RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
-
Player _GET_NEAREST_PARTICIPANT_TO_ENTITY ( Entity entity ) //0x6888A43C35A5F630
- 0
- 203
- 1207
-
Entity _SEARCH_BUILDING_POOL_FOR_ENTITY_WITH_THIS_MODEL ( Hash modelHash ) //0x66B2B83B94B22458
- 0
- 202
- 1207
-
void _0x669655FFB29EF1A9 ( Any p0, Any p1, Any p2, Any p3 ) //0x669655FFB29EF1A9
- 0
- 370
- 1207
-
void DETACH_ENTITY ( Entity entity, BOOL p1, BOOL collision ) //0x64CDE9D6BF8ECAD3
- 0
- 272
- 1207
-
void SET_VEHICLE_AS_NO_LONGER_NEEDED ( Vehicle* vehicle ) //0x629BFA74418D6239
- 0
- 265
- 1207
-
float _GET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName ) //0x627520389E288A73
- 0
- 212
- 1207
-
BOOL DOES_ENTITY_BELONG_TO_THIS_SCRIPT ( Entity entity, BOOL p1 ) //0x622B1980CBE13332
- 0
- 328
- 1207
-
int GET_CARRIABLE_ENTITY_STATE ( Entity entity ) //0x61914209C36EFDDB
- 0
- 393
- 1207
-
BOOL IS_ENTITY_ON_SCREEN ( Entity entity ) //0x613C15D5D8DB781F
- 0
- 344
- 1207
-
void SET_ENTITY_LOD_DIST ( Entity entity, int value ) //0x5FB407F0A7C877BF
- 0
- 218
- 1207
-
void _DELETE_ENTITY_2 ( Entity* entity ) //0x5E94EA09E7207C16
- 0
- 223
- 1207
-
BOOL IS_ENTITY_AT_COORD ( Entity entity, float xPos, float yPos, float zPos, float xSize, float ySize, float zSize, BOOL p7, BOOL p8, int p9 ) //0x5E58342602E94718
- 0
- 563
- 1207
-
Vector3 _0x5E214112806591EA ( Entity entity, int boneIndex ) //0x5E214112806591EA
- 0
- 208
- 1207
-
BOOL IS_ENTITY_WAITING_FOR_WORLD_COLLISION ( Entity entity ) //0x5E1CC2E8DC3111DD
- 0
- 187
- 1207
-
BOOL _0x5AFFA9DDC87846F8 ( Hash model ) //0x5AFFA9DDC87846F8
- 0
- 180
- 1207
-
BOOL IS_ENTITY_IN_VOLUME ( Entity entity, ScrHandle volume, BOOL p2, int p3 ) //0x5A5526BC09C06623
- 0
- 259
- 1207
-
int _GET_ENTITIES_NEAR_POINT ( float x, float y, float z, float radius, ItemSet itemSet, int p5 ) //0x59B57C4B06531E1E
- 0
- 570
- 1207
-
BOOL HAS_ANIM_EVENT_FIRED ( Entity entity, Hash actionHash ) //0x5851CC48405F4A07
- 0
- 289
- 1207
-
Any _0x582F73ACFE969571 ( Any p0, Any p1, Any p2 ) //0x582F73ACFE969571
- 0
- 197
- 1207
-
void _0x5826EFD6D73C4DE5 ( Entity entity ) //0x5826EFD6D73C4DE5
- 0
- 210
- 1207
-
Any _0x5744562E973E33CD ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x5744562E973E33CD
- 0
- 252
- 1207
-
void _0x56E0735D6273B227 ( Any p0, Any p1 ) //0x56E0735D6273B227
- 0
- 233
- 1207
-
Entity GET_ENTITY_ATTACHED_TO ( Entity entity ) //0x56D713888A566481
- 0
- 395
- 1207
-
float GET_ENTITY_UPRIGHT_VALUE ( Entity entity ) //0x56398BE65160C3BE
- 0
- 286
- 1207
-
BOOL _GET_IS_PREDATOR ( Entity entity ) //0x5594AFE9DE0C01B7
- 0
- 280
- 1207
-
void REMOVE_FORCED_OBJECT ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x553FA683F2BCD814
