RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
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void _DESTROY_SWATCH_TEXTURE_DICT () //0xDAD7FB8402651654
- 0
- 206
- 1207
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void CASCADE_SHADOWS_SET_CASCADE_BOUNDS ( Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7 ) //0xD9EDB2E4512D563E
- 0
- 281
- 1207
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Any _0xD9C24F53631F2372 ( Any* p0, Ped ped, int p2 ) //0xD9C24F53631F2372
- 0
- 241
- 1207
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void _0xD9BC98B55BCFAA9B ( Any p0 ) //0xD9BC98B55BCFAA9B
- 0
- 217
- 1207
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int GET_STATUS_OF_SAVE_HIGH_QUALITY_PHOTO () //0xD6663EC374092383
- 0
- 316
- 1207
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void _0xD543487A1F12828F ( Any p0, Any p1, Any p2, Any p3 ) //0xD543487A1F12828F
- 0
- 237
- 1207
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void FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO () //0xD45547D8396F002A
- 0
- 302
- 1207
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int START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE ( const char* effectName, Entity entity, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot ) //0xD3BA6EC7F2FBD5E9
- 0
- 257
- 1207
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void SET_PARTICLE_FX_LOOPED_OFFSETS ( int ptfxHandle, float x, float y, float z, float rotX, float rotY, float rotZ ) //0xD3A4A95FC94FE83B
- 0
- 210
- 1207
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void DRAW_LIGHT_WITH_RANGE ( float posX, float posY, float posZ, int colorR, int colorG, int colorB, float range, float intensity ) //0xD2D9E04C0DF927F4
- 0
- 589
- 1207
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void _0xD1472AFF30C103D6 ( float p0 ) //0xD1472AFF30C103D6
- 0
- 140
- 1311
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void _SET_REGION_PHOTO_TAKEN_STAT ( const char* p0 ) //0xD1031B83AC093BC7
- 0
- 286
- 1207
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void SET_SCRIPT_GFX_DRAW_ORDER ( int drawOrder ) //0xCFCC78391C8B3814
- 0
- 364
- 1207
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void CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE ( const char* type ) //0xCE4774E0F9AD48D1
- 0
- 269
- 1207
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void _DISABLE_FAR_ARTIFICIAL_LIGHTS ( BOOL disable ) //0xCD284E2F6AC27EE9
- 0
- 231
- 1207
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void RESET_PAUSED_RENDERPHASES () //0xCCD9AAD85E1B559E
- 0
- 219
- 1207
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void _0xCC3B787E73E64160 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xCC3B787E73E64160
- 0
- 313
- 1207
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void _SET_HIDOF_ENV_BLUR_PARAMS ( BOOL p0, BOOL p1, float p2, float p3, float p4, float p5 ) //0xCC23AA1A7CBFE840
- 0
- 272
- 1207
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BOOL IS_TRACKED_POINT_VISIBLE ( int point ) //0xCBB056BA159FB48D
- 0
- 249
- 1207
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BOOL GET_SCREEN_COORD_FROM_WORLD_COORD ( float worldX, float worldY, float worldZ, float* screenX, float* screenY ) //0xCB50D7AFCC8B0EC6
- 0
- 536
- 1207
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void _ANIMPOSTFX_SET_STRENGTH ( const char* effectName, float strength ) //0xCAB4DD2D5B2B7246
- 0
- 232
- 1207
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void SET_CHECKPOINT_RGBA ( int checkpoint, int red, int green, int blue, int alpha ) //0xCAAFC225E33B1D15
- 0
- 291
- 1207
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int DRAW_SPRITE ( const char* textureDict, const char* textureName, int alpha, BOOL p11, float screenX, float screenY, float width, float height, float heading, int red ) //0xC9884ECADE94CB34
- 0
- 1,044
- 1207
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void _0xC8D0611D9A0CF5D3 ( Any p0 ) //0xC8D0611D9A0CF5D3
- 0
- 224
- 1207
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void _0xC76FC4C2FC5F4405 ( Hash effectNameHash ) //0xC76FC4C2FC5F4405
