RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
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void DELETE_CHECKPOINT ( int checkpoint ) //0x0DED5B0C8EBAAE12
- 0
- 365
- 1207
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void DRAW_RECT ( float x, float y, float width, float height, int r, int g, int b, int a, BOOL p8, BOOL p9 ) //0x405224591DF02025
- 0
- 1,173
- 1207
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void SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU ( BOOL toggle ) //0x906B86E6D7896B9E
- 0
- 304
- 1207
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void SET_SCRIPT_GFX_DRAW_ORDER ( int drawOrder ) //0xCFCC78391C8B3814
- 0
- 364
- 1207
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void ATTACH_TV_AUDIO_TO_ENTITY ( Entity entity ) //0x40866A418EB8EFDE
- 0
- 318
- 1207
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void SET_TV_AUDIO_FRONTEND ( BOOL toggle ) //0x64437C98FCC5F291
- 0
- 390
- 1207
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void GET_SCREEN_RESOLUTION ( int* x, int* y ) //0x66773C92835D0909
- 0
- 406
- 1207
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void _0xA04EF43030593ABC ( Any p0, Any p1 ) //0xA04EF43030593ABC
- 0
- 273
- 1207
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void _0xA21AF60C9F99CCC5 () //0xA21AF60C9F99CCC5
- 0
- 293
- 1207
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void _0xEB48CE48EEC41FD4 ( Any p0 ) //0xEB48CE48EEC41FD4
- 0
- 342
- 1207
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void SET_ARTIFICIAL_LIGHTS_STATE ( BOOL state ) //0xB2797619A7C7747B
- 0
- 439
- 1207
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void _0x98A7CD5EA379A854 () //0x98A7CD5EA379A854
- 0
- 197
- 1207
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void _0x1A9F09AB458D49C6 ( BOOL p0 ) //0x1A9F09AB458D49C6
- 0
- 215
- 1207
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void SET_TRACKED_POINT_INFO ( int point, float x, float y, float z, float radius ) //0xF6FDA3D4404D4F2C
- 0
- 222
- 1207
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void DESTROY_TRACKED_POINT ( int point ) //0x37A59922109F8F1C
- 0
- 235
- 1207
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void _0xAE7BF7CA9E4BA48D ( Any p0 ) //0xAE7BF7CA9E4BA48D
- 0
- 213
- 1207
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void REMOVE_VEG_MODIFIER_SPHERE ( int vegModifierHandle, int p1 ) //0x9CF1836C03FB67A2
- 0
- 221
- 1207
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void _ENABLE_STATIC_VEG_MODIFIER ( Hash p0 ) //0xDFEA23EC90113657
- 0
- 219
- 1207
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void _DISABLE_STATIC_VEG_MODIFIER ( Hash p0 ) //0xDD0BC0EDCB2162F6
- 0
- 222
- 1207
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void _0xEC3F7F24EEEB3BA3 () //0xEC3F7F24EEEB3BA3
- 0
- 217
- 1207
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void _0x9F158A49B0D84C3C ( Any p0 ) //0x9F158A49B0D84C3C
- 0
- 209
- 1207
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void _0x910E260AEAD855DE () //0x910E260AEAD855DE
- 0
- 235
- 1207
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void _DESTROY_SWATCH_TEXTURE_DICT () //0xDAD7FB8402651654
- 0
- 206
- 1207
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void _GENERATE_SWATCH_TEXTURE_DIRECTLY ( int slot, Any p1 ) //0x646ED1A1D28487DF
- 0
- 225
- 1207
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void _GENERATE_SWATCH_TEXTURE ( int slotId, Hash componentHash, int metapedType, BOOL p3 ) //0x160921255327C591
- 0
- 228
- 1207
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void CASCADE_SHADOWS_SET_CASCADE_BOUNDS ( Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7 ) //0xD9EDB2E4512D563E
- 0
- 281
- 1207
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void CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER ( BOOL toggle ) //0x8FBFD2AEB196B369
- 0
- 212
- 1207
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void CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE ( const char* type ) //0xCE4774E0F9AD48D1
- 0
- 269
- 1207
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void CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE () //0xF7C29D7C12C36F03
- 0
- 217
- 1207
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void _0x503941F65DBA24EC ( Any p0 ) //0x503941F65DBA24EC
- 0
- 210
- 1207
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void _0x815653A42C5ABE76 () //0x815653A42C5ABE76
- 0
- 217
- 1207
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void _0xFF8018C778349234 ( Any p0 ) //0xFF8018C778349234
- 0
- 210
- 1207
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void _0x297B72E2AF094742 ( int unk ) //0x297B72E2AF094742
- 0
- 220
- 1207
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void TOGGLE_PAUSED_RENDERPHASES ( BOOL toggle ) //0xEF9E1C45732F55FA
- 0
- 176
- 1207
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void RESET_PAUSED_RENDERPHASES () //0xCCD9AAD85E1B559E
- 0
- 219
- 1207
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void _SET_HIDOF_ENV_BLUR_PARAMS ( BOOL p0, BOOL p1, float p2, float p3, float p4, float p5 ) //0xCC23AA1A7CBFE840
- 0
- 272
- 1207
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void _0x21F00E08CBB5F37B ( Any p0 ) //0x21F00E08CBB5F37B
- 0
- 204
- 1207
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void _0x5AC6E0FA028369DE () //0x5AC6E0FA028369DE
- 0
- 217
- 1207
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void _0xF5793BB386E1FF9C ( Any p0 ) //0xF5793BB386E1FF9C
- 0
- 229
- 1207
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void _0xC8D0611D9A0CF5D3 ( Any p0 ) //0xC8D0611D9A0CF5D3
- 0
- 224
- 1207
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void _0x62B9F9A1272AED80 ( Any p0 ) //0x62B9F9A1272AED80
- 0
- 213
- 1207
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void SET_PARTICLE_FX_NON_LOOPED_COLOUR ( float r, float g, float b ) //0x60B85BED6577A35B
- 0
- 301
- 1207
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void STOP_PARTICLE_FX_LOOPED ( int ptfxHandle, BOOL p1 ) //0x22970F3A088B133B
- 0
- 240
- 1207
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void SET_PARTICLE_FX_LOOPED_OFFSETS ( int ptfxHandle, float x, float y, float z, float rotX, float rotY, float rotZ ) //0xD3A4A95FC94FE83B
- 0
- 210
- 1207
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void SET_PARTICLE_FX_LOOPED_EVOLUTION ( int ptfxHandle, const char* propertyName, float amount, BOOL noNetwork ) //0x3674F389B0FACD80
- 0
- 352
- 1207
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void SET_PARTICLE_FX_LOOPED_COLOUR ( int ptfxHandle, float r, float g, float b, BOOL p4 ) //0x239879FC61C610CC
- 0
- 220
- 1207
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void SET_PARTICLE_FX_LOOPED_ALPHA ( int ptfxHandle, float alpha ) //0x88786E76234F7054
- 0
- 221
- 1207
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void SET_PARTICLE_FX_LOOPED_SCALE ( int ptfxHandle, float scale ) //0x1A9E1C0D98D093B7
- 0
- 211
- 1207
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void SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST ( int ptfxHandle, float range ) //0x9B04D471DA0AD7AA
- 0
- 226
- 1207
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void _0x5CD6A2CCE5087161 ( Any p0 ) //0x5CD6A2CCE5087161
- 0
- 134
- 1311
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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