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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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269 natives in namespace ENTITY

  1. Player _GET_NEAREST_PARTICIPANT_TO_ENTITY ( Entity entity )  //0x6888A43C35A5F630

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  2. Entity _SEARCH_BUILDING_POOL_FOR_ENTITY_WITH_THIS_MODEL ( Hash modelHash )  //0x66B2B83B94B22458

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  3. void _0x669655FFB29EF1A9 ( Any p0, Any p1, Any p2, Any p3 )  //0x669655FFB29EF1A9

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  4. void DETACH_ENTITY ( Entity entity, BOOL p1, BOOL collision )  //0x64CDE9D6BF8ECAD3

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  5. void SET_VEHICLE_AS_NO_LONGER_NEEDED ( Vehicle* vehicle )  //0x629BFA74418D6239

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  6. float _GET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName )  //0x627520389E288A73

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  7. BOOL DOES_ENTITY_BELONG_TO_THIS_SCRIPT ( Entity entity, BOOL p1 )  //0x622B1980CBE13332

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  8. int GET_CARRIABLE_ENTITY_STATE ( Entity entity )  //0x61914209C36EFDDB

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  9. BOOL IS_ENTITY_ON_SCREEN ( Entity entity )  //0x613C15D5D8DB781F

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  10. void SET_ENTITY_LOD_DIST ( Entity entity, int value )  //0x5FB407F0A7C877BF

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  11. void _DELETE_ENTITY_2 ( Entity* entity )  //0x5E94EA09E7207C16

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  12. BOOL IS_ENTITY_AT_COORD ( Entity entity, float xPos, float yPos, float zPos, float xSize, float ySize, float zSize, BOOL p7, BOOL p8, int p9 )  //0x5E58342602E94718

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  13. Vector3 _0x5E214112806591EA ( Entity entity, int boneIndex )  //0x5E214112806591EA

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  14. BOOL IS_ENTITY_WAITING_FOR_WORLD_COLLISION ( Entity entity )  //0x5E1CC2E8DC3111DD

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  15. BOOL _0x5AFFA9DDC87846F8 ( Hash model )  //0x5AFFA9DDC87846F8

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  16. BOOL IS_ENTITY_IN_VOLUME ( Entity entity, ScrHandle volume, BOOL p2, int p3 )  //0x5A5526BC09C06623

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  17. int _GET_ENTITIES_NEAR_POINT ( float x, float y, float z, float radius, ItemSet itemSet, int p5 )  //0x59B57C4B06531E1E

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  18. BOOL HAS_ANIM_EVENT_FIRED ( Entity entity, Hash actionHash )  //0x5851CC48405F4A07

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  19. Any _0x582F73ACFE969571 ( Any p0, Any p1, Any p2 )  //0x582F73ACFE969571

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  20. void _0x5826EFD6D73C4DE5 ( Entity entity )  //0x5826EFD6D73C4DE5

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  21. Any _0x5744562E973E33CD ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x5744562E973E33CD

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  22. void _0x56E0735D6273B227 ( Any p0, Any p1 )  //0x56E0735D6273B227

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  23. Entity GET_ENTITY_ATTACHED_TO ( Entity entity )  //0x56D713888A566481

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  24. float GET_ENTITY_UPRIGHT_VALUE ( Entity entity )  //0x56398BE65160C3BE

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  25. BOOL _GET_IS_PREDATOR ( Entity entity )  //0x5594AFE9DE0C01B7

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  26. void REMOVE_FORCED_OBJECT ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x553FA683F2BCD814

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  27. void SET_ENTITY_MOTION_BLUR ( Entity entity, BOOL toggle )  //0x516C6ABD18322B63

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  28. void DELETE_ENTITY ( Entity* entity )  //0x4CD38C78BD19A497

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  29. void FORCE_ENTITY_AI_AND_ANIMATION_UPDATE ( Entity entity, BOOL p1 )  //0x4C9E96473D4F1A88

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  30. void _SET_ENTITY_THREAT_TIER ( Entity entity, int tier, BOOL p2 )  //0x4B436BAC8CBE9B07

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  31. float GET_ENTITY_SUBMERGED_LEVEL ( Entity entity )  //0x4A77C3F73FD9E831

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  32. Vector3 GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS ( Entity entity, float posX, float posY, float posZ )  //0x497C6B1A2C9AE69C

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  33. void SET_ENTITY_AS_NO_LONGER_NEEDED ( Entity* entity )  //0x4971D2F8162B9674

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  34. void _SET_ENTITY_CUSTOM_PICKUP_RADIUS ( Entity entity, float radius )  //0x482D17E45665DA44

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  35. Vector3 GET_ENTITY_VELOCITY ( Entity entity, int p1 )  //0x4805D2B1D8CF94A9

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  36. Entity _GET_PINNED_MAP_ENTITY ( Any p0 )  //0x4735E2A4BB83D9DA

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  37. void SET_ENTITY_ONLY_DAMAGED_BY_PLAYER ( Entity entity, BOOL toggle )  //0x473598683095D430

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  38. void _0x445D7D8EA66E373E ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 )  //0x445D7D8EA66E373E

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  39. BOOL FIND_ANIM_EVENT_PHASE ( const char* animDictionary, const char* animName, const char* p2, Any* p3, Any* p4 )  //0x42718CC559BD7776

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  40. void REMOVE_MODEL_HIDE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x3F38A98576F6213A

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  41. void _0x3F08C6163A4AB1D6 ( Any p0 )  //0x3F08C6163A4AB1D6

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  42. BOOL _0x3EC28DA1FFAC9DDD ( Entity entity1, Entity entity2, Any p2, Any p3 )  //0x3EC28DA1FFAC9DDD

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  43. void SET_OBJECT_AS_NO_LONGER_NEEDED ( Object* object )  //0x3AE22DEB5BA5A3E6

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  44. Vector3 _0x3AB3A77672F6473F ( Any p0, Any p1, Any p2, Any p3 )  //0x3AB3A77672F6473F

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  45. void GET_ENTITY_MATRIX ( Entity entity, Vector3* rightVector, Vector3* forwardVector, Vector3* upVector, Vector3* position )  //0x3A9B1120AF13FBF2

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  46. void _SET_ENTITY_CARCASS_TYPE ( Entity entity, Hash type )  //0x399657ED871B3A6C

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  47. Any _0x383F64263F946E45 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x383F64263F946E45

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  48. void _0x37CEB637BA3B1A47 ( Any p0 )  //0x37CEB637BA3B1A47

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  49. Any _0x37B01666BAE8F7EF ( Entity entity )  //0x37B01666BAE8F7EF

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  50. void _0x371D179701D9C082 ( Entity entity )  //0x371D179701D9C082

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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