RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
-
void FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO () //0x7DFF8F94937D2659
- 0
- 330
- 1207
-
BOOL LOAD_MISSION_CREATOR_PHOTO ( Any* p0, Any p1, Any p2, Any p3 ) //0x84F0BA7462FF8D58
- 0
- 304
- 1207
-
int GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO ( Any* p0 ) //0xC71B50AE58D07369
- 0
- 291
- 1207
-
BOOL BEGIN_TAKE_HIGH_QUALITY_PHOTO () //0xA15BFFC0A01B34E1
- 0
- 336
- 1207
-
int GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO () //0x4A3DA74C3CCB1725
- 0
- 332
- 1207
-
void FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO () //0xD45547D8396F002A
- 0
- 295
- 1207
-
void _SET_PHOTO_SELF_STAT ( BOOL p0 ) //0x2705D18C11B61046
- 0
- 316
- 1207
-
void _SET_PHOTO_STUDIO_STAT ( int p0 ) //0x8E6AFF353C09652E
- 0
- 273
- 1207
-
void _SET_POSSE_ID_FOR_PHOTO ( Any posseId ) //0x564837D4A9EDE296
- 0
- 401
- 1207
-
void _SET_PHOTO_IN_PHOTOMODE_STAT ( BOOL p0 ) //0xFA91736933AB3D93
- 0
- 396
- 1207
-
void _SET_PHOTO_OVERLAY_EFFECT_STAT ( int p0 ) //0x8B3296278328B5EB
- 0
- 380
- 1207
-
void _SET_REGION_PHOTO_TAKEN_STAT ( const char* p0 ) //0xD1031B83AC093BC7
- 0
- 276
- 1207
-
void _SET_DISTRICT_PHOTO_TAKEN_STAT ( const char* p0 ) //0x9937FACBBF267244
- 0
- 336
- 1207
-
void _SET_STATE_PHOTO_TAKEN_STAT ( const char* p0 ) //0x8952E857696B8A79
- 0
- 304
- 1207
-
BOOL SAVE_HIGH_QUALITY_PHOTO ( int unused ) //0x57639FD876B68A91
- 0
- 399
- 1207
-
int GET_STATUS_OF_SAVE_HIGH_QUALITY_PHOTO () //0xD6663EC374092383
- 0
- 308
- 1207
-
BOOL _0x494A9874F17A7D50 ( Any p0 ) //0x494A9874F17A7D50
- 0
- 307
- 1207
-
int _GET_STATUS_OF_DRAW_LOW_QUALITY_PHOTO ( Any p0 ) //0x13430D3D5A45F14B
- 0
- 299
- 1207
-
void FREE_MEMORY_FOR_LOW_QUALITY_PHOTO () //0x614682E715ADBAAC
- 0
- 306
- 1207
-
void DRAW_LOW_QUALITY_PHOTO_TO_PHONE ( BOOL p0, BOOL p1 ) //0xF1142E5D64B47802
- 0
- 269
- 1207
-
int _GET_MAX_NUMBER_OF_LOCAL_PHOTOS () //0x8E587FCD30E05592
- 0
- 348
- 1207
-
int _GET_CURRENT_NUMBER_OF_LOCAL_PHOTOS () //0x78C56B8A7B1D000C
- 0
- 272
- 1207
-
Any _0xA42EDF1E88734A7E () //0xA42EDF1E88734A7E
- 0
- 271
- 1207
-
int GET_STATUS_OF_SORTED_LIST_OPERATION () //0xB28894CD7408BD0C
- 0
- 291
- 1207
-
void DRAW_LIGHT_WITH_RANGE ( float posX, float posY, float posZ, int colorR, int colorG, int colorB, float range, float intensity ) //0xD2D9E04C0DF927F4
- 0
- 576
- 1207
-
void UPDATE_LIGHTS_ON_ENTITY ( Entity entity ) //0xBDBACB52A03CC760
- 0
- 359
- 1207
-
int _SET_ENTITY_LIGHTING_COLOUR ( Entity entity, int r, int g, int b ) //0x6EC2A67962296F49
- 0
- 406
- 1207
-
