RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
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BOOL IS_ENTITY_AT_COORD ( Entity entity, float xPos, float yPos, float zPos, float xSize, float ySize, float zSize, BOOL p7, BOOL p8, int p9 ) //0x5E58342602E94718
- 0
- 563
- 1207
-
BOOL IS_ENTITY_AT_ENTITY ( Entity entity1, Entity entity2, float xSize, float ySize, float zSize, BOOL p5, BOOL p6, int p7 ) //0xC057F02B837A27F6
- 0
- 244
- 1207
-
BOOL IS_ENTITY_ATTACHED ( Entity entity ) //0xEE6AD63ABF59C0B7
- 0
- 209
- 1207
-
BOOL IS_ENTITY_ATTACHED_TO_ANY_OBJECT ( Entity entity ) //0x306C1F6178F01AB3
- 0
- 188
- 1207
-
BOOL IS_ENTITY_ATTACHED_TO_ANY_PED ( Entity entity ) //0xC841153DED2CA89A
- 0
- 221
- 1207
-
BOOL IS_ENTITY_ATTACHED_TO_ANY_VEHICLE ( Entity entity ) //0x12DF6E0D2E736749
- 0
- 207
- 1207
-
BOOL IS_ENTITY_ATTACHED_TO_ENTITY ( Entity from, Entity to ) //0x154A3C529497053E
- 0
- 238
- 1207
-
BOOL IS_ENTITY_DEAD ( Entity entity ) //0x7D5B1F88E7504BBA
- 0
- 334
- 1207
-
BOOL IS_ENTITY_FROZEN ( Entity entity ) //0x083D497D57B7400F
- 0
- 344
- 1207
-
BOOL IS_ENTITY_IN_AIR ( Entity entity, Any p1 ) //0x886E37EC497200B6
- 0
- 322
- 1207
-
BOOL IS_ENTITY_IN_ANGLED_AREA ( Entity entity, float originX, Any p10, float originY, float originZ, float edgeX, float edgeY, float edgeZ, float angle, BOOL p8 ) //0xD3151E53134595E5
- 0
- 223
- 1207
-
BOOL IS_ENTITY_IN_AREA ( Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8, Any p9 ) //0x0C2634C40A16193E
- 0
- 257
- 1207
-
BOOL IS_ENTITY_IN_VOLUME ( Entity entity, ScrHandle volume, BOOL p2, int p3 ) //0x5A5526BC09C06623
- 0
- 259
- 1207
-
BOOL IS_ENTITY_IN_WATER ( Entity entity ) //0xDDE5C125AC446723
- 0
- 229
- 1207
-
BOOL IS_ENTITY_OCCLUDED ( Entity entity ) //0x140188E884645624
- 0
- 288
- 1207
-
BOOL IS_ENTITY_ON_SCREEN ( Entity entity ) //0x613C15D5D8DB781F
- 0
- 344
- 1207
-
BOOL IS_ENTITY_PLAYING_ANIM ( Entity entity, const char* animDict, const char* animName, int taskFlag ) //0xDEE49D5CA6C49148
- 0
- 347
- 1207
-
BOOL IS_ENTITY_STATIC ( Entity entity ) //0x86468ADFA0F6B861
- 0
- 334
- 1207
-
BOOL IS_ENTITY_TOUCHING_ENTITY ( Entity entity, Entity targetEntity ) //0x9A2304A64C3C8423
- 0
- 350
- 1207
-
BOOL IS_ENTITY_TOUCHING_MODEL ( Entity entity, Hash modelHash ) //0x2AE3EBC8DEB9768B
- 0
- 244
- 1207
-
BOOL IS_ENTITY_UPRIGHT ( Entity entity, float angle ) //0xF6F6AFD8D4FB2658
- 0
- 211
- 1207
-
BOOL IS_ENTITY_UPSIDEDOWN ( Entity entity ) //0x109DE3DA41AAD94A
- 0
- 223
- 1207
-
BOOL IS_ENTITY_VISIBLE ( Entity entity ) //0xFFC96ECB7FA404CA
- 0
- 254
- 1207
-
BOOL IS_ENTITY_VISIBLE_TO_SCRIPT ( Entity entity ) //0xF213C724E77F321A
- 0
- 302
- 1207
-
BOOL IS_ENTITY_WAITING_FOR_WORLD_COLLISION ( Entity entity ) //0x5E1CC2E8DC3111DD
- 0
- 187
- 1207
-
BOOL IS_MAP_ENTITY_PINNED ( Any p0 ) //0x1FF441D7954F8709
