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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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269 natives in namespace ENTITY

  1. void _PAUSE_ENTITY_TRACKING ( Entity entity, BOOL pause )  //0x36EB4D34D4A092C5

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  2. BOOL WOULD_ENTITY_BE_OCCLUDED ( Hash entityModelHash, float x, float y, float z, BOOL p4 )  //0x3546FAB293FF2981

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  3. Any _0x350E9211074955AF ( Any p0, Any p1 )  //0x350E9211074955AF

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  4. Hash _GET_OPTIMAL_CARRY_CONFIG ( Entity entity, int index )  //0x34F008A7E48C496B

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  5. Any _GET_ENTITY_PROMPT_NAME_HASH ( Entity entityId )  //0x31FEF6A20F00B963

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  6. void APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS ( Entity entity, int forceType, float x, float y, float z, BOOL p5, BOOL isDirectionRel, BOOL isForceRel, BOOL p8 )  //0x31DA7CEC5334DB37

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  7. BOOL IS_ENTITY_ATTACHED_TO_ANY_OBJECT ( Entity entity )  //0x306C1F6178F01AB3

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  8. void _0x2D40BCBFE9305DEA ( Any p0, Any p1 )  //0x2D40BCBFE9305DEA

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  9. BOOL IS_ENTITY_TOUCHING_MODEL ( Entity entity, Hash modelHash )  //0x2AE3EBC8DEB9768B

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  10. Any _0x2A77EF9BEC8518F4 ( Any p0 )  //0x2A77EF9BEC8518F4

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  11. Hash _GET_ENTITY_SCRIPT ( Entity entity, Any* argStruct )  //0x2A08A32B6D49906F

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  12. Any _CREATE_FOOTPATH_TRAIL ( Any p0, const char* waypointRecord, Any p10, BOOL bInit, BOOL bUseSnowOffset, float p3, float p4, Any p5, Any p6, Any p7 )  //0x29BA9F78321E5A6C

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  13. float GET_ENTITY_HEIGHT ( Entity entity, float X, float Y, float Z, BOOL atTop, BOOL inWorldCoords )  //0x296DEBC84474B375

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  14. Object GET_OBJECT_INDEX_FROM_ENTITY_INDEX ( Entity entity )  //0x280BBE5601EAA983

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  15. BOOL IS_AN_ENTITY ( ScrHandle handle )  //0x27CFF3E5A286D3DF

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  16. void SET_PED_AS_NO_LONGER_NEEDED ( Ped* ped )  //0x2595DD4236549CE3

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  17. BOOL _GET_IS_CARRIABLE_PELT ( Entity entity )  //0x255B6DB4E3AD3C3E

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  18. void SET_CAN_CLIMB_ON_ENTITY ( Entity entity, BOOL toggle )  //0x24AED2A608F93C4C

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  19. Vector3 GET_ENTITY_FORWARD_VECTOR ( Hash entity )  //0x2412D9C05BB09B97

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  20. void SET_ENTITY_COORDS_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis )  //0x239A3351AC1DA385

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  21. void _0x20FAEE47427A4497 ()  //0x20FAEE47427A4497

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  22. BOOL DOES_ENTITY_HAVE_DRAWABLE ( Entity entity )  //0x20487F0DA9AF164A

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  23. void _SET_ENTITY_COORDS_AND_HEADING ( Entity entity, float xPos, float yPos, float zPos, float heading, BOOL xAxis, BOOL yAxis, BOOL zAxis )  //0x203BEFFDBE12E96A

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  24. BOOL IS_MAP_ENTITY_PINNED ( Any p0 )  //0x1FF441D7954F8709

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  25. BOOL _0x1E804EA9B12030A4 ( Entity entity, Hash* p1 )  //0x1E804EA9B12030A4

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  26. void SET_ENTITY_VELOCITY ( Entity entity, float x, float y, float z )  //0x1C99BB7B6E96D16F

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  27. int GET_ENTITY_ALPHA ( Entity entity )  //0x1BB501624FAF2BEA

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  28. void _ADD_ENTITY_TRACKING_TRAILS ( Entity entity )  //0x1AD922AB5038DEF3

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  29. void _SET_ENTITY_CARRYING_FLAG ( Entity p0, int p1, BOOL p2 )  //0x18FF3110CF47115D

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  30. Vector3 GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS ( Entity entity, float offsetX, float offsetY, float offsetZ )  //0x1899F328B0E12848

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  31. Any _0x188736456D1DEDE6 ( Any p0, Any p1 )  //0x188736456D1DEDE6

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  32. void SET_ENTITY_VISIBLE ( Entity entity, BOOL toggle )  //0x1794B4FCC84D812F

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  33. void _0x16908E859C3AB698 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x16908E859C3AB698

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  34. void SET_ENTITY_MAX_HEALTH ( Entity entity, int value )  //0x166E7CF68597D8B5

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  35. int GET_ENTITY_MAX_HEALTH ( Entity entity, Any p1 )  //0x15D757606D170C3C

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  36. BOOL IS_ENTITY_ATTACHED_TO_ENTITY ( Entity from, Entity to )  //0x154A3C529497053E

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  37. BOOL IS_ENTITY_OCCLUDED ( Entity entity )  //0x140188E884645624

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  38. BOOL IS_ENTITY_A_MISSION_ENTITY ( Entity entity )  //0x138190F64DB4BBD1

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  39. BOOL IS_ENTITY_ATTACHED_TO_ANY_VEHICLE ( Entity entity )  //0x12DF6E0D2E736749

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  40. Any _0x120376C23F019C6C ( Any p0, Any p1 )  //0x120376C23F019C6C

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  41. void _SET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName, float time )  //0x11CDABDC7783B2BC

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  42. void _0x119A5714578F4E05 ( Any p0, Any p1 )  //0x119A5714578F4E05

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  43. void CREATE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 )  //0x10B2218320B6F5AC

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  44. BOOL IS_ENTITY_UPSIDEDOWN ( Entity entity )  //0x109DE3DA41AAD94A

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  45. void SET_ENTITY_QUATERNION ( Entity entity, float x, float y, float z, float w )  //0x100E7007D13E3687

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  46. void _0x0FD7D7C232876E72 ( Any p0 )  //0x0FD7D7C232876E72

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  47. Hash _GET_ENTITY_CARRY_CONFIG ( Entity entity )  //0x0FD25587BB306C86

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  48. Ped GET_PED_INDEX_FROM_ENTITY_INDEX ( Entity entity )  //0x0F16D042BD640EA3

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  49. void SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL bCanBeDamaged, int relGroup )  //0x0EF1AFB18649E015

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  50. void SET_ENTITY_ALPHA ( Entity entity, int alphaLevel, BOOL skin )  //0x0DF7692B1D9E7BA7

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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