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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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270 natives in namespace GRAPHICS

  1. void DELETE_CHECKPOINT ( int checkpoint )  //0x0DED5B0C8EBAAE12

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  2. void DRAW_RECT ( float x, float y, float width, float height, int r, int g, int b, int a, BOOL p8, BOOL p9 )  //0x405224591DF02025

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  3. void SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU ( BOOL toggle )  //0x906B86E6D7896B9E

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  4. void SET_SCRIPT_GFX_DRAW_ORDER ( int drawOrder )  //0xCFCC78391C8B3814

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  5. void ATTACH_TV_AUDIO_TO_ENTITY ( Entity entity )  //0x40866A418EB8EFDE

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  6. void SET_TV_AUDIO_FRONTEND ( BOOL toggle )  //0x64437C98FCC5F291

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  7. void GET_SCREEN_RESOLUTION ( int* x, int* y )  //0x66773C92835D0909

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  8. void _0xA04EF43030593ABC ( Any p0, Any p1 )  //0xA04EF43030593ABC

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  9. void _0xA21AF60C9F99CCC5 ()  //0xA21AF60C9F99CCC5

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  10. void _0xEB48CE48EEC41FD4 ( Any p0 )  //0xEB48CE48EEC41FD4

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  11. void SET_ARTIFICIAL_LIGHTS_STATE ( BOOL state )  //0xB2797619A7C7747B

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  12. void _0x98A7CD5EA379A854 ()  //0x98A7CD5EA379A854

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  13. void _0x1A9F09AB458D49C6 ( BOOL p0 )  //0x1A9F09AB458D49C6

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  14. void SET_TRACKED_POINT_INFO ( int point, float x, float y, float z, float radius )  //0xF6FDA3D4404D4F2C

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  15. void DESTROY_TRACKED_POINT ( int point )  //0x37A59922109F8F1C

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  16. void _0xAE7BF7CA9E4BA48D ( Any p0 )  //0xAE7BF7CA9E4BA48D

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  17. void REMOVE_VEG_MODIFIER_SPHERE ( int vegModifierHandle, int p1 )  //0x9CF1836C03FB67A2

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  18. void _ENABLE_STATIC_VEG_MODIFIER ( Hash p0 )  //0xDFEA23EC90113657

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  19. void _DISABLE_STATIC_VEG_MODIFIER ( Hash p0 )  //0xDD0BC0EDCB2162F6

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  20. void _0xEC3F7F24EEEB3BA3 ()  //0xEC3F7F24EEEB3BA3

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  21. void _0x9F158A49B0D84C3C ( Any p0 )  //0x9F158A49B0D84C3C

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  22. void _0x910E260AEAD855DE ()  //0x910E260AEAD855DE

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  23. void _DESTROY_SWATCH_TEXTURE_DICT ()  //0xDAD7FB8402651654

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  24. void _GENERATE_SWATCH_TEXTURE_DIRECTLY ( int slot, Any p1 )  //0x646ED1A1D28487DF

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  25. void _GENERATE_SWATCH_TEXTURE ( int slotId, Hash componentHash, int metapedType, BOOL p3 )  //0x160921255327C591

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  26. void CASCADE_SHADOWS_SET_CASCADE_BOUNDS ( Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7 )  //0xD9EDB2E4512D563E

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  27. void CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER ( BOOL toggle )  //0x8FBFD2AEB196B369

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  28. void CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE ( const char* type )  //0xCE4774E0F9AD48D1

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  29. void CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE ()  //0xF7C29D7C12C36F03

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  30. void _0x503941F65DBA24EC ( Any p0 )  //0x503941F65DBA24EC

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  31. void _0x815653A42C5ABE76 ()  //0x815653A42C5ABE76

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  32. void _0xFF8018C778349234 ( Any p0 )  //0xFF8018C778349234

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  33. void _0x297B72E2AF094742 ( int unk )  //0x297B72E2AF094742

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  34. void TOGGLE_PAUSED_RENDERPHASES ( BOOL toggle )  //0xEF9E1C45732F55FA

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  35. void RESET_PAUSED_RENDERPHASES ()  //0xCCD9AAD85E1B559E

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  36. void _SET_HIDOF_ENV_BLUR_PARAMS ( BOOL p0, BOOL p1, float p2, float p3, float p4, float p5 )  //0xCC23AA1A7CBFE840

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  37. void _0x21F00E08CBB5F37B ( Any p0 )  //0x21F00E08CBB5F37B

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  38. void _0x5AC6E0FA028369DE ()  //0x5AC6E0FA028369DE

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  39. void _0xF5793BB386E1FF9C ( Any p0 )  //0xF5793BB386E1FF9C

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  40. void _0xC8D0611D9A0CF5D3 ( Any p0 )  //0xC8D0611D9A0CF5D3

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  41. void _0x62B9F9A1272AED80 ( Any p0 )  //0x62B9F9A1272AED80

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  42. void SET_PARTICLE_FX_NON_LOOPED_COLOUR ( float r, float g, float b )  //0x60B85BED6577A35B

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  43. void STOP_PARTICLE_FX_LOOPED ( int ptfxHandle, BOOL p1 )  //0x22970F3A088B133B

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  44. void SET_PARTICLE_FX_LOOPED_OFFSETS ( int ptfxHandle, float x, float y, float z, float rotX, float rotY, float rotZ )  //0xD3A4A95FC94FE83B

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  45. void SET_PARTICLE_FX_LOOPED_EVOLUTION ( int ptfxHandle, const char* propertyName, float amount, BOOL noNetwork )  //0x3674F389B0FACD80

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  46. void SET_PARTICLE_FX_LOOPED_COLOUR ( int ptfxHandle, float r, float g, float b, BOOL p4 )  //0x239879FC61C610CC

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  47. void SET_PARTICLE_FX_LOOPED_ALPHA ( int ptfxHandle, float alpha )  //0x88786E76234F7054

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  48. void SET_PARTICLE_FX_LOOPED_SCALE ( int ptfxHandle, float scale )  //0x1A9E1C0D98D093B7

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  49. void SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST ( int ptfxHandle, float range )  //0x9B04D471DA0AD7AA

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  50. void _0x5CD6A2CCE5087161 ( Any p0 )  //0x5CD6A2CCE5087161

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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