- 0
- 193
- 1207
-
Any PIN_CLOSEST_MAP_ENTITY ( Hash modelHash, float x, float y, float z, int p4 ) //0x6F3068258A499E52
- 0
- 236
- 1207
-
BOOL PLACE_ENTITY_ON_GROUND_PROPERLY ( Entity entity, BOOL p1 ) //0x9587913B9E772D29
- 0
- 349
- 1207
-
BOOL PLAY_ENTITY_ANIM ( Entity entity, const char* animName, const char* animDict, float p3, BOOL loop, BOOL stayInAnim, BOOL p6, float delta, Any bitset ) //0xDC6D22FAB76D4874
- 0
- 625
- 1207
-
void REMOVE_FORCED_OBJECT ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x553FA683F2BCD814
- 0
- 207
- 1207
-
void REMOVE_MODEL_HIDE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x3F38A98576F6213A
- 0
- 250
- 1207
-
void REMOVE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 ) //0x824E1C26A14CB817
- 0
- 226
- 1207
-
void RESET_ENTITY_ALPHA ( Entity entity ) //0x744B9EF44779D9AB
- 0
- 200
- 1207
-
void SET_CAN_AUTO_VAULT_ON_ENTITY ( Entity entity, BOOL toggle ) //0x80646744FA88F9D7
- 0
- 220
- 1207
-
void SET_CAN_CLIMB_ON_ENTITY ( Entity entity, BOOL toggle ) //0x24AED2A608F93C4C
- 0
- 185
- 1207
-
void SET_ENTITY_ALPHA ( Entity entity, int alphaLevel, BOOL skin ) //0x0DF7692B1D9E7BA7
- 0
- 448
- 1207
-
void SET_ENTITY_ALWAYS_PRERENDER ( Entity entity, BOOL toggle ) //0xACAD101E1FB66689
- 0
- 204
- 1207
-
void SET_ENTITY_AS_MISSION_ENTITY ( Entity entity, BOOL p1, BOOL p2 ) //0xDC19C288082E586E
- 0
- 512
- 1207
-
void SET_ENTITY_AS_NO_LONGER_NEEDED ( Entity* entity ) //0x4971D2F8162B9674
- 0
- 364
- 1207
-
void SET_ENTITY_CAN_BE_DAMAGED ( Entity entity, BOOL toggle ) //0x0D06D522B90E861F
- 0
- 348
- 1207
-
void SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL bCanBeDamaged, int relGroup ) //0x0EF1AFB18649E015
- 0
- 3,049
- 1207
-
void SET_ENTITY_CAN_BE_TARGETED_WITHOUT_LOS ( Entity entity, BOOL toggle ) //0x6D09F32E284D0FB7
- 0
- 266
- 1207
-
void SET_ENTITY_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics ) //0xF66F820909453B8C
- 0
- 401
- 1207
-
void SET_ENTITY_COMPLETELY_DISABLE_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics ) //0xE0580EC84813875A
- 0
- 220
- 1207
-
void SET_ENTITY_COORDS ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL clearArea ) //0x06843DA7060A026B
- 0
- 433
- 1207
-
void SET_ENTITY_COORDS_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis ) //0x239A3351AC1DA385
- 0
- 396
- 1207
-
void SET_ENTITY_DYNAMIC ( Entity entity, BOOL toggle ) //0xFBFC4473F66CE344
- 0
- 252
- 1207
-
void SET_ENTITY_HAS_GRAVITY ( Entity entity, BOOL toggle ) //0x0CEDB728A1083FA7
- 0
- 300
- 1207
-
void SET_ENTITY_HEADING ( Entity entity, float heading ) //0xCF2B9C0645C4651B
- 0
- 248
- 1207
-
void SET_ENTITY_INVINCIBLE ( Entity entity, BOOL toggle ) //0xA5C38736C426FCB8
- 0
- 386
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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