RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
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void SET_ENTITY_IS_TARGET_PRIORITY ( Entity entity, BOOL p1, float p2 ) //0x0A5D170C44CB2189
- 0
- 223
- 1207
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void SET_ENTITY_LOAD_COLLISION_FLAG ( Entity entity, BOOL toggle ) //0x9B9EE31AED48072E
- 0
- 254
- 1207
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void SET_ENTITY_LOD_DIST ( Entity entity, int value ) //0x5FB407F0A7C877BF
- 0
- 219
- 1207
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void SET_ENTITY_MAX_HEALTH ( Entity entity, int value ) //0x166E7CF68597D8B5
- 0
- 329
- 1207
-
void SET_ENTITY_MOTION_BLUR ( Entity entity, BOOL toggle ) //0x516C6ABD18322B63
- 0
- 280
- 1207
-
void SET_ENTITY_NO_COLLISION_ENTITY ( Entity entity1, Entity entity2, BOOL thisFrameOnly ) //0xE037BF068223C38D
- 0
- 260
- 1207
-
void SET_ENTITY_ONLY_DAMAGED_BY_PLAYER ( Entity entity, BOOL toggle ) //0x473598683095D430
- 0
- 236
- 1207
-
void SET_ENTITY_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL p1, Hash relationshipGroup ) //0x6C1F6AA2F0ADD104
- 0
- 244
- 1207
-
void SET_ENTITY_PROOFS ( Entity entity, int proofsBitset, BOOL specialFlag ) //0xFAEE099C6F890BB8
- 0
- 292
- 1207
-
void SET_ENTITY_QUATERNION ( Entity entity, float x, float y, float z, float w ) //0x100E7007D13E3687
- 0
- 238
- 1207
-
void SET_ENTITY_RENDER_SCORCHED ( Entity entity, BOOL toggle ) //0x85B8A7534E44BC23
- 0
- 344
- 1207
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void SET_ENTITY_ROTATION ( Entity entity, float pitch, float roll, float yaw, int rotationOrder, BOOL p5 ) //0x9CC8314DFEDE441E
- 0
- 438
- 1207
-
void SET_ENTITY_VELOCITY ( Entity entity, float x, float y, float z ) //0x1C99BB7B6E96D16F
- 0
- 289
- 1207
-
void SET_ENTITY_VISIBLE ( Entity entity, BOOL toggle ) //0x1794B4FCC84D812F
- 0
- 358
- 1207
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void SET_OBJECT_AS_NO_LONGER_NEEDED ( Object* object ) //0x3AE22DEB5BA5A3E6
- 0
- 197
- 1207
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void SET_PED_AS_NO_LONGER_NEEDED ( Ped* ped ) //0x2595DD4236549CE3
- 0
- 243
- 1207
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void SET_VEHICLE_AS_NO_LONGER_NEEDED ( Vehicle* vehicle ) //0x629BFA74418D6239
- 0
- 265
- 1207
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Any STOP_ENTITY_ANIM ( Entity entity, const char* animation, const char* animGroup, float p3 ) //0x786591D986DE9159
- 0
- 268
- 1207
-
BOOL WOULD_ENTITY_BE_OCCLUDED ( Hash entityModelHash, float x, float y, float z, BOOL p4 ) //0x3546FAB293FF2981
- 0
- 257
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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