- 0
- 206
- 1207
-
void SET_ENTITY_MOTION_BLUR ( Entity entity, BOOL toggle ) //0x516C6ABD18322B63
- 0
- 280
- 1207
-
void DELETE_ENTITY ( Entity* entity ) //0x4CD38C78BD19A497
- 0
- 286
- 1207
-
void FORCE_ENTITY_AI_AND_ANIMATION_UPDATE ( Entity entity, BOOL p1 ) //0x4C9E96473D4F1A88
- 0
- 291
- 1207
-
void _SET_ENTITY_THREAT_TIER ( Entity entity, int tier, BOOL p2 ) //0x4B436BAC8CBE9B07
- 0
- 218
- 1207
-
float GET_ENTITY_SUBMERGED_LEVEL ( Entity entity ) //0x4A77C3F73FD9E831
- 0
- 516
- 1207
-
Vector3 GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS ( Entity entity, float posX, float posY, float posZ ) //0x497C6B1A2C9AE69C
- 0
- 415
- 1207
-
void SET_ENTITY_AS_NO_LONGER_NEEDED ( Entity* entity ) //0x4971D2F8162B9674
- 0
- 363
- 1207
-
void _SET_ENTITY_CUSTOM_PICKUP_RADIUS ( Entity entity, float radius ) //0x482D17E45665DA44
- 0
- 202
- 1207
-
Vector3 GET_ENTITY_VELOCITY ( Entity entity, int p1 ) //0x4805D2B1D8CF94A9
- 0
- 407
- 1207
-
Entity _GET_PINNED_MAP_ENTITY ( Any p0 ) //0x4735E2A4BB83D9DA
- 0
- 199
- 1207
-
void SET_ENTITY_ONLY_DAMAGED_BY_PLAYER ( Entity entity, BOOL toggle ) //0x473598683095D430
- 0
- 236
- 1207
-
void _0x445D7D8EA66E373E ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 ) //0x445D7D8EA66E373E
- 0
- 253
- 1207
-
BOOL FIND_ANIM_EVENT_PHASE ( const char* animDictionary, const char* animName, const char* p2, Any* p3, Any* p4 ) //0x42718CC559BD7776
- 0
- 259
- 1207
-
void REMOVE_MODEL_HIDE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x3F38A98576F6213A
- 0
- 250
- 1207
-
void _0x3F08C6163A4AB1D6 ( Any p0 ) //0x3F08C6163A4AB1D6
- 0
- 252
- 1207
-
BOOL _0x3EC28DA1FFAC9DDD ( Entity entity1, Entity entity2, Any p2, Any p3 ) //0x3EC28DA1FFAC9DDD
- 0
- 282
- 1207
-
void SET_OBJECT_AS_NO_LONGER_NEEDED ( Object* object ) //0x3AE22DEB5BA5A3E6
- 0
- 196
- 1207
-
Vector3 _0x3AB3A77672F6473F ( Any p0, Any p1, Any p2, Any p3 ) //0x3AB3A77672F6473F
- 0
- 177
- 1207
-
void GET_ENTITY_MATRIX ( Entity entity, Vector3* rightVector, Vector3* forwardVector, Vector3* upVector, Vector3* position ) //0x3A9B1120AF13FBF2
- 0
- 585
- 1207
-
void _SET_ENTITY_CARCASS_TYPE ( Entity entity, Hash type ) //0x399657ED871B3A6C
- 0
- 228
- 1207
-
Any _0x383F64263F946E45 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x383F64263F946E45
- 0
- 242
- 1207
-
void _0x37CEB637BA3B1A47 ( Any p0 ) //0x37CEB637BA3B1A47
- 0
- 201
- 1207
-
Any _0x37B01666BAE8F7EF ( Entity entity ) //0x37B01666BAE8F7EF
- 0
- 202
- 1207
-
void _0x371D179701D9C082 ( Entity entity ) //0x371D179701D9C082
- 0
- 130
- 1436
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.