RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
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BOOL IS_ENTITY_TOUCHING_ENTITY ( Entity entity, Entity targetEntity ) //0x9A2304A64C3C8423
- 0
- 351
- 1207
-
BOOL GET_IS_ANIMAL ( Entity entity ) //0x9A100F1CF4546629
- 0
- 378
- 1207
-
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED ( Entity entity ) //0x9934E9C42D52D87E
- 0
- 304
- 1207
-
Player GET_NEAREST_PLAYER_TO_ENTITY ( Entity entity, Ped playerPedToIgnore, int flags ) //0x990E294FC387FB88
- 0
- 470
- 1207
-
int GET_ENTITY_TYPE ( Entity entity ) //0x97F696ACA466B4E0
- 1
- 457
- 1207
-
void _0x978AA2323ED32209 ( Any p0, Any p1 ) //0x978AA2323ED32209
- 0
- 218
- 1207
-
float _GET_ENTITY_HEALTH_FLOAT ( Entity entity ) //0x96C638784DB4C815
- 0
- 291
- 1207
-
Hash _GET_PED_ANIMAL_TYPE ( Ped ped ) //0x964000D355219FC0
- 0
- 371
- 1207
-
BOOL PLACE_ENTITY_ON_GROUND_PROPERLY ( Entity entity, BOOL p1 ) //0x9587913B9E772D29
- 0
- 350
- 1207
-
Vector3 _0x935A30AA88FB1014 ( Any p0 ) //0x935A30AA88FB1014
- 0
- 348
- 1207
-
float _0x8E46E18AA828334F ( Entity entity, const char* animDict, const char* animClip ) //0x8E46E18AA828334F
- 0
- 215
- 1207
-
Any _0x8E10DF0FFA63FB65 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x8E10DF0FFA63FB65
- 0
- 220
- 1207
-
BOOL _IS_ENTITY_FULLY_LOOTED ( Entity entity ) //0x8DE41E9902E85756
- 0
- 348
- 1207
-
BOOL _0x8C03CD6B5E0E85E8 ( Entity entity, Hash lootTable ) //0x8C03CD6B5E0E85E8
- 0
- 242
- 1207
-
void _0x898586729DB5221D ( Any p0 ) //0x898586729DB5221D
- 0
- 193
- 1207
-
BOOL _DOES_THREAD_OWN_THIS_ENTITY ( Entity entity ) //0x88AD6CC10D8D35B2
- 0
- 196
- 1207
-
BOOL IS_ENTITY_IN_AIR ( Entity entity, Any p1 ) //0x886E37EC497200B6
- 0
- 323
- 1207
-
int _GET_ENTITIES_IN_VOLUME ( Volume volume, ItemSet itemSet, int entityType ) //0x886171A12F400B89
- 0
- 252
- 1207
-
BOOL IS_ENTITY_STATIC ( Entity entity ) //0x86468ADFA0F6B861
- 0
- 336
- 1207
-
void SET_ENTITY_RENDER_SCORCHED ( Entity entity, BOOL toggle ) //0x85B8A7534E44BC23
- 0
- 344
- 1207
-
BOOL _IS_ENTITY_ON_TRAIN_TRACK ( Entity entity ) //0x857ACB0AB4BD0D55
- 0
- 242
- 1207
-
void _0x850C940EE3E7B8B5 ( Entity entity, BOOL toggle ) //0x850C940EE3E7B8B5
- 0
- 265
- 1207
-
int _0x84CCF9A12942C83D ( Volume p0, ItemSet p1, int p2, int p3, Hash p4, const char* p5 ) //0x84CCF9A12942C83D
- 0
- 270
- 1207
-
BOOL _CHANGE_ENTITY_HEALTH ( Entity entity, float amount, Entity entity2, Hash weaponHash ) //0x835F131E7DC8F97A
- 0
- 427
- 1207
-
Vector3 GET_WORLD_POSITION_OF_ENTITY_BONE ( Entity entity, int boneIndex ) //0x82CFA50E34681CA5
- 0
- 352
- 1207
-
void REMOVE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 ) //0x824E1C26A14CB817
