RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
-
BOOL FIND_ANIM_EVENT_PHASE ( const char* animDictionary, const char* animName, const char* p2, Any* p3, Any* p4 ) //0x42718CC559BD7776
- 0
- 258
- 1207
-
BOOL HAS_ANIM_EVENT_FIRED ( Entity entity, Hash actionHash ) //0x5851CC48405F4A07
- 0
- 288
- 1207
-
BOOL HAS_ENTITY_ANIM_FINISHED ( Entity entity, const char* animDict, const char* animName, int p3 ) //0xAEB40615337EF1E3
- 0
- 227
- 1207
-
BOOL PLAY_ENTITY_ANIM ( Entity entity, const char* animName, const char* animDict, float p3, BOOL loop, BOOL stayInAnim, BOOL p6, float delta, Any bitset ) //0xDC6D22FAB76D4874
- 0
- 625
- 1207
-
BOOL DOES_ENTITY_EXIST ( Entity entity ) //0xD42BD6EB2E0F1677
- 0
- 623
- 1207
-
BOOL DOES_ENTITY_BELONG_TO_THIS_SCRIPT ( Entity entity, BOOL p1 ) //0x622B1980CBE13332
- 0
- 328
- 1207
-
BOOL IS_MAP_ENTITY_PINNED ( Any p0 ) //0x1FF441D7954F8709
- 0
- 193
- 1207
-
BOOL DOES_ENTITY_HAVE_DRAWABLE ( Entity entity ) //0x20487F0DA9AF164A
- 0
- 378
- 1207
-
BOOL DOES_ENTITY_HAVE_PHYSICS ( Entity entity ) //0xA512B3F1B2A0B51C
- 0
- 329
- 1207
-
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT ( Entity entity ) //0x73BB763880CD23A6
- 0
- 351
- 1207
-
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED ( Entity entity ) //0x9934E9C42D52D87E
- 0
- 304
- 1207
-
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE ( Entity entity ) //0x695D7C26DE65C423
- 0
- 286
- 1207
-
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY ( Entity entity1, Entity entity2, BOOL p2, BOOL p3 ) //0x7B6E7BEC1143AC86
- 0
- 314
- 1207
-
BOOL _0x3EC28DA1FFAC9DDD ( Entity entity1, Entity entity2, Any p2, Any p3 ) //0x3EC28DA1FFAC9DDD
- 0
- 282
- 1207
-
BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY ( Entity entity1, Entity entity2, int traceType ) //0xFCDFF7B72D23A1AC
- 0
- 882
- 1207
-
BOOL HAS_ENTITY_CLEAR_LOS_TO_COORD ( Entity entity, float x, float y, float z, int flags ) //0x0C9DBF48C6BA6E4C
- 0
- 296
- 1207
-
BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT ( Entity entity1, Entity entity2, Any p2 ) //0xE88F19660651D566
- 0
- 648
- 1207
-
BOOL HAS_ENTITY_COLLIDED_WITH_ANYTHING ( Entity entity ) //0xDF18751EC74F90FF
- 0
- 411
- 1207
-
BOOL _CHANGE_ENTITY_HEALTH ( Entity entity, float amount, Entity entity2, Hash weaponHash ) //0x835F131E7DC8F97A
- 0
- 427
- 1207
-
BOOL GET_IS_ANIMAL ( Entity entity ) //0x9A100F1CF4546629
- 0
- 378
- 1207
-
BOOL _GET_IS_BIRD ( Entity entity ) //0xC346A546612C49A9
- 0
- 286
- 1207
-
BOOL _GET_IS_PREDATOR ( Entity entity ) //0x5594AFE9DE0C01B7
- 0
- 280
- 1207
-
BOOL PLACE_ENTITY_ON_GROUND_PROPERLY ( Entity entity, BOOL p1 ) //0x9587913B9E772D29
- 0
- 349
- 1207
-
BOOL IS_AN_ENTITY ( ScrHandle handle ) //0x27CFF3E5A286D3DF
