RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
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void _ADD_ENTITY_TRACKING_TRAILS ( Entity entity ) //0x1AD922AB5038DEF3
- 0
- 191
- 1207
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void _0x5826EFD6D73C4DE5 ( Entity entity ) //0x5826EFD6D73C4DE5
- 0
- 210
- 1207
-
void _PAUSE_ENTITY_TRACKING ( Entity entity, BOOL pause ) //0x36EB4D34D4A092C5
- 0
- 203
- 1207
-
void _0xC76E94A78127412B ( Any p0, Any p1, Any p2 ) //0xC76E94A78127412B
- 0
- 202
- 1207
-
void _0x7F20092547B4DDEA ( Any p0 ) //0x7F20092547B4DDEA
- 0
- 204
- 1207
-
void _0xF41E2979D5BC5370 ( Any p0 ) //0xF41E2979D5BC5370
- 0
- 207
- 1207
-
void _UNPIN_MAP_ENTITY ( Entity entity ) //0xD2B9C78537ED5759
- 0
- 166
- 1207
-
void _0xEAB3D91D30A344F1 ( Any p0 ) //0xEAB3D91D30A344F1
- 0
- 216
- 1207
-
void _0x37CEB637BA3B1A47 ( Any p0 ) //0x37CEB637BA3B1A47
- 0
- 201
- 1207
-
void _0x898586729DB5221D ( Any p0 ) //0x898586729DB5221D
- 0
- 191
- 1207
-
void _0xE9E7A0BAC7F57746 ( Any p0, Any p1 ) //0xE9E7A0BAC7F57746
- 0
- 210
- 1207
-
void SET_ENTITY_MAX_HEALTH ( Entity entity, int value ) //0x166E7CF68597D8B5
- 0
- 329
- 1207
-
void _GET_ENTITY_WORLD_POSITION_OF_DIMENSIONS ( Entity entity, Vector3* minimum, Vector3* maximum ) //0xF3FDA9A617A15145
- 0
- 278
- 1207
-
void GET_ENTITY_MATRIX ( Entity entity, Vector3* rightVector, Vector3* forwardVector, Vector3* upVector, Vector3* position ) //0x3A9B1120AF13FBF2
- 0
- 585
- 1207
-
Vehicle GET_VEHICLE_INDEX_FROM_ENTITY_INDEX ( Entity entity ) //0xDF1E5AAC561AFC59
- 0
- 435
- 1207
-
Vector3 GET_ENTITY_COORDS ( Entity entity, BOOL alive, BOOL realCoords ) //0xA86D5F069399F44D
- 0
- 947
- 1207
-
Vector3 GET_ENTITY_FORWARD_VECTOR ( Hash entity ) //0x2412D9C05BB09B97
- 0
- 446
- 1207
-
Vector3 _0x935A30AA88FB1014 ( Any p0 ) //0x935A30AA88FB1014
- 0
- 348
- 1207
-
Vector3 GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS ( Entity entity, float posX, float posY, float posZ ) //0x497C6B1A2C9AE69C
- 0
- 415
- 1207
-
Vector3 GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS ( Entity entity, float offsetX, float offsetY, float offsetZ ) //0x1899F328B0E12848
- 0
- 671
- 1207
-
Vector3 GET_ENTITY_ROTATION ( Entity entity, int rotationOrder ) //0xE09CAF86C32CB48F
- 0
- 397
- 1207
-
Vector3 GET_ENTITY_SPEED_VECTOR ( Entity entity, BOOL relative ) //0xF2DB09816A419DC5
- 0
- 361
- 1207
-
Vector3 GET_ENTITY_VELOCITY ( Entity entity, int p1 ) //0x4805D2B1D8CF94A9
- 0
- 407
- 1207
-
Vector3 GET_WORLD_POSITION_OF_ENTITY_BONE ( Entity entity, int boneIndex ) //0x82CFA50E34681CA5
- 0
- 352
- 1207
-
Vector3 _0x5E214112806591EA ( Entity entity, int boneIndex ) //0x5E214112806591EA
- 0
- 208
