RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
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float GET_ENTITY_SUBMERGED_LEVEL ( Entity entity ) //0x4A77C3F73FD9E831
- 0
- 516
- 1207
-
float _GET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName ) //0x627520389E288A73
- 0
- 212
- 1207
-
float _0x8E46E18AA828334F ( Entity entity, const char* animDict, const char* animClip ) //0x8E46E18AA828334F
- 0
- 213
- 1207
-
float _0x6D58167F62238284 ( Vehicle vehicle ) //0x6D58167F62238284
- 0
- 271
- 1207
-
float _0xDFC2B226D56D85F6 ( Any p0, Any p1 ) //0xDFC2B226D56D85F6
- 0
- 242
- 1207
-
float GET_ANIM_DURATION ( const char* animDict, const char* animName ) //0x9FFAF4940A54CC09
- 0
- 313
- 1207
-
float GET_ENTITY_FORWARD_X ( Entity entity ) //0xDB0954E9960F6457
- 0
- 332
- 1207
-
float GET_ENTITY_FORWARD_Y ( Entity entity ) //0x9A5C073ECBDA7EE7
- 0
- 285
- 1207
-
float GET_ENTITY_HEADING ( Entity entity ) //0xC230DD956E2F5507
- 0
- 341
- 1207
-
float _GET_ENTITY_HEALTH_FLOAT ( Entity entity ) //0x96C638784DB4C815
- 0
- 291
- 1207
-
float GET_ENTITY_HEIGHT ( Entity entity, float X, float Y, float Z, BOOL atTop, BOOL inWorldCoords ) //0x296DEBC84474B375
- 0
- 368
- 1207
-
float GET_ENTITY_HEIGHT_ABOVE_GROUND ( Entity entity ) //0x0D3B5BAEA08F63E9
- 0
- 411
- 1207
-
float GET_ENTITY_PITCH ( Entity entity ) //0xEF355ABEFF7F5005
- 0
- 324
- 1207
-
float GET_ENTITY_ROLL ( Entity entity ) //0xBF966536FA8B6879
- 0
- 316
- 1207
-
float GET_ENTITY_SPEED ( Entity entity ) //0xFB6BA510A533DF81
- 0
- 424
- 1207
-
float GET_ENTITY_UPRIGHT_VALUE ( Entity entity ) //0x56398BE65160C3BE
- 0
- 286
- 1207
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Entity _SEARCH_BUILDING_POOL_FOR_ENTITY_WITH_THIS_MODEL ( Hash modelHash ) //0x66B2B83B94B22458
- 0
- 201
- 1207
-
Entity _GET_ENTITY_BY_DOORHASH ( Hash doorHash, int p1 ) //0xF7424890E4A094C0
- 0
- 376
- 1207
-
Entity _GET_PINNED_MAP_ENTITY ( Any p0 ) //0x4735E2A4BB83D9DA
- 0
- 199
- 1207
-
Entity GET_ENTITY_ATTACHED_TO ( Entity entity ) //0x56D713888A566481
- 0
- 395
- 1207
-
Entity _0xAF72EC7E1B54539B ( Entity entity ) //0xAF72EC7E1B54539B
- 0
- 127
- 1311
-
BOOL _IS_ENTITY_UNDERWATER ( Entity entity, BOOL p1 ) //0xD4E5C1E93C466127
- 0
- 282
- 1207
-
BOOL IS_ENTITY_ON_SCREEN ( Entity entity ) //0x613C15D5D8DB781F
- 0
- 344
- 1207
-
BOOL IS_ENTITY_PLAYING_ANIM ( Entity entity, const char* animDict, const char* animName, int taskFlag ) //0xDEE49D5CA6C49148
- 0
- 346
- 1207
-
BOOL IS_ENTITY_STATIC ( Entity entity ) //0x86468ADFA0F6B861
- 0
- 334
- 1207
-
BOOL IS_ENTITY_TOUCHING_ENTITY ( Entity entity, Entity targetEntity ) //0x9A2304A64C3C8423
