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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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269 natives in namespace ENTITY

  1. int GET_ENTITY_BONE_INDEX_BY_NAME ( Entity entity, const char* boneName )  //0xBACA8FE9C76C124E

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  2. BOOL GET_ENTITY_COLLISION_DISABLED ( Entity entity )  //0xAA2FADD30F45A9DA

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  3. Vector3 GET_ENTITY_COORDS ( Entity entity, BOOL alive, BOOL realCoords )  //0xA86D5F069399F44D

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  4. Vector3 GET_ENTITY_FORWARD_VECTOR ( Hash entity )  //0x2412D9C05BB09B97

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  5. float GET_ENTITY_FORWARD_X ( Entity entity )  //0xDB0954E9960F6457

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  6. float GET_ENTITY_FORWARD_Y ( Entity entity )  //0x9A5C073ECBDA7EE7

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  7. float GET_ENTITY_HEADING ( Entity entity )  //0xC230DD956E2F5507

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  8. int GET_ENTITY_HEALTH ( Entity entity )  //0x82368787EA73C0F7

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  9. float GET_ENTITY_HEIGHT ( Entity entity, float X, float Y, float Z, BOOL atTop, BOOL inWorldCoords )  //0x296DEBC84474B375

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  10. float GET_ENTITY_HEIGHT_ABOVE_GROUND ( Entity entity )  //0x0D3B5BAEA08F63E9

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  11. int GET_ENTITY_LOD_DIST ( Entity entity )  //0xDF240D0C2A948683

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  12. void GET_ENTITY_MATRIX ( Entity entity, Vector3* rightVector, Vector3* forwardVector, Vector3* upVector, Vector3* position )  //0x3A9B1120AF13FBF2

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  13. int GET_ENTITY_MAX_HEALTH ( Entity entity, Any p1 )  //0x15D757606D170C3C

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  14. Hash GET_ENTITY_MODEL ( Entity entity )  //0xDA76A9F39210D365

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  15. float GET_ENTITY_PITCH ( Entity entity )  //0xEF355ABEFF7F5005

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  16. int GET_ENTITY_POPULATION_TYPE ( Entity entity )  //0xADE28862B6D7B85B

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  17. float GET_ENTITY_ROLL ( Entity entity )  //0xBF966536FA8B6879

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  18. Vector3 GET_ENTITY_ROTATION ( Entity entity, int rotationOrder )  //0xE09CAF86C32CB48F

    • 0
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  19. float GET_ENTITY_SPEED ( Entity entity )  //0xFB6BA510A533DF81

    • 0
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  20. Vector3 GET_ENTITY_SPEED_VECTOR ( Entity entity, BOOL relative )  //0xF2DB09816A419DC5

    • 0
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  21. float GET_ENTITY_SUBMERGED_LEVEL ( Entity entity )  //0x4A77C3F73FD9E831

    • 0
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  22. int GET_ENTITY_TYPE ( Entity entity )  //0x97F696ACA466B4E0

    • 1
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  23. float GET_ENTITY_UPRIGHT_VALUE ( Entity entity )  //0x56398BE65160C3BE

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  24. Vector3 GET_ENTITY_VELOCITY ( Entity entity, int p1 )  //0x4805D2B1D8CF94A9

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  25. BOOL GET_IS_ANIMAL ( Entity entity )  //0x9A100F1CF4546629

    • 0
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  26. Player GET_NEAREST_PLAYER_TO_ENTITY ( Entity entity, Ped playerPedToIgnore, int flags )  //0x990E294FC387FB88

    • 0
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  27. Player GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM ( Entity entity, int team, Ped playerPedToIgnore, int flags )  //0xB2C30C3B4AFF718C

    • 0
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  28. Object GET_OBJECT_INDEX_FROM_ENTITY_INDEX ( Entity entity )  //0x280BBE5601EAA983

    • 0
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  29. Vector3 GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS ( Entity entity, float posX, float posY, float posZ )  //0x497C6B1A2C9AE69C

    • 0
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  30. Vector3 GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS ( Entity entity, float offsetX, float offsetY, float offsetZ )  //0x1899F328B0E12848

    • 0
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  31. Ped GET_PED_INDEX_FROM_ENTITY_INDEX ( Entity entity )  //0x0F16D042BD640EA3

    • 0
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  32. Vehicle GET_VEHICLE_INDEX_FROM_ENTITY_INDEX ( Entity entity )  //0xDF1E5AAC561AFC59

    • 0
    • 424
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  33. Vector3 GET_WORLD_POSITION_OF_ENTITY_BONE ( Entity entity, int boneIndex )  //0x82CFA50E34681CA5

    • 0
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  34. BOOL HAS_ANIM_EVENT_FIRED ( Entity entity, Hash actionHash )  //0x5851CC48405F4A07

    • 0
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  35. BOOL HAS_COLLISION_LOADED_AROUND_ENTITY ( Entity entity )  //0xBEB1600952B9CF5C

    • 0
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  36. BOOL HAS_COLLISION_LOADED_AROUND_POSITION ( float xPos, float yPos, float zPos )  //0x6BFBDC46139C45AB

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  37. BOOL HAS_ENTITY_ANIM_FINISHED ( Entity entity, const char* animDict, const char* animName, int p3 )  //0xAEB40615337EF1E3

    • 0
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  38. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT ( Entity entity )  //0x73BB763880CD23A6

    • 0
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  39. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED ( Entity entity )  //0x9934E9C42D52D87E

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  40. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE ( Entity entity )  //0x695D7C26DE65C423

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  41. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY ( Entity entity1, Entity entity2, BOOL p2, BOOL p3 )  //0x7B6E7BEC1143AC86

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  42. BOOL HAS_ENTITY_CLEAR_LOS_TO_COORD ( Entity entity, float x, float y, float z, int flags )  //0x0C9DBF48C6BA6E4C

    • 0
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  43. BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY ( Entity entity1, Entity entity2, int traceType )  //0xFCDFF7B72D23A1AC

    • 0
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  44. BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT ( Entity entity1, Entity entity2, Any p2 )  //0xE88F19660651D566

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  45. BOOL HAS_ENTITY_COLLIDED_WITH_ANYTHING ( Entity entity )  //0xDF18751EC74F90FF

    • 0
    • 400
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  46. BOOL IS_AN_ENTITY ( ScrHandle handle )  //0x27CFF3E5A286D3DF

    • 0
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  47. BOOL IS_ENTITY_A_MISSION_ENTITY ( Entity entity )  //0x138190F64DB4BBD1

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  48. BOOL IS_ENTITY_A_PED ( Entity entity )  //0xCF8176912DDA4EA5

    • 0
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  49. BOOL IS_ENTITY_A_VEHICLE ( Entity entity )  //0xC3D96AF45FCCEC4C

    • 0
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  50. BOOL IS_ENTITY_AN_OBJECT ( Entity entity )  //0x0A27A546A375FDEF

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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