RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
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void CREATE_MODEL_HIDE ( float x, float y, float z, float radius, Hash model, BOOL p5 ) //0x069848B3FB3C4426
- 0
- 277
- 1207
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void CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS ( float x, float y, float z, float radius, Hash model, BOOL p5 ) //0xD136090A9AAAB17D
- 0
- 216
- 1207
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void REMOVE_MODEL_HIDE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x3F38A98576F6213A
- 0
- 251
- 1207
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Any _0xD4636C2EDB0DEA8A ( Any p0 ) //0xD4636C2EDB0DEA8A
- 0
- 204
- 1207
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void CREATE_FORCED_OBJECT ( float x, float y, float z, Any p3, Hash modelHash, BOOL p5 ) //0x0961A905AFBC34C7
- 0
- 260
- 1207
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void REMOVE_FORCED_OBJECT ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x553FA683F2BCD814
- 0
- 207
- 1207
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void SET_ENTITY_NO_COLLISION_ENTITY ( Entity entity1, Entity entity2, BOOL thisFrameOnly ) //0xE037BF068223C38D
- 0
- 261
- 1207
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void SET_ENTITY_MOTION_BLUR ( Entity entity, BOOL toggle ) //0x516C6ABD18322B63
- 0
- 280
- 1207
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void SET_CAN_AUTO_VAULT_ON_ENTITY ( Entity entity, BOOL toggle ) //0x80646744FA88F9D7
- 0
- 221
- 1207
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void SET_CAN_CLIMB_ON_ENTITY ( Entity entity, BOOL toggle ) //0x24AED2A608F93C4C
- 0
- 187
- 1207
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void _SET_ENTITY_DECALS_DISABLED ( Entity entity, BOOL toggle ) //0xC64E597783BE9A1D
- 0
- 184
- 1207
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int _GET_ENTITIES_NEAR_POINT ( float x, float y, float z, float radius, ItemSet itemSet, int p5 ) //0x59B57C4B06531E1E
- 0
- 570
- 1207
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int _GET_ENTITIES_IN_VOLUME ( Volume volume, ItemSet itemSet, int entityType ) //0x886171A12F400B89
- 0
- 252
- 1207
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Entity _SEARCH_BUILDING_POOL_FOR_ENTITY_WITH_THIS_MODEL ( Hash modelHash ) //0x66B2B83B94B22458
- 0
- 202
- 1207
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Any _0xC2E71D7E0A7B4C89 ( Any p0 ) //0xC2E71D7E0A7B4C89
- 0
- 221
- 1207
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void _0x6C31B06E91518269 ( Any p0, Any p1 ) //0x6C31B06E91518269
- 0
- 214
- 1207
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void _0x119A5714578F4E05 ( Any p0, Any p1 ) //0x119A5714578F4E05
- 0
- 202
- 1207
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Entity _GET_ENTITY_BY_DOORHASH ( Hash doorHash, int p1 ) //0xF7424890E4A094C0
- 0
- 378
- 1207
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BOOL FIND_ANIM_EVENT_PHASE ( const char* animDictionary, const char* animName, const char* p2, Any* p3, Any* p4 ) //0x42718CC559BD7776
- 0
- 259
- 1207
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void FORCE_ENTITY_AI_AND_ANIMATION_UPDATE ( Entity entity, BOOL p1 ) //0x4C9E96473D4F1A88
- 0
- 292
- 1207
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float _GET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName ) //0x627520389E288A73
- 0
- 213
- 1207
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float _0x8E46E18AA828334F ( Entity entity, const char* animDict, const char* animClip ) //0x8E46E18AA828334F
- 0
- 215
- 1207
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Any _0xDF8E49EA89A01DB1 ( Any p0, Any p1, Any p2 ) //0xDF8E49EA89A01DB1
- 0
- 204
- 1207
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BOOL HAS_ANIM_EVENT_FIRED ( Entity entity, Hash actionHash ) //0x5851CC48405F4A07
- 0
- 290
- 1207
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BOOL HAS_ENTITY_ANIM_FINISHED ( Entity entity, const char* animDict, const char* animName, int p3 ) //0xAEB40615337EF1E3
