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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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38 natives in namespace EVENT

  1. void SET_DECISION_MAKER ( Ped ped, Hash name )  //0x8AE2F981CDDB8FA4

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  2. void _SET_DECISION_MAKER_DEFAULT ( Ped ped )  //0x6B9C5C38838FB6E6

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  3. ScrHandle _CREATE_SHOCKING_EVENT ( Any* args )  //0xCA1315C33B9A2847

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  4. ScrHandle ADD_SHOCKING_EVENT_AT_POSITION ( Hash eventType, float x, int p10, float y, float z, float p4, float p5, float p6, float p7, float p8 )  //0xD9F8455409B525E9

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  5. ScrHandle ADD_SHOCKING_EVENT_FOR_ENTITY ( Hash eventType, Entity entity, int p10, int p11, float p2, float p3, float p4, float p5, float p6, float p7 )  //0x7FD8F3BE76F89422

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  6. BOOL IS_SHOCKING_EVENT_IN_SPHERE ( Hash eventType, float x, float y, float z, float radius )  //0x9DB47E16060D6354

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  7. BOOL REMOVE_SHOCKING_EVENT ( ScrHandle event )  //0xE8BB3CC253A34559

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  8. void REMOVE_ALL_SHOCKING_EVENTS ( BOOL p0 )  //0xD47A168C2AB90DC4

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  9. void _REMOVE_ALL_SHOCKING_EVENTS_IN_AREA ( float x, float y, float z, float radius, BOOL p4 )  //0xB4C71BA9CAB097BD

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  10. void _REMOVE_ALL_SHOCKING_EVENTS_OF_TYPE_IN_AREA ( Hash eventType, float x, float y, float z, float radius, BOOL p5 )  //0x6A648D42BF271DC7

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  11. void _REMOVE_ALL_SHOCKING_EVENTS_OF_TYPE ( Hash eventType, BOOL p1 )  //0x118873DD538490B4

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  12. void REMOVE_SHOCKING_EVENT_SPAWN_BLOCKING_AREAS ()  //0xDB249021652420C5

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  13. Any _0x36D0F2BA2C0D9BDE ( Entity entity, int p1 )  //0x36D0F2BA2C0D9BDE

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  14. void _0x7C511E91738A0828 ( Ped ped1, Ped ped2, int p2, Hash p3 )  //0x7C511E91738A0828

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  15. void SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME ()  //0x84994FAD4E4E4E69

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  16. void _0xB6F4825153920582 ()  //0xB6F4825153920582

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  17. void _0x4B2B1A891D437CA7 ( Any p0 )  //0x4B2B1A891D437CA7

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  18. void _0x9520175B35E2268D ( Ped ped, int p1 )  //0x9520175B35E2268D

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  19. Any _0x18E93EBFC1FCFA48 ( Any p0, Any p1, Any p2 )  //0x18E93EBFC1FCFA48

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  20. void _0x56B3410626A473E7 ( Any p0 )  //0x56B3410626A473E7

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  21. void _0x608AD36A644A97FE ( Hash p0, BOOL p1, BOOL p2 )  //0x608AD36A644A97FE

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  22. void _0x4465C3D1475BD3FD ( Any p0 )  //0x4465C3D1475BD3FD

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  23. Any _0x2DD42FAD06E6F19E ( Any p0, Any p1, Any p2 )  //0x2DD42FAD06E6F19E

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  24. void _0xA86B0EE9B39D15D6 ( Any p0 )  //0xA86B0EE9B39D15D6

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  25. Any _0x26054EB81AC0893B ( Any p0 )  //0x26054EB81AC0893B

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  26. void _SET_EVENT_TRACKER_FOR_PED ( Ped ped, const char* eventName, int p2 )  //0xBB1E41DD3D3C6250

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  27. Any _0xAD17A18215DD23D6 ( Any p0, Any p1, Any p2 )  //0xAD17A18215DD23D6

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  28. Any _0xC6A7DC546E94FED5 ( Any p0, Any p1, Any p2, Any p3 )  //0xC6A7DC546E94FED5

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  29. Hash _0x796EECFF0C6D39BE ( Ped ped, Any p1, Any p2 )  //0x796EECFF0C6D39BE

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  30. Any _0x797B3D4D92E56094 ( Any p0, Any p1 )  //0x797B3D4D92E56094

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  31. Entity _0x822A001BCEA5BD81 ( Ped ped, Hash eventType, Any p2, Any p3 )  //0x822A001BCEA5BD81

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  32. Any _0x38497F139981C5C9 ( Any p0, Any p1, Any p2, Any p3 )  //0x38497F139981C5C9

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  33. Any _0x1D1B448D719415AB ( Ped ped )  //0x1D1B448D719415AB

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  34. Any _0x83D43F0FD5276E4D ( Any p0, Any p1 )  //0x83D43F0FD5276E4D

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  35. void _0x1A5C5D350068A673 ( Ped ped, Any p1 )  //0x1A5C5D350068A673

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  36. void _0xAD8F2424C6E1E3A8 ( Ped ped )  //0xAD8F2424C6E1E3A8

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  37. void _0xE2C2FBB7825FFC66 ()  //0xE2C2FBB7825FFC66

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  38. void _0xE28D7FC9FD32ABEB ( Any p0, Any p1, Any p2 )  //0xE28D7FC9FD32ABEB

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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