RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
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void _0x0DB41D59E0F1502B ( Any p0 ) //0x0DB41D59E0F1502B
- 0
- 204
- 1207
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float GET_ENTITY_HEIGHT_ABOVE_GROUND ( Entity entity ) //0x0D3B5BAEA08F63E9
- 0
- 411
- 1207
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void _DELETE_CARRIABLE ( Entity* entity ) //0x0D0DB2B6AF19A987
- 0
- 211
- 1207
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void SET_ENTITY_CAN_BE_DAMAGED ( Entity entity, BOOL toggle ) //0x0D06D522B90E861F
- 0
- 348
- 1207
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void SET_ENTITY_HAS_GRAVITY ( Entity entity, BOOL toggle ) //0x0CEDB728A1083FA7
- 0
- 300
- 1207
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Any _0x0CCEFC6C2C95DA2A ( Any p0, Any p1, Any p2, Any p3 ) //0x0CCEFC6C2C95DA2A
- 0
- 207
- 1207
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BOOL HAS_ENTITY_CLEAR_LOS_TO_COORD ( Entity entity, float x, float y, float z, int flags ) //0x0C9DBF48C6BA6E4C
- 0
- 296
- 1207
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BOOL IS_ENTITY_IN_AREA ( Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8, Any p9 ) //0x0C2634C40A16193E
- 0
- 257
- 1207
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Any _0x0B7CB1300CBFE19C ( Any p0, Any p1 ) //0x0B7CB1300CBFE19C
- 0
- 292
- 1207
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void SET_ENTITY_IS_TARGET_PRIORITY ( Entity entity, BOOL p1, float p2 ) //0x0A5D170C44CB2189
- 0
- 223
- 1207
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BOOL IS_ENTITY_AN_OBJECT ( Entity entity ) //0x0A27A546A375FDEF
- 0
- 233
- 1207
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void CREATE_FORCED_OBJECT ( float x, float y, float z, Any p3, Hash modelHash, BOOL p5 ) //0x0961A905AFBC34C7
- 0
- 259
- 1207
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void _0x0939E773925C4719 () //0x0939E773925C4719
- 0
- 179
- 1207
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void _SET_ENTITY_COORDS_AND_HEADING_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, float heading, BOOL p5, BOOL p6 ) //0x0918E3565C20F03C
- 0
- 196
- 1207
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BOOL IS_ENTITY_FROZEN ( Entity entity ) //0x083D497D57B7400F
- 0
- 344
- 1207
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void CREATE_MODEL_HIDE ( float x, float y, float z, float radius, Hash model, BOOL p5 ) //0x069848B3FB3C4426
- 0
- 277
- 1207
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void SET_ENTITY_COORDS ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL clearArea ) //0x06843DA7060A026B
- 0
- 433
- 1207
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void _0x007AAC783ED323ED ( Any p0, Any p1, Any p2 ) //0x007AAC783ED323ED
- 0
- 225
- 1207
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void _0x002AAC783ED323ED ( Any p0, Any p1 ) //0x002AAC783ED323ED
- 0
- 209
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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