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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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269 natives in namespace ENTITY

  1. void DELETE_ENTITY ( Entity* entity )  //0x4CD38C78BD19A497

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  2. void _DELETE_ENTITY_2 ( Entity* entity )  //0x5E94EA09E7207C16

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  3. void DETACH_ENTITY ( Entity entity, BOOL p1, BOOL collision )  //0x64CDE9D6BF8ECAD3

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  4. BOOL IS_ENTITY_FROZEN ( Entity entity )  //0x083D497D57B7400F

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  5. void FREEZE_ENTITY_POSITION ( Entity entity, BOOL toggle )  //0x7D9EFB7AD6B19754

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  6. void _SET_ENTITY_CLEANUP_BY_ENGINE ( Entity entity, BOOL toggle )  //0x740CB4F3F602C9F4

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  7. void SET_ENTITY_AS_MISSION_ENTITY ( Entity entity, BOOL p1, BOOL p2 )  //0xDC19C288082E586E

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  8. void SET_ENTITY_AS_NO_LONGER_NEEDED ( Entity* entity )  //0x4971D2F8162B9674

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  9. void SET_PED_AS_NO_LONGER_NEEDED ( Ped* ped )  //0x2595DD4236549CE3

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  10. void SET_VEHICLE_AS_NO_LONGER_NEEDED ( Vehicle* vehicle )  //0x629BFA74418D6239

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  11. void SET_OBJECT_AS_NO_LONGER_NEEDED ( Object* object )  //0x3AE22DEB5BA5A3E6

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  12. void _0x20FAEE47427A4497 ()  //0x20FAEE47427A4497

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  13. BOOL _DOES_THREAD_OWN_THIS_ENTITY ( Entity entity )  //0x88AD6CC10D8D35B2

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  14. void _0x56E0735D6273B227 ( Any p0, Any p1 )  //0x56E0735D6273B227

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  15. void _0xC0EDEF16D90661EE ( Entity entity, float p1 )  //0xC0EDEF16D90661EE

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  16. void _0x0FD7D7C232876E72 ( Any p0 )  //0x0FD7D7C232876E72

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  17. void _0x0939E773925C4719 ()  //0x0939E773925C4719

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  18. void SET_ENTITY_CAN_BE_DAMAGED ( Entity entity, BOOL toggle )  //0x0D06D522B90E861F

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  19. BOOL _GET_ENTITY_CAN_BE_DAMAGED ( Entity entity )  //0x75DF9E73F2F005FD

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  20. void SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL bCanBeDamaged, int relGroup )  //0x0EF1AFB18649E015

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  21. void _0xFF83AF534156B399 ( Any p0, Any p1 )  //0xFF83AF534156B399

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  22. void SET_ENTITY_CAN_BE_TARGETED_WITHOUT_LOS ( Entity entity, BOOL toggle )  //0x6D09F32E284D0FB7

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  23. BOOL GET_ENTITY_COLLISION_DISABLED ( Entity entity )  //0xAA2FADD30F45A9DA

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  24. void SET_ENTITY_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics )  //0xF66F820909453B8C

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  25. void SET_ENTITY_COMPLETELY_DISABLE_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics )  //0xE0580EC84813875A

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  26. void SET_ENTITY_COORDS ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL clearArea )  //0x06843DA7060A026B

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  27. void SET_ENTITY_COORDS_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis )  //0x239A3351AC1DA385

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  28. void SET_ENTITY_DYNAMIC ( Entity entity, BOOL toggle )  //0xFBFC4473F66CE344

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  29. void SET_ENTITY_HEADING ( Entity entity, float heading )  //0xCF2B9C0645C4651B

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  30. void _SET_ENTITY_COORDS_AND_HEADING ( Entity entity, float xPos, float yPos, float zPos, float heading, BOOL xAxis, BOOL yAxis, BOOL zAxis )  //0x203BEFFDBE12E96A

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  31. void _SET_ENTITY_COORDS_AND_HEADING_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, float heading, BOOL p5, BOOL p6 )  //0x0918E3565C20F03C

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  32. void _SET_ENTITY_HEALTH ( Entity entity, int health, Any p2 )  //0xAC2767ED8BDFAB15

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  33. void SET_ENTITY_INVINCIBLE ( Entity entity, BOOL toggle )  //0xA5C38736C426FCB8

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  34. BOOL _IS_ENTITY_INVINCIBLE ( Entity entity, float p1, float p2, float p3 )  //0xAF7F3099B9FEB535

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  35. void SET_ENTITY_IS_TARGET_PRIORITY ( Entity entity, BOOL p1, float p2 )  //0x0A5D170C44CB2189

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  36. void _0xB38A29CCD5447783 ( Any p0, Any p1, Any p2 )  //0xB38A29CCD5447783

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  37. void _SET_ENTITY_THREAT_TIER ( Entity entity, int tier, BOOL p2 )  //0x4B436BAC8CBE9B07

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  38. int _GET_ENTITY_THREAT_TIER ( Entity entity )  //0xE12F56CB25D9CE23

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  39. void _0x2D40BCBFE9305DEA ( Any p0, Any p1 )  //0x2D40BCBFE9305DEA

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  40. void _SET_ENTITY_LIGHTS_ENABLED ( Entity entity, BOOL enabled )  //0xEBDC12861D079ABA

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  41. void SET_ENTITY_LOAD_COLLISION_FLAG ( Entity entity, BOOL toggle )  //0x9B9EE31AED48072E

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  42. BOOL HAS_COLLISION_LOADED_AROUND_ENTITY ( Entity entity )  //0xBEB1600952B9CF5C

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  43. BOOL HAS_COLLISION_LOADED_AROUND_POSITION ( float xPos, float yPos, float zPos )  //0x6BFBDC46139C45AB

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  44. void SET_ENTITY_ONLY_DAMAGED_BY_PLAYER ( Entity entity, BOOL toggle )  //0x473598683095D430

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  45. void SET_ENTITY_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL p1, Hash relationshipGroup )  //0x6C1F6AA2F0ADD104

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  46. void SET_ENTITY_PROOFS ( Entity entity, int proofsBitset, BOOL specialFlag )  //0xFAEE099C6F890BB8

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  47. int _GET_ENTITY_PROOFS ( Entity entity )  //0x6CF0DAD7FA1088EA

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  48. void SET_ENTITY_QUATERNION ( Entity entity, float x, float y, float z, float w )  //0x100E7007D13E3687

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  49. void SET_ENTITY_ROTATION ( Entity entity, float pitch, float roll, float yaw, int rotationOrder, BOOL p5 )  //0x9CC8314DFEDE441E

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  50. void _0xD45BB89B53FC0CFD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xD45BB89B53FC0CFD

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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