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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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269 natives in namespace ENTITY

  1. void _ADD_ENTITY_TRACKING_TRAILS ( Entity entity )  //0x1AD922AB5038DEF3

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  2. void _0x5826EFD6D73C4DE5 ( Entity entity )  //0x5826EFD6D73C4DE5

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  3. void _PAUSE_ENTITY_TRACKING ( Entity entity, BOOL pause )  //0x36EB4D34D4A092C5

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  4. void _0xC76E94A78127412B ( Any p0, Any p1, Any p2 )  //0xC76E94A78127412B

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  5. void _0x7F20092547B4DDEA ( Any p0 )  //0x7F20092547B4DDEA

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  6. void _0xF41E2979D5BC5370 ( Any p0 )  //0xF41E2979D5BC5370

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  7. void _UNPIN_MAP_ENTITY ( Entity entity )  //0xD2B9C78537ED5759

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  8. void _0xEAB3D91D30A344F1 ( Any p0 )  //0xEAB3D91D30A344F1

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  9. void _0x37CEB637BA3B1A47 ( Any p0 )  //0x37CEB637BA3B1A47

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  10. void _0x898586729DB5221D ( Any p0 )  //0x898586729DB5221D

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  11. void _0xE9E7A0BAC7F57746 ( Any p0, Any p1 )  //0xE9E7A0BAC7F57746

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  12. void SET_ENTITY_MAX_HEALTH ( Entity entity, int value )  //0x166E7CF68597D8B5

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  13. void _GET_ENTITY_WORLD_POSITION_OF_DIMENSIONS ( Entity entity, Vector3* minimum, Vector3* maximum )  //0xF3FDA9A617A15145

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  14. void GET_ENTITY_MATRIX ( Entity entity, Vector3* rightVector, Vector3* forwardVector, Vector3* upVector, Vector3* position )  //0x3A9B1120AF13FBF2

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  15. Vehicle GET_VEHICLE_INDEX_FROM_ENTITY_INDEX ( Entity entity )  //0xDF1E5AAC561AFC59

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  16. Vector3 GET_ENTITY_COORDS ( Entity entity, BOOL alive, BOOL realCoords )  //0xA86D5F069399F44D

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  17. Vector3 GET_ENTITY_FORWARD_VECTOR ( Hash entity )  //0x2412D9C05BB09B97

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  18. Vector3 _0x935A30AA88FB1014 ( Any p0 )  //0x935A30AA88FB1014

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  19. Vector3 GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS ( Entity entity, float posX, float posY, float posZ )  //0x497C6B1A2C9AE69C

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  20. Vector3 GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS ( Entity entity, float offsetX, float offsetY, float offsetZ )  //0x1899F328B0E12848

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  21. Vector3 GET_ENTITY_ROTATION ( Entity entity, int rotationOrder )  //0xE09CAF86C32CB48F

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  22. Vector3 GET_ENTITY_SPEED_VECTOR ( Entity entity, BOOL relative )  //0xF2DB09816A419DC5

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  23. Vector3 GET_ENTITY_VELOCITY ( Entity entity, int p1 )  //0x4805D2B1D8CF94A9

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  24. Vector3 GET_WORLD_POSITION_OF_ENTITY_BONE ( Entity entity, int boneIndex )  //0x82CFA50E34681CA5

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  25. Vector3 _0x5E214112806591EA ( Entity entity, int boneIndex )  //0x5E214112806591EA

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  26. Vector3 _0x3AB3A77672F6473F ( Any p0, Any p1, Any p2, Any p3 )  //0x3AB3A77672F6473F

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  27. Player GET_NEAREST_PLAYER_TO_ENTITY ( Entity entity, Ped playerPedToIgnore, int flags )  //0x990E294FC387FB88

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  28. Player GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM ( Entity entity, int team, Ped playerPedToIgnore, int flags )  //0xB2C30C3B4AFF718C

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  29. Player _GET_NEAREST_PARTICIPANT_TO_ENTITY ( Entity entity )  //0x6888A43C35A5F630

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  30. Ped GET_PED_INDEX_FROM_ENTITY_INDEX ( Entity entity )  //0x0F16D042BD640EA3

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  31. Object GET_OBJECT_INDEX_FROM_ENTITY_INDEX ( Entity entity )  //0x280BBE5601EAA983

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  32. int GET_CARRIABLE_ENTITY_STATE ( Entity entity )  //0x61914209C36EFDDB

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  33. int APPLY_FORCE_TO_ENTITY ( Entity entity, int forceFlags, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13, float x, float y, float z, float offX )  //0xF15E8F5D333F09C4

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  34. int GET_ENTITY_BONE_INDEX_BY_NAME ( Entity entity, const char* boneName )  //0xBACA8FE9C76C124E

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  35. int _GET_ENTITY_THREAT_TIER ( Entity entity )  //0xE12F56CB25D9CE23

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  36. int _GET_ENTITY_PROOFS ( Entity entity )  //0x6CF0DAD7FA1088EA

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  37. int GET_ENTITY_LOD_DIST ( Entity entity )  //0xDF240D0C2A948683

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  38. int GET_ENTITY_ALPHA ( Entity entity )  //0x1BB501624FAF2BEA

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  39. int _GET_ENTITIES_NEAR_POINT ( float x, float y, float z, float radius, ItemSet itemSet, int p5 )  //0x59B57C4B06531E1E

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  40. int _0x84CCF9A12942C83D ( Volume p0, ItemSet p1, int p2, int p3, Hash p4, const char* p5 )  //0x84CCF9A12942C83D

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  41. int _GET_ENTITIES_IN_VOLUME ( Volume volume, ItemSet itemSet, int entityType )  //0x886171A12F400B89

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  42. int GET_ENTITY_HEALTH ( Entity entity )  //0x82368787EA73C0F7

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  43. int GET_ENTITY_MAX_HEALTH ( Entity entity, Any p1 )  //0x15D757606D170C3C

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  44. int GET_ENTITY_TYPE ( Entity entity )  //0x97F696ACA466B4E0

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  45. int GET_ENTITY_POPULATION_TYPE ( Entity entity )  //0xADE28862B6D7B85B

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  46. Hash _GET_OPTIMAL_CARRY_CONFIG ( Entity entity, int index )  //0x34F008A7E48C496B

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  47. Hash _GET_ENTITY_CARRY_CONFIG ( Entity entity )  //0x0FD25587BB306C86

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  48. Hash GET_ENTITY_MODEL ( Entity entity )  //0xDA76A9F39210D365

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  49. Hash _GET_PED_ANIMAL_TYPE ( Ped ped )  //0x964000D355219FC0

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  50. Hash _GET_ENTITY_SCRIPT ( Entity entity, Any* argStruct )  //0x2A08A32B6D49906F

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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