- 0
- 228
- 1207
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BOOL PLAY_ENTITY_ANIM ( Entity entity, const char* animName, const char* animDict, float p3, BOOL loop, BOOL stayInAnim, BOOL p6, float delta, Any bitset ) //0xDC6D22FAB76D4874
- 0
- 626
- 1207
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void _SET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName, float time ) //0x11CDABDC7783B2BC
- 0
- 221
- 1207
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void _SET_ENTITY_ANIM_SPEED ( Entity entity, const char* animDict, const char* animName, float speedMultiplier ) //0xEAA885BA3CEA4E4A
- 0
- 228
- 1207
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Any STOP_ENTITY_ANIM ( Entity entity, const char* animation, const char* animGroup, float p3 ) //0x786591D986DE9159
- 0
- 268
- 1207
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void _0x669655FFB29EF1A9 ( Any p0, Any p1, Any p2, Any p3 ) //0x669655FFB29EF1A9
- 0
- 371
- 1207
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void _ADD_ENTITY_TRACKING_TRAILS ( Entity entity ) //0x1AD922AB5038DEF3
- 0
- 193
- 1207
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void _0x5826EFD6D73C4DE5 ( Entity entity ) //0x5826EFD6D73C4DE5
- 0
- 211
- 1207
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Any _0x9A87FF82FD35822F ( Any p0 ) //0x9A87FF82FD35822F
- 0
- 239
- 1232
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void _PAUSE_ENTITY_TRACKING ( Entity entity, BOOL pause ) //0x36EB4D34D4A092C5
- 0
- 205
- 1207
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Any _CREATE_FOOTPATH_TRAIL ( Any p0, const char* waypointRecord, Any p10, BOOL bInit, BOOL bUseSnowOffset, float p3, float p4, Any p5, Any p6, Any p7 ) //0x29BA9F78321E5A6C
- 0
- 257
- 1207
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void _0xC76E94A78127412B ( Any p0, Any p1, Any p2 ) //0xC76E94A78127412B
- 0
- 202
- 1207
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void _0x7F20092547B4DDEA ( Any p0 ) //0x7F20092547B4DDEA
- 0
- 206
- 1207
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void _0xF41E2979D5BC5370 ( Any p0 ) //0xF41E2979D5BC5370
- 0
- 209
- 1207
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Any _0xAAACB74442C1BED3 ( Any p0 ) //0xAAACB74442C1BED3
- 0
- 203
- 1207
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Any PIN_CLOSEST_MAP_ENTITY ( Hash modelHash, float x, float y, float z, int p4 ) //0x6F3068258A499E52
- 0
- 236
- 1207
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void _UNPIN_MAP_ENTITY ( Entity entity ) //0xD2B9C78537ED5759
- 0
- 166
- 1207
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BOOL DOES_ENTITY_BELONG_TO_THIS_SCRIPT ( Entity entity, BOOL p1 ) //0x622B1980CBE13332
- 0
- 328
- 1207
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BOOL IS_MAP_ENTITY_PINNED ( Any p0 ) //0x1FF441D7954F8709
- 0
- 193
- 1207
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BOOL DOES_ENTITY_HAVE_DRAWABLE ( Entity entity ) //0x20487F0DA9AF164A
- 0
- 378
- 1207
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Entity _GET_PINNED_MAP_ENTITY ( Any p0 ) //0x4735E2A4BB83D9DA
- 0
- 199
- 1207
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BOOL DOES_ENTITY_HAVE_PHYSICS ( Entity entity ) //0xA512B3F1B2A0B51C
- 0
- 329
- 1207
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void _0xEAB3D91D30A344F1 ( Any p0 ) //0xEAB3D91D30A344F1
- 0
- 216
- 1207
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BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT ( Entity entity ) //0x73BB763880CD23A6
- 0
- 351
- 1207
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void _0x37CEB637BA3B1A47 ( Any p0 ) //0x37CEB637BA3B1A47
- 0
- 202
- 1207
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BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED ( Entity entity ) //0x9934E9C42D52D87E
- 0
- 304
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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