- 0
- 218
- 1207
-
BOOL IS_ENTITY_A_PED ( Entity entity ) //0xCF8176912DDA4EA5
- 0
- 248
- 1207
-
BOOL IS_ENTITY_A_MISSION_ENTITY ( Entity entity ) //0x138190F64DB4BBD1
- 0
- 226
- 1207
-
BOOL IS_ENTITY_A_VEHICLE ( Entity entity ) //0xC3D96AF45FCCEC4C
- 0
- 246
- 1207
-
BOOL IS_ENTITY_AN_OBJECT ( Entity entity ) //0x0A27A546A375FDEF
- 0
- 233
- 1207
-
BOOL IS_ENTITY_AT_COORD ( Entity entity, float xPos, float yPos, float zPos, float xSize, float ySize, float zSize, BOOL p7, BOOL p8, int p9 ) //0x5E58342602E94718
- 0
- 563
- 1207
-
BOOL IS_ENTITY_AT_ENTITY ( Entity entity1, Entity entity2, float xSize, float ySize, float zSize, BOOL p5, BOOL p6, int p7 ) //0xC057F02B837A27F6
- 0
- 243
- 1207
-
BOOL IS_ENTITY_ATTACHED ( Entity entity ) //0xEE6AD63ABF59C0B7
- 0
- 209
- 1207
-
BOOL IS_ENTITY_ATTACHED_TO_ANY_OBJECT ( Entity entity ) //0x306C1F6178F01AB3
- 0
- 187
- 1207
-
BOOL IS_ENTITY_ATTACHED_TO_ANY_PED ( Entity entity ) //0xC841153DED2CA89A
- 0
- 221
- 1207
-
BOOL IS_ENTITY_ATTACHED_TO_ANY_VEHICLE ( Entity entity ) //0x12DF6E0D2E736749
- 0
- 207
- 1207
-
BOOL IS_ENTITY_ATTACHED_TO_ENTITY ( Entity from, Entity to ) //0x154A3C529497053E
- 0
- 237
- 1207
-
BOOL _IS_ENTITY_OWNED_BY_PERSISTENCE_SYSTEM ( Entity entity ) //0xA7E51B53309EAC97
- 0
- 195
- 1207
-
BOOL IS_ENTITY_DEAD ( Entity entity ) //0x7D5B1F88E7504BBA
- 0
- 334
- 1207
-
BOOL IS_ENTITY_IN_AIR ( Entity entity, Any p1 ) //0x886E37EC497200B6
- 0
- 322
- 1207
-
BOOL IS_ENTITY_IN_ANGLED_AREA ( Entity entity, float originX, Any p10, float originY, float originZ, float edgeX, float edgeY, float edgeZ, float angle, BOOL p8 ) //0xD3151E53134595E5
- 0
- 223
- 1207
-
BOOL IS_ENTITY_IN_AREA ( Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8, Any p9 ) //0x0C2634C40A16193E
- 0
- 255
- 1207
-
BOOL IS_ENTITY_IN_VOLUME ( Entity entity, ScrHandle volume, BOOL p2, int p3 ) //0x5A5526BC09C06623
- 0
- 258
- 1207
-
BOOL IS_ENTITY_IN_WATER ( Entity entity ) //0xDDE5C125AC446723
- 0
- 228
- 1207
-
Any _0x0B7CB1300CBFE19C ( Any p0, Any p1 ) //0x0B7CB1300CBFE19C
- 0
- 291
- 1207
-
Any _0xE31FC20319874CB3 ( Any p0, Any p1, Any p2 ) //0xE31FC20319874CB3
- 0
- 202
- 1207
-
Any _0x582F73ACFE969571 ( Any p0, Any p1, Any p2 ) //0x582F73ACFE969571
- 0
- 197
- 1207
-
Any _0xBA2A089E60ED1163 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xBA2A089E60ED1163
- 0
- 186
- 1207
-
Any _0xD46BF94C4C66FAB0 ( Any p0, Any p1, Any p2, Any p3 ) //0xD46BF94C4C66FAB0
- 0
- 199
- 1207
-
Any _0xD21C7418C590BB40 ( Any p0 ) //0xD21C7418C590BB40
- 0
- 202
- 1207
-
Any _GET_ENTITY_PROMPT_NAME_HASH ( Entity entityId ) //0x31FEF6A20F00B963
- 0
- 673
- 1207
-
Any _0x2A77EF9BEC8518F4 ( Any p0 ) //0x2A77EF9BEC8518F4
- 0
- 204
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.