RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
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BOOL _GET_IS_CARRIABLE_PELT ( Entity entity ) //0x255B6DB4E3AD3C3E
- 0
- 194
- 1207
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BOOL _GET_IS_PREDATOR ( Entity entity ) //0x5594AFE9DE0C01B7
- 0
- 280
- 1207
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Player _GET_NEAREST_PARTICIPANT_TO_ENTITY ( Entity entity ) //0x6888A43C35A5F630
- 0
- 203
- 1207
-
Hash _GET_OPTIMAL_CARRY_CONFIG ( Entity entity, int index ) //0x34F008A7E48C496B
- 0
- 213
- 1207
-
Hash _GET_PED_ANIMAL_TYPE ( Ped ped ) //0x964000D355219FC0
- 0
- 371
- 1207
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Entity _GET_PINNED_MAP_ENTITY ( Any p0 ) //0x4735E2A4BB83D9DA
- 0
- 199
- 1207
-
BOOL _IS_ENTITY_FULLY_LOOTED ( Entity entity ) //0x8DE41E9902E85756
- 0
- 346
- 1207
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BOOL _IS_ENTITY_INVINCIBLE ( Entity entity, float p1, float p2, float p3 ) //0xAF7F3099B9FEB535
- 0
- 327
- 1207
-
BOOL _IS_ENTITY_ON_TRAIN_TRACK ( Entity entity ) //0x857ACB0AB4BD0D55
- 0
- 241
- 1207
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BOOL _IS_ENTITY_OWNED_BY_PERSISTENCE_SYSTEM ( Entity entity ) //0xA7E51B53309EAC97
- 0
- 195
- 1207
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BOOL _IS_ENTITY_UNDERWATER ( Entity entity, BOOL p1 ) //0xD4E5C1E93C466127
- 0
- 282
- 1207
-
BOOL _IS_TRACKED_ENTITY_VISIBLE ( Entity entity ) //0xC8CCDB712FBCBA92
- 0
- 200
- 1207
-
void _PAUSE_ENTITY_TRACKING ( Entity entity, BOOL pause ) //0x36EB4D34D4A092C5
- 0
- 203
- 1207
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Entity _SEARCH_BUILDING_POOL_FOR_ENTITY_WITH_THIS_MODEL ( Hash modelHash ) //0x66B2B83B94B22458
- 0
- 202
- 1207
-
void _SET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName, float time ) //0x11CDABDC7783B2BC
- 0
- 220
- 1207
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void _SET_ENTITY_ANIM_SPEED ( Entity entity, const char* animDict, const char* animName, float speedMultiplier ) //0xEAA885BA3CEA4E4A
- 0
- 228
- 1207
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void _SET_ENTITY_CARCASS_TYPE ( Entity entity, Hash type ) //0x399657ED871B3A6C
- 0
- 228
- 1207
-
void _SET_ENTITY_CARRYING_FLAG ( Entity p0, int p1, BOOL p2 ) //0x18FF3110CF47115D
- 0
- 213
- 1207
-
void _SET_ENTITY_CLEANUP_BY_ENGINE ( Entity entity, BOOL toggle ) //0x740CB4F3F602C9F4
- 2
- 730
- 1207
-
void _SET_ENTITY_COORDS_AND_HEADING ( Entity entity, float xPos, float yPos, float zPos, float heading, BOOL xAxis, BOOL yAxis, BOOL zAxis ) //0x203BEFFDBE12E96A
- 0
- 291
- 1207
-
void _SET_ENTITY_COORDS_AND_HEADING_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, float heading, BOOL p5, BOOL p6 ) //0x0918E3565C20F03C
- 0
- 196
- 1207
-
void _SET_ENTITY_CUSTOM_PICKUP_RADIUS ( Entity entity, float radius ) //0x482D17E45665DA44
- 0
- 202
- 1207
-
void _SET_ENTITY_DECALS_DISABLED ( Entity entity, BOOL toggle ) //0xC64E597783BE9A1D
- 0
- 182
- 1207
-
void _SET_ENTITY_FADE_IN ( Entity entity ) //0xA91E6CF94404E8C9
- 0
- 181
- 1207
-
void _SET_ENTITY_HEALTH ( Entity entity, int health, Any p2 ) //0xAC2767ED8BDFAB15
- 0
- 799
- 1207
-
void _SET_ENTITY_LIGHTS_ENABLED ( Entity entity, BOOL enabled ) //0xEBDC12861D079ABA
- 0
