RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
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void _ADD_ENTITY_TO_ENTITY_MASK ( Entity entity, int mask ) //0xC6F81FCD15350323
- 0
- 172
- 1207
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void _ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY ( Entity entity, int mask, float intensity ) //0x958DEBD9353C0935
- 0
- 267
- 1207
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int _ADD_VEG_MODIFIER_ZONE ( Volume volume, int p1, int flags, int p3 ) //0xBD3324281E8B9933
- 0
- 359
- 1207
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void _ANIMPOSTFX_CLEAR_EFFECT ( const char* effectName ) //0xC5CB91D65852ED7E
- 0
- 227
- 1207
-
Hash _ANIMPOSTFX_GET_STACKHASH ( const char* effectName ) //0x842CCC9491FFCD9B
- 0
- 203
- 1207
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BOOL _ANIMPOSTFX_HAS_LOADED ( const char* effectName ) //0xBF2DD155B2ADCD0A
- 0
- 205
- 1207
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BOOL _ANIMPOSTFX_IS_TAG_PLAYING ( Hash effectNameHash ) //0xEEF83A759AE06A27
- 0
- 205
- 1207
-
void _ANIMPOSTFX_PLAY_TAG ( Hash effectNameHash ) //0x9B8D5D4CB8AF58B3
- 0
- 216
- 1207
-
_ANIMPOSTFX_PLAY_TIMED ( const char* effectName, int duration ) //0x3A9A281FF71249E9
- 0
- 450
- 1207
-
void _ANIMPOSTFX_PRELOAD_POSTFX ( const char* effectName ) //0x5199405EABFBD7F0
- 0
- 284
- 1207
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void _ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH ( Hash effectNameHash ) //0xF3E039322BFBD4D8
- 0
- 264
- 1207
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void _ANIMPOSTFX_SET_POSTFX_COLOR ( const char* effectName, int p1, int red, int green, int blue, int alpha ) //0x63011D0C7C6519E0
- 0
- 165
- 1311
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void _ANIMPOSTFX_SET_POTENCY ( const char* effectName, int p1, float potency ) //0xF972F0AB16DC5260
- 0
- 314
- 1207
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void _ANIMPOSTFX_SET_STRENGTH ( const char* effectName, float strength ) //0xCAB4DD2D5B2B7246
- 0
- 232
- 1207
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void _ANIMPOSTFX_SET_TO_UNLOAD ( const char* effectName ) //0x37D7BDBA89F13959
- 0
- 223
- 1207
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void _ANIMPOSTFX_STOP_STACKHASH_POSTFX ( Hash effectNameHash ) //0xEDA5CBECF56E1386
- 0
- 205
- 1207
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void _BLOCK_PICKUP_OBJECT_LIGHT ( Object pickupObject, BOOL toggle ) //0x50C14328119E1DD1
- 0
- 203
- 1207
-
void _BLOOD_TRAIL_FOR_WAYPOINT ( const char* waypointRecording, float p1 ) //0xB9C92616929CC25D
- 0
- 230
- 1207
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BOOL _CREATE_SWATCH_TEXTURE_DICT ( int slots ) //0x3D084D5568FB4028
- 0
- 195
- 1207
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void _DESTROY_SWATCH_TEXTURE_DICT () //0xDAD7FB8402651654
- 0
- 206
- 1207
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void _DISABLE_FAR_ARTIFICIAL_LIGHTS ( BOOL disable ) //0xCD284E2F6AC27EE9
- 0
- 231
- 1207
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void _DISABLE_STATIC_VEG_MODIFIER ( Hash p0 ) //0xDD0BC0EDCB2162F6
- 0
- 222
- 1207
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BOOL _DOES_CHECKPOINT_HAVE_FX ( int checkpoint ) //0x4C11CCACB7C02B6E
- 0
- 294
- 1207
-
void _DRAW_MARKER ( Hash type, float posX, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown ) //0x2A32FAA57B937173
- 0
- 1,719
- 1207
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void _ENABLE_EXTRA_TIMECYCLE_MODIFIER_STRENGTH ( float strength ) //0x6FE93BCC7BF12B63