- 1207
-
Vector3 _0x3AB3A77672F6473F ( Any p0, Any p1, Any p2, Any p3 ) //0x3AB3A77672F6473F
- 0
- 177
- 1207
-
Player GET_NEAREST_PLAYER_TO_ENTITY ( Entity entity, Ped playerPedToIgnore, int flags ) //0x990E294FC387FB88
- 0
- 469
- 1207
-
Player GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM ( Entity entity, int team, Ped playerPedToIgnore, int flags ) //0xB2C30C3B4AFF718C
- 0
- 284
- 1207
-
Player _GET_NEAREST_PARTICIPANT_TO_ENTITY ( Entity entity ) //0x6888A43C35A5F630
- 0
- 203
- 1207
-
Ped GET_PED_INDEX_FROM_ENTITY_INDEX ( Entity entity ) //0x0F16D042BD640EA3
- 0
- 417
- 1207
-
Object GET_OBJECT_INDEX_FROM_ENTITY_INDEX ( Entity entity ) //0x280BBE5601EAA983
- 0
- 306
- 1207
-
int GET_CARRIABLE_ENTITY_STATE ( Entity entity ) //0x61914209C36EFDDB
- 0
- 393
- 1207
-
int APPLY_FORCE_TO_ENTITY ( Entity entity, int forceFlags, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13, float x, float y, float z, float offX ) //0xF15E8F5D333F09C4
- 0
- 671
- 1207
-
int GET_ENTITY_BONE_INDEX_BY_NAME ( Entity entity, const char* boneName ) //0xBACA8FE9C76C124E
- 0
- 471
- 1207
-
int _GET_ENTITY_THREAT_TIER ( Entity entity ) //0xE12F56CB25D9CE23
- 0
- 193
- 1207
-
int _GET_ENTITY_PROOFS ( Entity entity ) //0x6CF0DAD7FA1088EA
- 0
- 201
- 1207
-
int GET_ENTITY_LOD_DIST ( Entity entity ) //0xDF240D0C2A948683
- 0
- 196
- 1207
-
int GET_ENTITY_ALPHA ( Entity entity ) //0x1BB501624FAF2BEA
- 0
- 337
- 1207
-
int _GET_ENTITIES_NEAR_POINT ( float x, float y, float z, float radius, ItemSet itemSet, int p5 ) //0x59B57C4B06531E1E
- 0
- 570
- 1207
-
int _0x84CCF9A12942C83D ( Volume p0, ItemSet p1, int p2, int p3, Hash p4, const char* p5 ) //0x84CCF9A12942C83D
- 0
- 270
- 1207
-
int _GET_ENTITIES_IN_VOLUME ( Volume volume, ItemSet itemSet, int entityType ) //0x886171A12F400B89
- 0
- 252
- 1207
-
int GET_ENTITY_HEALTH ( Entity entity ) //0x82368787EA73C0F7
- 0
- 464
- 1207
-
int GET_ENTITY_MAX_HEALTH ( Entity entity, Any p1 ) //0x15D757606D170C3C
- 0
- 552
- 1207
-
int GET_ENTITY_TYPE ( Entity entity ) //0x97F696ACA466B4E0
- 1
- 457
- 1207
-
int GET_ENTITY_POPULATION_TYPE ( Entity entity ) //0xADE28862B6D7B85B
- 0
- 221
- 1207
-
Hash _GET_OPTIMAL_CARRY_CONFIG ( Entity entity, int index ) //0x34F008A7E48C496B
- 0
- 213
- 1207
-
Hash _GET_ENTITY_CARRY_CONFIG ( Entity entity ) //0x0FD25587BB306C86
- 0
- 412
- 1207
-
Hash GET_ENTITY_MODEL ( Entity entity ) //0xDA76A9F39210D365
- 0
- 886
- 1207
-
Hash _GET_PED_ANIMAL_TYPE ( Ped ped ) //0x964000D355219FC0
- 0
- 371
- 1207
-
Hash _GET_ENTITY_SCRIPT ( Entity entity, Any* argStruct ) //0x2A08A32B6D49906F
- 0
- 274
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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