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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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270 natives in namespace GRAPHICS

  1. int GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO ( Any* p0 )  //0xC71B50AE58D07369

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  2. BOOL BEGIN_TAKE_HIGH_QUALITY_PHOTO ()  //0xA15BFFC0A01B34E1

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  3. int GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO ()  //0x4A3DA74C3CCB1725

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  4. void FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO ()  //0xD45547D8396F002A

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  5. void _SET_PHOTO_SELF_STAT ( BOOL p0 )  //0x2705D18C11B61046

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  6. void _SET_PHOTO_STUDIO_STAT ( int p0 )  //0x8E6AFF353C09652E

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  7. void _SET_POSSE_ID_FOR_PHOTO ( Any posseId )  //0x564837D4A9EDE296

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  8. void _SET_PHOTO_IN_PHOTOMODE_STAT ( BOOL p0 )  //0xFA91736933AB3D93

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  9. void _SET_PHOTO_OVERLAY_EFFECT_STAT ( int p0 )  //0x8B3296278328B5EB

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  10. void _SET_REGION_PHOTO_TAKEN_STAT ( const char* p0 )  //0xD1031B83AC093BC7

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  11. void _SET_DISTRICT_PHOTO_TAKEN_STAT ( const char* p0 )  //0x9937FACBBF267244

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  12. void _SET_STATE_PHOTO_TAKEN_STAT ( const char* p0 )  //0x8952E857696B8A79

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  13. BOOL SAVE_HIGH_QUALITY_PHOTO ( int unused )  //0x57639FD876B68A91

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  14. int GET_STATUS_OF_SAVE_HIGH_QUALITY_PHOTO ()  //0xD6663EC374092383

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  15. BOOL _0x494A9874F17A7D50 ( Any p0 )  //0x494A9874F17A7D50

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  16. int _GET_STATUS_OF_DRAW_LOW_QUALITY_PHOTO ( Any p0 )  //0x13430D3D5A45F14B

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  17. void FREE_MEMORY_FOR_LOW_QUALITY_PHOTO ()  //0x614682E715ADBAAC

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  18. void DRAW_LOW_QUALITY_PHOTO_TO_PHONE ( BOOL p0, BOOL p1 )  //0xF1142E5D64B47802

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  19. int _GET_MAX_NUMBER_OF_LOCAL_PHOTOS ()  //0x8E587FCD30E05592

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  20. int _GET_CURRENT_NUMBER_OF_LOCAL_PHOTOS ()  //0x78C56B8A7B1D000C

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  21. Any _0xA42EDF1E88734A7E ()  //0xA42EDF1E88734A7E

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  22. int GET_STATUS_OF_SORTED_LIST_OPERATION ()  //0xB28894CD7408BD0C

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  23. void DRAW_LIGHT_WITH_RANGE ( float posX, float posY, float posZ, int colorR, int colorG, int colorB, float range, float intensity )  //0xD2D9E04C0DF927F4

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  24. void UPDATE_LIGHTS_ON_ENTITY ( Entity entity )  //0xBDBACB52A03CC760

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  25. int _SET_ENTITY_LIGHTING_COLOUR ( Entity entity, int r, int g, int b )  //0x6EC2A67962296F49

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  26. void _SET_LIGHTS_INTENSITY_FOR_ENTITY ( Entity entity, float intensity )  //0x07C0F87AAC57F2E4

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  27. void _SET_LIGHTS_TYPE_FOR_ENTITY ( Entity entity, int type )  //0xAB72C67163DC4DB4

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  28. void _DRAW_MARKER ( Hash type, float posX, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown )  //0x2A32FAA57B937173

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  29. int CREATE_CHECKPOINT_WITH_NAMEHASH ( Hash typeHash, float posX1, int blue, int alpha, int reserved, float posY1, float posZ1, float posX2, float posY2, float posZ2 )  //0x175668836B44CBB0

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  30. BOOL _DOES_CHECKPOINT_HAVE_FX ( int checkpoint )  //0x4C11CCACB7C02B6E

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  31. void SET_CHECKPOINT_RGBA ( int checkpoint, int red, int green, int blue, int alpha )  //0xCAAFC225E33B1D15

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  32. void SET_CHECKPOINT_RGBA2 ( int checkpoint, int red, int green, int blue, int alpha )  //0x99AFF17222D4DEB4

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  33. void _0xCC3B787E73E64160 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xCC3B787E73E64160

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  34. void _0x171C18E994C1A395 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x171C18E994C1A395

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  35. void DELETE_CHECKPOINT ( int checkpoint )  //0x0DED5B0C8EBAAE12

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  36. void DRAW_RECT ( float x, float y, float width, float height, int r, int g, int b, int a, BOOL p8, BOOL p9 )  //0x405224591DF02025

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  37. void SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU ( BOOL toggle )  //0x906B86E6D7896B9E

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  38. void SET_SCRIPT_GFX_DRAW_ORDER ( int drawOrder )  //0xCFCC78391C8B3814

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  39. int DRAW_SPRITE ( const char* textureDict, const char* textureName, int alpha, BOOL p11, float screenX, float screenY, float width, float height, float heading, int red )  //0xC9884ECADE94CB34

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  40. void ATTACH_TV_AUDIO_TO_ENTITY ( Entity entity )  //0x40866A418EB8EFDE

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  41. void SET_TV_AUDIO_FRONTEND ( BOOL toggle )  //0x64437C98FCC5F291

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  42. void GET_SCREEN_RESOLUTION ( int* x, int* y )  //0x66773C92835D0909

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  43. void _0xA04EF43030593ABC ( Any p0, Any p1 )  //0xA04EF43030593ABC

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  44. void _0xA21AF60C9F99CCC5 ()  //0xA21AF60C9F99CCC5

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  45. Any _0xC28F62AC9774FC1B ()  //0xC28F62AC9774FC1B

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  46. void _0xEB48CE48EEC41FD4 ( Any p0 )  //0xEB48CE48EEC41FD4

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  47. BOOL GET_SCREEN_COORD_FROM_WORLD_COORD ( float worldX, float worldY, float worldZ, float* screenX, float* screenY )  //0xCB50D7AFCC8B0EC6

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  48. BOOL _IS_TEXTURE_IN_DICT ( Hash txdHash, Hash dict )  //0xA2A51869BDED733B

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  49. void SET_ARTIFICIAL_LIGHTS_STATE ( BOOL state )  //0xB2797619A7C7747B

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  50. void _0x98A7CD5EA379A854 ()  //0x98A7CD5EA379A854

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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