- 0
- 186
- 1207
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int GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO ( Any* p0 ) //0xC71B50AE58D07369
- 0
- 299
- 1207
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void _ADD_ENTITY_TO_ENTITY_MASK ( Entity entity, int mask ) //0xC6F81FCD15350323
- 0
- 172
- 1207
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BOOL START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE_2 ( char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale ) //0xC695870B8A149B96
- 0
- 546
- 1207
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void _ANIMPOSTFX_CLEAR_EFFECT ( const char* effectName ) //0xC5CB91D65852ED7E
- 0
- 227
- 1207
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void _0xC489FE31AC726512 ( Any p0, Any p1 ) //0xC489FE31AC726512
- 0
- 221
- 1207
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void _0xC38B4952B728397A ( Vehicle vehicle, BOOL toggle ) //0xC38B4952B728397A
- 0
- 325
- 1207
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Any _0xC37792A3F9C90771 () //0xC37792A3F9C90771
- 0
- 207
- 1207
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void _ADD_BLOOD_POOLS_FOR_PED_WITH_PARAMS ( Ped ped, float p1, float size, float p3 ) //0xC349EE1E6EFA494B
- 0
- 231
- 1207
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void _SET_CLOUD_HEIGHT ( float height ) //0xC332C91388F5580B
- 0
- 223
- 1207
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void _0xC2B8164C3BE871A4 () //0xC2B8164C3BE871A4
- 0
- 251
- 1207
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Any _0xC28F62AC9774FC1B () //0xC28F62AC9774FC1B
- 0
- 293
- 1207
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void DRAW_TV_CHANNEL ( float xPos, float yPos, float xScale, float yScale, float rotation, int red, int green, int blue, int alpha ) //0xC0A145540254A840
- 0
- 357
- 1207
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void _0xC06F2F45A73EABCD ( Entity entity ) //0xC06F2F45A73EABCD
- 0
- 131
- 1311
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void _SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE ( Hash p0, BOOL p1 ) //0xBFCB17895BB99E4E
- 1
- 516
- 1207
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BOOL _ANIMPOSTFX_HAS_LOADED ( const char* effectName ) //0xBF2DD155B2ADCD0A
- 0
- 205
- 1207
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void SET_PARTICLE_FX_OVERRIDE ( const char* oldAsset, const char* newAsset ) //0xBE711A169E9C7E95
- 0
- 249
- 1207
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void UPDATE_LIGHTS_ON_ENTITY ( Entity entity ) //0xBDBACB52A03CC760
- 0
- 369
- 1207
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int START_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot ) //0xBD41E1440CE39800
- 0
- 284
- 1207
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int _ADD_VEG_MODIFIER_ZONE ( Volume volume, int p1, int flags, int p3 ) //0xBD3324281E8B9933
- 0
- 359
- 1207
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void SET_TRANSITION_OUT_OF_TIMECYCLE_MODIFIER ( float strength ) //0xBB6C707F20D955D4
- 0
- 219
- 1207
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int START_PARTICLE_FX_LOOPED_AT_COORD ( const char* effectName, float x, BOOL zAxis, BOOL p11, float y, float z, float xRot, float yRot, float zRot, float scale ) //0xBA32867E86125D3A
- 0
- 301
- 1207
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void _BLOOD_TRAIL_FOR_WAYPOINT ( const char* waypointRecording, float p1 ) //0xB9C92616929CC25D
- 0
- 230
- 1207
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BOOL _0xB958D97A0DFAA0C2 ( const char* effectName ) //0xB958D97A0DFAA0C2
- 0
- 223
- 1207
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void _SET_CLOUD_LAYER ( float x, float y, int p2 ) //0xB8C984C0D47F4F07
- 0
- 233
- 1207
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void ANIMPOSTFX_STOP ( const char* effectName ) //0xB4FD7446BAB2F394
- 0
- 362
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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