RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
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void _0x98A7CD5EA379A854 () //0x98A7CD5EA379A854
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void _0x9D1B0B5066205692 () //0x9D1B0B5066205692
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void _0x9F158A49B0D84C3C ( Any p0 ) //0x9F158A49B0D84C3C
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void _0x9F6D859C80708B26 ( BOOL p0, BOOL p1 ) //0x9F6D859C80708B26
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void _0xA04EF43030593ABC ( Any p0, Any p1 ) //0xA04EF43030593ABC
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void _0xA0F4D12D6042F6D5 ( Any p0, Any p1 ) //0xA0F4D12D6042F6D5
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Any _0xA15CCAB8AD038291 ( Any p0, Any p1, Any p2, Any p3 ) //0xA15CCAB8AD038291
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void _0xA1A86055792FB249 ( Any p0 ) //0xA1A86055792FB249
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void _0xA201A3D0AC087C37 ( const char* effectName ) //0xA201A3D0AC087C37
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void _0xA21AF60C9F99CCC5 () //0xA21AF60C9F99CCC5
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Any _0xA42EDF1E88734A7E () //0xA42EDF1E88734A7E
- 0
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void _0xAD74C22A541AB987 ( const char* effectName ) //0xAD74C22A541AB987
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void _0xAE7BF7CA9E4BA48D ( Any p0 ) //0xAE7BF7CA9E4BA48D
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void _0xAF4D239B8903FCBE () //0xAF4D239B8903FCBE
- 0
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void _0xB032C085D9A03907 () //0xB032C085D9A03907
- 0
- 223
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BOOL _0xB958D97A0DFAA0C2 ( const char* effectName ) //0xB958D97A0DFAA0C2
- 0
- 223
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void _0xC06F2F45A73EABCD ( Entity entity ) //0xC06F2F45A73EABCD
- 0
- 131
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Any _0xC28F62AC9774FC1B () //0xC28F62AC9774FC1B
- 0
- 293
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void _0xC2B8164C3BE871A4 () //0xC2B8164C3BE871A4
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Any _0xC37792A3F9C90771 () //0xC37792A3F9C90771
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- 207
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void _0xC38B4952B728397A ( Vehicle vehicle, BOOL toggle ) //0xC38B4952B728397A
- 0
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void _0xC489FE31AC726512 ( Any p0, Any p1 ) //0xC489FE31AC726512
- 0
- 221
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void _0xC76FC4C2FC5F4405 ( Hash effectNameHash ) //0xC76FC4C2FC5F4405
- 0
- 186
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void _0xC8D0611D9A0CF5D3 ( Any p0 ) //0xC8D0611D9A0CF5D3
- 0
- 224
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void _0xCC3B787E73E64160 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xCC3B787E73E64160
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void _0xD1472AFF30C103D6 ( float p0 ) //0xD1472AFF30C103D6
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void _0xD543487A1F12828F ( Any p0, Any p1, Any p2, Any p3 ) //0xD543487A1F12828F
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void _0xD9BC98B55BCFAA9B ( Any p0 ) //0xD9BC98B55BCFAA9B
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Any _0xD9C24F53631F2372 ( Any* p0, Ped ped, int p2 ) //0xD9C24F53631F2372
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int _0xDFE332A5DA6FE7C9 ( int iTrackedPoint ) //0xDFE332A5DA6FE7C9
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Any _0xE63D68F455CA0B47 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xE63D68F455CA0B47
- 0
- 220
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BOOL _0xE75CDDEBF618C8FF ( Hash effectNameHash ) //0xE75CDDEBF618C8FF
- 0
- 207
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Any _0xE8A8378BF651079C ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xE8A8378BF651079C
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void _0xE92012611461A42A ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xE92012611461A42A
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void _0xEB48CE48EEC41FD4 ( Any p0 ) //0xEB48CE48EEC41FD4
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BOOL _0xEC3D8C228FE553D7 ( BOOL p0 ) //0xEC3D8C228FE553D7
- 0
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void _0xEC3F7F24EEEB3BA3 () //0xEC3F7F24EEEB3BA3
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- 217
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void _0xF2F543D48F319A3A () //0xF2F543D48F319A3A
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void _0xF5793BB386E1FF9C ( Any p0 ) //0xF5793BB386E1FF9C
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void _0xFB680A9B33D0EDBE ( BOOL p0 ) //0xFB680A9B33D0EDBE
- 0
- 221
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BOOL _0xFBF161FCFEC8589E ( const char* effectName, int p1, BOOL p2, BOOL* p3 ) //0xFBF161FCFEC8589E
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- 233
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Any _0xFC9B53C072F418E0 () //0xFC9B53C072F418E0
- 0
- 195
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Any _0xFD05B1DDE83749FA ( Any p0 ) //0xFD05B1DDE83749FA
- 0
- 220
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BOOL _0xFF584F097C17FA8F () //0xFF584F097C17FA8F
- 0
- 221
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void _0xFF8018C778349234 ( Any p0 ) //0xFF8018C778349234
- 0
- 210
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void _ADD_BLOOD_POOL ( float x, float y, float z, BOOL unused ) //0xFA2ECC78A6014D4F
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void _ADD_BLOOD_POOL_2 ( float x, float y, float z, float p3, float size, float p5, BOOL permanent, float p7, BOOL p8 ) //0xF708298675ABDC6A
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void _ADD_BLOOD_POOLS_FOR_PED_WITH_PARAMS ( Ped ped, float p1, float size, float p3 ) //0xC349EE1E6EFA494B
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void _ADD_BLOOD_TRAIL_POINT ( float x, float y, float z ) //0xDD9DC1AB63D513CE
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void _ADD_BLOOD_TRAIL_SPLAT ( float x, float y, float z ) //0xF5E45CB1CF965D2D
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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