RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
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void _SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE ( int ptfxHandle, float scalar ) //0x9DDC222D85D5AF2A
- 0
- 328
- 1207
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void REMOVE_PARTICLE_FX ( int ptfxHandle, BOOL p1 ) //0x459598F579C98929
- 0
- 228
- 1207
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void REMOVE_PARTICLE_FX_FROM_ENTITY ( Entity entity ) //0x92884B4A49D81325
- 0
- 195
- 1207
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void REMOVE_PARTICLE_FX_IN_RANGE ( float X, float Y, float Z, float radius ) //0x87B5905ECA623B68
- 0
- 201
- 1207
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void USE_PARTICLE_FX_ASSET ( const char* fxName ) //0xA10DB07FC234DD12
- 0
- 407
- 1207
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void _0x9229ED770975BD9E () //0x9229ED770975BD9E
- 0
- 147
- 1311
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void SET_PARTICLE_FX_OVERRIDE ( const char* oldAsset, const char* newAsset ) //0xBE711A169E9C7E95
- 0
- 249
- 1207
-
void RESET_PARTICLE_FX_OVERRIDE ( const char* name ) //0x274B3DABF7E72DEF
- 0
- 185
- 1207
-
void _SET_PLAYER_APPEAR_IN_PHOTO ( Player player ) //0x75D568607909333E
- 0
- 189
- 1232
-
void _0x4D14AF567FC02885 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x4D14AF567FC02885
- 0
- 344
- 1207
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void _0x4FB67D172C4476F3 ( Entity entity, const char* p1, const char* p2, float p3 ) //0x4FB67D172C4476F3
- 0
- 219
- 1207
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void SET_PARTICLE_FX_AMBIENT_COLOUR ( Entity entity, const char* p1, float r, float g, float b ) //0x3C61B52B00848C26
- 0
- 196
- 1207
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void _0x453D16D41FC51D3E ( BOOL p0 ) //0x453D16D41FC51D3E
- 0
- 216
- 1207
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void SET_PARTICLE_FX_BULLET_IMPACT_SCALE ( float scale ) //0xA53C8D7D0F8C74D0
- 0
- 232
- 1207
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void _0x8DCCC98DC0DBF9E4 ( float p0 ) //0x8DCCC98DC0DBF9E4
- 0
- 215
- 1207
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void SET_PARTICLE_FX_NON_LOOPED_ALPHA ( float alpha ) //0xE8A35938A7026CEA
- 0
- 139
- 1311
-
void _SET_SNIPER_GLINTS_ENABLED ( BOOL enabled ) //0x6E8EB45A4F4460EB
- 0
- 233
- 1207
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void _SET_PARTICLE_FX_NON_LOOPED_EMITTER_SCALE ( float p0, float p1, float p2 ) //0x56C392C2BD78B024
- 0
- 280
- 1311
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void _0x2A1625858887D4E6 ( float p0 ) //0x2A1625858887D4E6
- 0
- 196
- 1207
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void _0x4046493D2EEACA0E () //0x4046493D2EEACA0E
- 0
- 223
- 1207
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void SET_PICKUP_LIGHT ( Object object, BOOL toggle ) //0x7DFB49BCDB73089A
- 0
- 259
- 1207
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void _BLOCK_PICKUP_OBJECT_LIGHT ( Object pickupObject, BOOL toggle ) //0x50C14328119E1DD1
- 0
- 203
- 1207
-
void BLOCK_PICKUP_PLACEMENT_LIGHT ( Pickup pickup, BOOL toggle ) //0x0552AA3FFC5B87AA
- 0
- 239
- 1207
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void ALLOW_PICKUP_LIGHT_SYNC ( Object pickupObject, BOOL allow ) //0x7C348310A6E2FB91
- 0
- 230
- 1207
-
void _SET_PEARLESCENT_FX_ENABLED ( Object object, BOOL toggle ) //0x72E30372E7CC4415
- 0
- 226
- 1207
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void REMOVE_DECALS_IN_RANGE ( float x, float y, float z, float range ) //0x86DE59FA02902B40
- 0
- 228
- 1207
-
void REMOVE_DECALS_FROM_OBJECT ( Object obj ) //0xFB8972BAE0013140
- 0
- 240
- 1207
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void _ADD_BLOOD_POOL ( float x, float y, float z, BOOL unused ) //0xFA2ECC78A6014D4F
- 0
- 290
- 1207
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void _ADD_BLOOD_POOL_2 ( float x, float y, float z, float p3, float size, float p5, BOOL permanent, float p7, BOOL p8 ) //0xF708298675ABDC6A
- 0
- 230
- 1207
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void _ADD_BLOOD_POOLS_FOR_PED_WITH_PARAMS ( Ped ped, float p1, float size, float p3 ) //0xC349EE1E6EFA494B
- 0
- 231
- 1207
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void START_PETROL_TRAIL_DECALS ( Any p0, Any p1 ) //0x46F246D6504F0031
- 0
- 219
- 1207
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void ADD_PETROL_TRAIL_DECAL_INFO ( float x, float y, float z, float p3 ) //0x73354FB6D03D2E8A
- 0
- 245
- 1207
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void END_PETROL_TRAIL_DECALS () //0x0E126AAE933F3B56
- 0
- 215
- 1207
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void REMOVE_DECAL ( int decal ) //0x49A720552EB0BB88
- 0
- 237
- 1207
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void _0xB032C085D9A03907 () //0xB032C085D9A03907
- 0
- 223
- 1207
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void _0xFB680A9B33D0EDBE ( BOOL p0 ) //0xFB680A9B33D0EDBE
- 0
- 221
- 1207
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void _0x41F88A85A579A61D ( float p0 ) //0x41F88A85A579A61D
- 0
- 226
- 1207
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void _BLOOD_TRAIL_FOR_WAYPOINT ( const char* waypointRecording, float p1 ) //0xB9C92616929CC25D
- 0
- 230
- 1207
-
void _0xD1472AFF30C103D6 ( float p0 ) //0xD1472AFF30C103D6
- 0
- 140
- 1311
-
void _ADD_BLOOD_TRAIL_POINT ( float x, float y, float z ) //0xDD9DC1AB63D513CE
- 0
- 223
- 1207
-
void _0x812C1563185C6FB2 () //0x812C1563185C6FB2
- 0
- 205
- 1207
-
void _0x4BD66B4E3427689B ( const char* p0 ) //0x4BD66B4E3427689B
- 0
- 244
- 1207
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void _ADD_BLOOD_TRAIL_SPLAT ( float x, float y, float z ) //0xF5E45CB1CF965D2D
- 0
- 207
- 1207
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void _0xF2F543D48F319A3A () //0xF2F543D48F319A3A
- 0
- 202
- 1207
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void _0x1460B644397453EB () //0x1460B644397453EB
- 0
- 352
- 1207
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void _DISABLE_FAR_ARTIFICIAL_LIGHTS ( BOOL disable ) //0xCD284E2F6AC27EE9
- 0
- 231
- 1207
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void SET_TIMECYCLE_MODIFIER_STRENGTH ( float strength ) //0xFDB74C9CC54C3F37
- 0
- 336
- 1207
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void SET_TRANSITION_TIMECYCLE_MODIFIER ( const char* modifierName, float transition ) //0xFF927A09F481D80C
- 0
- 300
- 1207
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void SET_TRANSITION_OUT_OF_TIMECYCLE_MODIFIER ( float strength ) //0xBB6C707F20D955D4
- 0
- 219
- 1207
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void CLEAR_TIMECYCLE_MODIFIER () //0x0E3F4AF2D63491FB
- 0
- 458
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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