RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
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Any _0xEF2D9ED7CE684F08 ( Any p0 ) //0xEF2D9ED7CE684F08
- 0
- 224
- 1207
-
Any _0x0CCEFC6C2C95DA2A ( Any p0, Any p1, Any p2, Any p3 ) //0x0CCEFC6C2C95DA2A
- 0
- 207
- 1207
-
Any _0x383F64263F946E45 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x383F64263F946E45
- 0
- 242
- 1207
-
Any _0x8E10DF0FFA63FB65 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x8E10DF0FFA63FB65
- 0
- 219
- 1207
-
Any _0xF59FDE7B4D31A630 ( Any p0 ) //0xF59FDE7B4D31A630
- 0
- 201
- 1207
-
Any _0x120376C23F019C6C ( Any p0, Any p1 ) //0x120376C23F019C6C
- 0
- 227
- 1207
-
Any _0x5744562E973E33CD ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x5744562E973E33CD
- 0
- 252
- 1207
-
Any _0xB16C780C51E51E2B ( Any p0 ) //0xB16C780C51E51E2B
- 0
- 191
- 1207
-
Any _0x188736456D1DEDE6 ( Any p0, Any p1 ) //0x188736456D1DEDE6
- 0
- 216
- 1207
-
Any _0x37B01666BAE8F7EF ( Entity entity ) //0x37B01666BAE8F7EF
- 0
- 202
- 1207
-
Any _0xD4636C2EDB0DEA8A ( Any p0 ) //0xD4636C2EDB0DEA8A
- 0
- 203
- 1207
-
Any _0xC2E71D7E0A7B4C89 ( Any p0 ) //0xC2E71D7E0A7B4C89
- 0
- 220
- 1207
-
Any _0xDF8E49EA89A01DB1 ( Any p0, Any p1, Any p2 ) //0xDF8E49EA89A01DB1
- 0
- 204
- 1207
-
Any STOP_ENTITY_ANIM ( Entity entity, const char* animation, const char* animGroup, float p3 ) //0x786591D986DE9159
- 0
- 267
- 1207
-
Any _0x9A87FF82FD35822F ( Any p0 ) //0x9A87FF82FD35822F
- 0
- 237
- 1232
-
Any _CREATE_FOOTPATH_TRAIL ( Any p0, const char* waypointRecord, Any p10, BOOL bInit, BOOL bUseSnowOffset, float p3, float p4, Any p5, Any p6, Any p7 ) //0x29BA9F78321E5A6C
- 0
- 257
- 1207
-
Any _0xAAACB74442C1BED3 ( Any p0 ) //0xAAACB74442C1BED3
- 0
- 203
- 1207
-
Any PIN_CLOSEST_MAP_ENTITY ( Hash modelHash, float x, float y, float z, int p4 ) //0x6F3068258A499E52
- 0
- 236
- 1207
-
Any _0x350E9211074955AF ( Any p0, Any p1 ) //0x350E9211074955AF
- 0
- 194
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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