- 0
- 349
- 1207
-
BOOL IS_ENTITY_TOUCHING_MODEL ( Entity entity, Hash modelHash ) //0x2AE3EBC8DEB9768B
- 0
- 244
- 1207
-
BOOL IS_ENTITY_UPRIGHT ( Entity entity, float angle ) //0xF6F6AFD8D4FB2658
- 0
- 211
- 1207
-
BOOL IS_ENTITY_UPSIDEDOWN ( Entity entity ) //0x109DE3DA41AAD94A
- 0
- 223
- 1207
-
BOOL IS_ENTITY_VISIBLE ( Entity entity ) //0xFFC96ECB7FA404CA
- 0
- 254
- 1207
-
BOOL IS_ENTITY_VISIBLE_TO_SCRIPT ( Entity entity ) //0xF213C724E77F321A
- 0
- 301
- 1207
-
BOOL _IS_TRACKED_ENTITY_VISIBLE ( Entity entity ) //0xC8CCDB712FBCBA92
- 0
- 200
- 1207
-
BOOL IS_ENTITY_OCCLUDED ( Entity entity ) //0x140188E884645624
- 0
- 286
- 1207
-
BOOL WOULD_ENTITY_BE_OCCLUDED ( Hash entityModelHash, float x, float y, float z, BOOL p4 ) //0x3546FAB293FF2981
- 0
- 257
- 1207
-
BOOL IS_ENTITY_WAITING_FOR_WORLD_COLLISION ( Entity entity ) //0x5E1CC2E8DC3111DD
- 0
- 187
- 1207
-
BOOL _IS_ENTITY_ON_TRAIN_TRACK ( Entity entity ) //0x857ACB0AB4BD0D55
- 0
- 240
- 1207
-
BOOL _0x8C03CD6B5E0E85E8 ( Entity entity, Hash lootTable ) //0x8C03CD6B5E0E85E8
- 0
- 240
- 1207
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BOOL _0x1E804EA9B12030A4 ( Entity entity, Hash* p1 ) //0x1E804EA9B12030A4
- 0
- 195
- 1207
-
BOOL _0xA88E215CEB0435C0 ( Ped mount, Any* argStruct, Hash p2, int p3, int p4, BOOL p5 ) //0xA88E215CEB0435C0
- 0
- 247
- 1207
-
BOOL _0x5AFFA9DDC87846F8 ( Hash model ) //0x5AFFA9DDC87846F8
- 0
- 180
- 1207
-
BOOL _IS_ENTITY_FULLY_LOOTED ( Entity entity ) //0x8DE41E9902E85756
- 0
- 346
- 1207
-
BOOL _GET_ENTITY_CARRYING_FLAG ( Entity entity, int flagId ) //0x808077647856DE62
- 0
- 198
- 1207
-
BOOL _GET_IS_CARRIABLE_PELT ( Entity entity ) //0x255B6DB4E3AD3C3E
- 0
- 193
- 1207
-
BOOL IS_ENTITY_FROZEN ( Entity entity ) //0x083D497D57B7400F
- 0
- 343
- 1207
-
BOOL _DOES_THREAD_OWN_THIS_ENTITY ( Entity entity ) //0x88AD6CC10D8D35B2
- 0
- 195
- 1207
-
BOOL _GET_ENTITY_CAN_BE_DAMAGED ( Entity entity ) //0x75DF9E73F2F005FD
- 0
- 193
- 1207
-
BOOL GET_ENTITY_COLLISION_DISABLED ( Entity entity ) //0xAA2FADD30F45A9DA
- 0
- 204
- 1207
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BOOL _IS_ENTITY_INVINCIBLE ( Entity entity, float p1, float p2, float p3 ) //0xAF7F3099B9FEB535
- 0
- 325
- 1207
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BOOL HAS_COLLISION_LOADED_AROUND_ENTITY ( Entity entity ) //0xBEB1600952B9CF5C
- 0
- 215
- 1207
-
BOOL HAS_COLLISION_LOADED_AROUND_POSITION ( float xPos, float yPos, float zPos ) //0x6BFBDC46139C45AB
- 0
- 211
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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