- 0
- 228
- 1207
-
int GET_ENTITY_HEALTH ( Entity entity ) //0x82368787EA73C0F7
- 0
- 464
- 1207
-
void _0x80FDEB3A9E9AA578 ( Entity entity, BOOL p1 ) //0x80FDEB3A9E9AA578
- 0
- 192
- 1207
-
BOOL _GET_ENTITY_CARRYING_FLAG ( Entity entity, int flagId ) //0x808077647856DE62
- 0
- 200
- 1207
-
void SET_CAN_AUTO_VAULT_ON_ENTITY ( Entity entity, BOOL toggle ) //0x80646744FA88F9D7
- 0
- 221
- 1207
-
void _0x7F20092547B4DDEA ( Any p0 ) //0x7F20092547B4DDEA
- 0
- 206
- 1207
-
void FREEZE_ENTITY_POSITION ( Entity entity, BOOL toggle ) //0x7D9EFB7AD6B19754
- 0
- 507
- 1207
-
BOOL IS_ENTITY_DEAD ( Entity entity ) //0x7D5B1F88E7504BBA
- 0
- 335
- 1207
-
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY ( Entity entity1, Entity entity2, BOOL p2, BOOL p3 ) //0x7B6E7BEC1143AC86
- 0
- 314
- 1207
-
void _0x7A49D40DE437BC8D ( Any p0, Any p1 ) //0x7A49D40DE437BC8D
- 0
- 206
- 1207
-
Any STOP_ENTITY_ANIM ( Entity entity, const char* animation, const char* animGroup, float p3 ) //0x786591D986DE9159
- 0
- 268
- 1207
-
BOOL _GET_ENTITY_CAN_BE_DAMAGED ( Entity entity ) //0x75DF9E73F2F005FD
- 0
- 193
- 1207
-
void RESET_ENTITY_ALPHA ( Entity entity ) //0x744B9EF44779D9AB
- 0
- 202
- 1207
-
void _SET_ENTITY_CLEANUP_BY_ENGINE ( Entity entity, BOOL toggle ) //0x740CB4F3F602C9F4
- 2
- 730
- 1207
-
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT ( Entity entity ) //0x73BB763880CD23A6
- 0
- 351
- 1207
-
Any PIN_CLOSEST_MAP_ENTITY ( Hash modelHash, float x, float y, float z, int p4 ) //0x6F3068258A499E52
- 0
- 236
- 1207
-
float _0x6D58167F62238284 ( Vehicle vehicle ) //0x6D58167F62238284
- 0
- 271
- 1207
-
void SET_ENTITY_CAN_BE_TARGETED_WITHOUT_LOS ( Entity entity, BOOL toggle ) //0x6D09F32E284D0FB7
- 0
- 266
- 1207
-
int _GET_ENTITY_PROOFS ( Entity entity ) //0x6CF0DAD7FA1088EA
- 0
- 203
- 1207
-
void _0x6C31B06E91518269 ( Any p0, Any p1 ) //0x6C31B06E91518269
- 0
- 214
- 1207
-
void SET_ENTITY_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL p1, Hash relationshipGroup ) //0x6C1F6AA2F0ADD104
- 0
- 244
- 1207
-
BOOL HAS_COLLISION_LOADED_AROUND_POSITION ( float xPos, float yPos, float zPos ) //0x6BFBDC46139C45AB
- 0
- 213
- 1207
-
void _0x6BCF5F3D8FFE988D ( Entity entity, BOOL p1 ) //0x6BCF5F3D8FFE988D
- 0
- 201
- 1207
-
void ATTACH_ENTITY_TO_ENTITY ( Entity entity1, Entity entity2, BOOL useSoftPinning, BOOL collision, BOOL isPed, int vertexIndex, BOOL fixedRot, BOOL p15, BOOL p16, int boneIndex ) //0x6B9BBD38AB0796DF
- 0
- 748
- 1207
-
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE ( Entity entity ) //0x695D7C26DE65C423
- 0
- 286
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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