- 225
- 1207
-
void _SET_ENTITY_THREAT_TIER ( Entity entity, int tier, BOOL p2 ) //0x4B436BAC8CBE9B07
- 0
- 218
- 1207
-
void _UNPIN_MAP_ENTITY ( Entity entity ) //0xD2B9C78537ED5759
- 0
- 166
- 1207
-
int APPLY_FORCE_TO_ENTITY ( Entity entity, int forceFlags, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13, float x, float y, float z, float offX ) //0xF15E8F5D333F09C4
- 0
- 671
- 1207
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void APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS ( Entity entity, int forceType, float x, float y, float z, BOOL p5, BOOL isDirectionRel, BOOL isForceRel, BOOL p8 ) //0x31DA7CEC5334DB37
- 0
- 496
- 1207
-
void ATTACH_ENTITY_TO_ENTITY ( Entity entity1, Entity entity2, BOOL useSoftPinning, BOOL collision, BOOL isPed, int vertexIndex, BOOL fixedRot, BOOL p15, BOOL p16, int boneIndex ) //0x6B9BBD38AB0796DF
- 0
- 747
- 1207
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void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY ( Entity entity1, Entity entity2, float p10, float p11, float p12, float p13, BOOL p14, BOOL p15, BOOL p16, BOOL p17 ) //0xB629A43CA1643481
- 0
- 454
- 1207
-
void CLEAR_ENTITY_LAST_DAMAGE_ENTITY ( Entity entity ) //0xBB19AC7D4DCEFD0F
- 0
- 231
- 1207
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void CREATE_FORCED_OBJECT ( float x, float y, float z, Any p3, Hash modelHash, BOOL p5 ) //0x0961A905AFBC34C7
- 0
- 259
- 1207
-
void CREATE_MODEL_HIDE ( float x, float y, float z, float radius, Hash model, BOOL p5 ) //0x069848B3FB3C4426
- 0
- 276
- 1207
-
void CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS ( float x, float y, float z, float radius, Hash model, BOOL p5 ) //0xD136090A9AAAB17D
- 0
- 215
- 1207
-
void CREATE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 ) //0x10B2218320B6F5AC
- 0
- 470
- 1207
-
void DELETE_ENTITY ( Entity* entity ) //0x4CD38C78BD19A497
- 0
- 286
- 1207
-
void DETACH_ENTITY ( Entity entity, BOOL p1, BOOL collision ) //0x64CDE9D6BF8ECAD3
- 0
- 272
- 1207
-
BOOL DOES_ENTITY_BELONG_TO_THIS_SCRIPT ( Entity entity, BOOL p1 ) //0x622B1980CBE13332
- 0
- 328
- 1207
-
BOOL DOES_ENTITY_EXIST ( Entity entity ) //0xD42BD6EB2E0F1677
- 0
- 623
- 1207
-
BOOL DOES_ENTITY_HAVE_DRAWABLE ( Entity entity ) //0x20487F0DA9AF164A
- 0
- 378
- 1207
-
BOOL DOES_ENTITY_HAVE_PHYSICS ( Entity entity ) //0xA512B3F1B2A0B51C
- 0
- 329
- 1207
-
BOOL FIND_ANIM_EVENT_PHASE ( const char* animDictionary, const char* animName, const char* p2, Any* p3, Any* p4 ) //0x42718CC559BD7776
- 0
- 259
- 1207
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void FORCE_ENTITY_AI_AND_ANIMATION_UPDATE ( Entity entity, BOOL p1 ) //0x4C9E96473D4F1A88
- 0
- 291
- 1207
-
void FREEZE_ENTITY_POSITION ( Entity entity, BOOL toggle ) //0x7D9EFB7AD6B19754
- 0
- 507
- 1207
-
float GET_ANIM_DURATION ( const char* animDict, const char* animName ) //0x9FFAF4940A54CC09
- 0
- 313
- 1207
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int GET_CARRIABLE_ENTITY_STATE ( Entity entity ) //0x61914209C36EFDDB
- 0
- 393
- 1207
-
int GET_ENTITY_ALPHA ( Entity entity ) //0x1BB501624FAF2BEA
- 0
- 337
- 1207
-
Entity GET_ENTITY_ATTACHED_TO ( Entity entity ) //0x56D713888A566481
- 0
- 395
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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