void _SET_LIGHTS_INTENSITY_FOR_ENTITY ( Entity entity, float intensity ) //0x07C0F87AAC57F2E4
- 0
- 460
- 1207
-
void _SET_LIGHTS_TYPE_FOR_ENTITY ( Entity entity, int type ) //0xAB72C67163DC4DB4
- 0
- 334
- 1207
-
void _DRAW_MARKER ( Hash type, float posX, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown ) //0x2A32FAA57B937173
- 0
- 1,646
- 1207
-
int CREATE_CHECKPOINT_WITH_NAMEHASH ( Hash typeHash, float posX1, int blue, int alpha, int reserved, float posY1, float posZ1, float posX2, float posY2, float posZ2 ) //0x175668836B44CBB0
- 0
- 317
- 1207
-
BOOL _DOES_CHECKPOINT_HAVE_FX ( int checkpoint ) //0x4C11CCACB7C02B6E
- 0
- 285
- 1207
-
void SET_CHECKPOINT_RGBA ( int checkpoint, int red, int green, int blue, int alpha ) //0xCAAFC225E33B1D15
- 0
- 279
- 1207
-
void SET_CHECKPOINT_RGBA2 ( int checkpoint, int red, int green, int blue, int alpha ) //0x99AFF17222D4DEB4
- 0
- 313
- 1207
-
void _0xCC3B787E73E64160 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xCC3B787E73E64160
- 0
- 300
- 1207
-
void _0x171C18E994C1A395 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x171C18E994C1A395
- 0
- 350
- 1207
-
void DELETE_CHECKPOINT ( int checkpoint ) //0x0DED5B0C8EBAAE12
- 0
- 355
- 1207
-
void DRAW_RECT ( float x, float y, float width, float height, int r, int g, int b, int a, BOOL p8, BOOL p9 ) //0x405224591DF02025
- 0
- 1,145
- 1207
-
void SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU ( BOOL toggle ) //0x906B86E6D7896B9E
- 0
- 296
- 1207
-
void SET_SCRIPT_GFX_DRAW_ORDER ( int drawOrder ) //0xCFCC78391C8B3814
- 0
- 354
- 1207
-
int DRAW_SPRITE ( const char* textureDict, const char* textureName, int alpha, BOOL p11, float screenX, float screenY, float width, float height, float heading, int red ) //0xC9884ECADE94CB34
- 0
- 1,019
- 1207
-
void ATTACH_TV_AUDIO_TO_ENTITY ( Entity entity ) //0x40866A418EB8EFDE
- 0
- 310
- 1207
-
void SET_TV_AUDIO_FRONTEND ( BOOL toggle ) //0x64437C98FCC5F291
- 0
- 379
- 1207
-
void GET_SCREEN_RESOLUTION ( int* x, int* y ) //0x66773C92835D0909
- 0
- 397
- 1207
-
void _0xA04EF43030593ABC ( Any p0, Any p1 ) //0xA04EF43030593ABC
- 0
- 265
- 1207
-
void _0xA21AF60C9F99CCC5 () //0xA21AF60C9F99CCC5
- 0
- 284
- 1207
-
Any _0xC28F62AC9774FC1B () //0xC28F62AC9774FC1B
- 0
- 285
- 1207
-
void _0xEB48CE48EEC41FD4 ( Any p0 ) //0xEB48CE48EEC41FD4
- 0
- 333
- 1207
-
BOOL GET_SCREEN_COORD_FROM_WORLD_COORD ( float worldX, float worldY, float worldZ, float* screenX, float* screenY ) //0xCB50D7AFCC8B0EC6
- 0
- 523
- 1207
-
BOOL _IS_TEXTURE_IN_DICT ( Hash txdHash, Hash dict ) //0xA2A51869BDED733B
- 0
- 261
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.