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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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270 natives in namespace GRAPHICS

  1. void _ADD_ENTITY_TO_ENTITY_MASK ( Entity entity, int mask )  //0xC6F81FCD15350323

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  2. void _ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY ( Entity entity, int mask, float intensity )  //0x958DEBD9353C0935

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  3. int _ADD_VEG_MODIFIER_ZONE ( Volume volume, int p1, int flags, int p3 )  //0xBD3324281E8B9933

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  4. void _ANIMPOSTFX_CLEAR_EFFECT ( const char* effectName )  //0xC5CB91D65852ED7E

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  5. Hash _ANIMPOSTFX_GET_STACKHASH ( const char* effectName )  //0x842CCC9491FFCD9B

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  6. BOOL _ANIMPOSTFX_HAS_LOADED ( const char* effectName )  //0xBF2DD155B2ADCD0A

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  7. BOOL _ANIMPOSTFX_IS_TAG_PLAYING ( Hash effectNameHash )  //0xEEF83A759AE06A27

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  8. void _ANIMPOSTFX_PLAY_TAG ( Hash effectNameHash )  //0x9B8D5D4CB8AF58B3

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  9. _ANIMPOSTFX_PLAY_TIMED ( const char* effectName, int duration )  //0x3A9A281FF71249E9

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  10. void _ANIMPOSTFX_PRELOAD_POSTFX ( const char* effectName )  //0x5199405EABFBD7F0

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  11. void _ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH ( Hash effectNameHash )  //0xF3E039322BFBD4D8

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  12. void _ANIMPOSTFX_SET_POSTFX_COLOR ( const char* effectName, int p1, int red, int green, int blue, int alpha )  //0x63011D0C7C6519E0

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  13. void _ANIMPOSTFX_SET_POTENCY ( const char* effectName, int p1, float potency )  //0xF972F0AB16DC5260

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  14. void _ANIMPOSTFX_SET_STRENGTH ( const char* effectName, float strength )  //0xCAB4DD2D5B2B7246

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  15. void _ANIMPOSTFX_SET_TO_UNLOAD ( const char* effectName )  //0x37D7BDBA89F13959

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  16. void _ANIMPOSTFX_STOP_STACKHASH_POSTFX ( Hash effectNameHash )  //0xEDA5CBECF56E1386

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  17. void _BLOCK_PICKUP_OBJECT_LIGHT ( Object pickupObject, BOOL toggle )  //0x50C14328119E1DD1

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  18. void _BLOOD_TRAIL_FOR_WAYPOINT ( const char* waypointRecording, float p1 )  //0xB9C92616929CC25D

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  19. BOOL _CREATE_SWATCH_TEXTURE_DICT ( int slots )  //0x3D084D5568FB4028

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  20. void _DESTROY_SWATCH_TEXTURE_DICT ()  //0xDAD7FB8402651654

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  21. void _DISABLE_FAR_ARTIFICIAL_LIGHTS ( BOOL disable )  //0xCD284E2F6AC27EE9

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  22. void _DISABLE_STATIC_VEG_MODIFIER ( Hash p0 )  //0xDD0BC0EDCB2162F6

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  23. BOOL _DOES_CHECKPOINT_HAVE_FX ( int checkpoint )  //0x4C11CCACB7C02B6E

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  24. void _DRAW_MARKER ( Hash type, float posX, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown )  //0x2A32FAA57B937173

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  25. void _ENABLE_EXTRA_TIMECYCLE_MODIFIER_STRENGTH ( float strength )  //0x6FE93BCC7BF12B63

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  26. void _ENABLE_STATIC_VEG_MODIFIER ( Hash p0 )  //0xDFEA23EC90113657

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  27. void _GENERATE_SWATCH_TEXTURE ( int slotId, Hash componentHash, int metapedType, BOOL p3 )  //0x160921255327C591

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  28. void _GENERATE_SWATCH_TEXTURE_DIRECTLY ( int slot, Any p1 )  //0x646ED1A1D28487DF

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  29. int _GET_CURRENT_NUMBER_OF_LOCAL_PHOTOS ()  //0x78C56B8A7B1D000C

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  30. int _GET_MAX_NUMBER_OF_LOCAL_PHOTOS ()  //0x8E587FCD30E05592

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  31. float _GET_MODIFIED_VISIBILITY_DISTANCE ()  //0x25CA89B2A39DCC69

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  32. float _GET_PHOTO_MODE_CONTRAST ()  //0x98F4154989B81EC6

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  33. float _GET_PHOTO_MODE_EXPOSURE ()  //0x06C0D8BB6B04A709

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  34. int _GET_PROXY_INTERIOR_INDEX ( int interiorId )  //0x5D1C5D8E62E8EE1C

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  35. int _GET_STATUS_OF_DRAW_LOW_QUALITY_PHOTO ( Any p0 )  //0x13430D3D5A45F14B

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  36. BOOL _IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED ( int proxyInteriorIndex )  //0x113857D66A9CABE6

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  37. BOOL _IS_STATIC_VEG_MODIFIER_ENABLED ( Hash p0 )  //0xDE9BAD3292AA6D5E

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  38. BOOL _IS_TEXTURE_IN_DICT ( Hash txdHash, Hash dict )  //0xA2A51869BDED733B

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  39. BOOL _IS_TRACKED_POINT_VALID ( int point )  //0xF2FDDCC8C6BAE1B3

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  40. BOOL _IS_TV_PLAYLIST_ITEM_PLAYING ( Hash videoCliphash )  //0x4D562223E0EB65F3

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  41. void _REMOVE_ENTITY_FROM_ENTITY_MASK ( Entity entity )  //0x56A786E87FF53478

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  42. void _SET_CLOUD_HEIGHT ( float height )  //0xC332C91388F5580B

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  43. void _SET_CLOUD_LAYER ( float x, float y, int p2 )  //0xB8C984C0D47F4F07

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  44. void _SET_CLOUD_NOISE ( float x, float y, float z )  //0xFE7966DF01452F32

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  45. void _SET_CLOUD_POSITION ( float x, float y, float z )  //0x10C1767B93257480

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  46. void _SET_DISTRICT_PHOTO_TAKEN_STAT ( const char* p0 )  //0x9937FACBBF267244

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  47. int _SET_ENTITY_LIGHTING_COLOUR ( Entity entity, int r, int g, int b )  //0x6EC2A67962296F49

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  48. void _SET_HIDOF_ENV_BLUR_PARAMS ( BOOL p0, BOOL p1, float p2, float p3, float p4, float p5 )  //0xCC23AA1A7CBFE840

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  49. void _SET_LIGHTS_INTENSITY_FOR_ENTITY ( Entity entity, float intensity )  //0x07C0F87AAC57F2E4

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  50. void _SET_LIGHTS_TYPE_FOR_ENTITY ( Entity entity, int type )  //0xAB72C67163DC4DB4

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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