- 0
- 221
- 1207
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void _ENABLE_STATIC_VEG_MODIFIER ( Hash p0 ) //0xDFEA23EC90113657
- 0
- 219
- 1207
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void _GENERATE_SWATCH_TEXTURE ( int slotId, Hash componentHash, int metapedType, BOOL p3 ) //0x160921255327C591
- 0
- 228
- 1207
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void _GENERATE_SWATCH_TEXTURE_DIRECTLY ( int slot, Any p1 ) //0x646ED1A1D28487DF
- 0
- 225
- 1207
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int _GET_CURRENT_NUMBER_OF_LOCAL_PHOTOS () //0x78C56B8A7B1D000C
- 0
- 280
- 1207
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int _GET_MAX_NUMBER_OF_LOCAL_PHOTOS () //0x8E587FCD30E05592
- 0
- 356
- 1207
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float _GET_MODIFIED_VISIBILITY_DISTANCE () //0x25CA89B2A39DCC69
- 0
- 204
- 1207
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float _GET_PHOTO_MODE_CONTRAST () //0x98F4154989B81EC6
- 0
- 207
- 1207
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float _GET_PHOTO_MODE_EXPOSURE () //0x06C0D8BB6B04A709
- 0
- 217
- 1207
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int _GET_PROXY_INTERIOR_INDEX ( int interiorId ) //0x5D1C5D8E62E8EE1C
- 0
- 239
- 1207
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int _GET_STATUS_OF_DRAW_LOW_QUALITY_PHOTO ( Any p0 ) //0x13430D3D5A45F14B
- 0
- 306
- 1207
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BOOL _IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED ( int proxyInteriorIndex ) //0x113857D66A9CABE6
- 0
- 213
- 1207
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BOOL _IS_STATIC_VEG_MODIFIER_ENABLED ( Hash p0 ) //0xDE9BAD3292AA6D5E
- 0
- 234
- 1207
-
BOOL _IS_TEXTURE_IN_DICT ( Hash txdHash, Hash dict ) //0xA2A51869BDED733B
- 0
- 270
- 1207
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BOOL _IS_TRACKED_POINT_VALID ( int point ) //0xF2FDDCC8C6BAE1B3
- 0
- 209
- 1207
-
BOOL _IS_TV_PLAYLIST_ITEM_PLAYING ( Hash videoCliphash ) //0x4D562223E0EB65F3
- 0
- 224
- 1207
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void _REMOVE_ENTITY_FROM_ENTITY_MASK ( Entity entity ) //0x56A786E87FF53478
- 0
- 219
- 1207
-
void _SET_CLOUD_HEIGHT ( float height ) //0xC332C91388F5580B
- 0
- 223
- 1207
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void _SET_CLOUD_LAYER ( float x, float y, int p2 ) //0xB8C984C0D47F4F07
- 0
- 233
- 1207
-
void _SET_CLOUD_NOISE ( float x, float y, float z ) //0xFE7966DF01452F32
- 0
- 227
- 1207
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void _SET_CLOUD_POSITION ( float x, float y, float z ) //0x10C1767B93257480
- 0
- 243
- 1207
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void _SET_DISTRICT_PHOTO_TAKEN_STAT ( const char* p0 ) //0x9937FACBBF267244
- 0
- 345
- 1207
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int _SET_ENTITY_LIGHTING_COLOUR ( Entity entity, int r, int g, int b ) //0x6EC2A67962296F49
- 0
- 420
- 1207
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void _SET_HIDOF_ENV_BLUR_PARAMS ( BOOL p0, BOOL p1, float p2, float p3, float p4, float p5 ) //0xCC23AA1A7CBFE840
- 0
- 272
- 1207
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void _SET_LIGHTS_INTENSITY_FOR_ENTITY ( Entity entity, float intensity ) //0x07C0F87AAC57F2E4
- 0
- 469
- 1207
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void _SET_LIGHTS_TYPE_FOR_ENTITY ( Entity entity, int type ) //0xAB72C67163DC4DB4
- 0
- 344
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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