const char* effectName )  //0xB4FD7446BAB2F394

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  24. void ANIMPOSTFX_STOP_ALL ()  //0x66560A0D4C64FD21

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  25. void ATTACH_TV_AUDIO_TO_ENTITY ( Entity entity )  //0x40866A418EB8EFDE

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  26. BOOL BEGIN_TAKE_HIGH_QUALITY_PHOTO ()  //0xA15BFFC0A01B34E1

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  27. void BLOCK_PICKUP_PLACEMENT_LIGHT ( Pickup pickup, BOOL toggle )  //0x0552AA3FFC5B87AA

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  28. void CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE ()  //0xF7C29D7C12C36F03

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  29. void CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER ( BOOL toggle )  //0x8FBFD2AEB196B369

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  30. void CASCADE_SHADOWS_SET_CASCADE_BOUNDS ( Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7 )  //0xD9EDB2E4512D563E

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  31. void CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE ( const char* type )  //0xCE4774E0F9AD48D1

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  32. void CLEAR_TIMECYCLE_MODIFIER ()  //0x0E3F4AF2D63491FB

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  33. Any CREATE_BLOOD_POOL_AT_PED ( Ped ped )  //0xDFCE8CE9F3EBE93F

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  34. int CREATE_CHECKPOINT_WITH_NAMEHASH ( Hash typeHash, float posX1, int blue, int alpha, int reserved, float posY1, float posZ1, float posX2, float posY2, float posZ2 )  //0x175668836B44CBB0

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  35. int CREATE_TRACKED_POINT ()  //0xFB405CB357C69CB9

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  36. void DELETE_CHECKPOINT ( int checkpoint )  //0x0DED5B0C8EBAAE12

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  37. void DESTROY_TRACKED_POINT ( int point )  //0x37A59922109F8F1C

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  38. void DISABLE_ENTITYMASK ()  //0x5C9978A2A3DC3D0D

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  39. BOOL DOES_PARTICLE_FX_LOOPED_EXIST ( int ptfxHandle )  //0x9DD5AFF561E88F2A

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  40. void DRAW_LIGHT_WITH_RANGE ( float posX, float posY, float posZ, int colorR, int colorG, int colorB, float range, float intensity )  //0xD2D9E04C0DF927F4

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  41. void DRAW_LOW_QUALITY_PHOTO_TO_PHONE ( BOOL p0, BOOL p1 )  //0xF1142E5D64B47802

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  42. void DRAW_RECT ( float x, float y, float width, float height, int r, int g, int b, int a, BOOL p8, BOOL p9 )  //0x405224591DF02025

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  43. int DRAW_SPRITE ( const char* textureDict, const char* textureName, int alpha, BOOL p11, float screenX, float screenY, float width, float height, float heading, int red )  //0xC9884ECADE94CB34

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  44. void DRAW_TV_CHANNEL ( float xPos, float yPos, float xScale, float yScale, float rotation, int red, int green, int blue, int alpha )  //0xC0A145540254A840

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  45. void ENABLE_ENTITYMASK ()  //0xFAAD23DE7A54FC14

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  46. void ENABLE_MOVIE_SUBTITLES ( BOOL toggle )  //0x6FC9B065229C0787

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  47. void END_PETROL_TRAIL_DECALS ()  //0x0E126AAE933F3B56

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  48. void FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO ()  //0xD45547D8396F002A

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  49. void FREE_MEMORY_FOR_LOW_QUALITY_PHOTO ()  //0x614682E715ADBAAC

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  50. void FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO ()  //0x7DFF8F94937D2659

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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