RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
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BOOL WOULD_ENTITY_BE_OCCLUDED ( Hash entityModelHash, float x, float y, float z, BOOL p4 ) //0x3546FAB293FF2981
- 0
- 257
- 1207
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BOOL IS_ENTITY_WAITING_FOR_WORLD_COLLISION ( Entity entity ) //0x5E1CC2E8DC3111DD
- 0
- 187
- 1207
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BOOL _IS_ENTITY_ON_TRAIN_TRACK ( Entity entity ) //0x857ACB0AB4BD0D55
- 0
- 240
- 1207
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void _0xCDB682BB47C02F0A ( Entity entity, Hash p1 ) //0xCDB682BB47C02F0A
- 0
- 206
- 1207
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void _0xE19035EB65AB2932 ( Any p0, Any p1 ) //0xE19035EB65AB2932
- 0
- 213
- 1207
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BOOL _0x8C03CD6B5E0E85E8 ( Entity entity, Hash lootTable ) //0x8C03CD6B5E0E85E8
- 0
- 239
- 1207
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BOOL _0x1E804EA9B12030A4 ( Entity entity, Hash* p1 ) //0x1E804EA9B12030A4
- 0
- 195
- 1207
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BOOL _0xA88E215CEB0435C0 ( Ped mount, Any* argStruct, Hash p2, int p3, int p4, BOOL p5 ) //0xA88E215CEB0435C0
- 0
- 247
- 1207
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Any _0xE31FC20319874CB3 ( Any p0, Any p1, Any p2 ) //0xE31FC20319874CB3
- 0
- 202
- 1207
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Any _0x582F73ACFE969571 ( Any p0, Any p1, Any p2 ) //0x582F73ACFE969571
- 0
- 197
- 1207
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Any _0xBA2A089E60ED1163 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xBA2A089E60ED1163
- 0
- 185
- 1207
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int GET_CARRIABLE_ENTITY_STATE ( Entity entity ) //0x61914209C36EFDDB
- 0
- 392
- 1207
-
Any _0xD46BF94C4C66FAB0 ( Any p0, Any p1, Any p2, Any p3 ) //0xD46BF94C4C66FAB0
- 0
- 198
- 1207
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Hash _GET_OPTIMAL_CARRY_CONFIG ( Entity entity, int index ) //0x34F008A7E48C496B
- 0
- 213
- 1207
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Any _0xD21C7418C590BB40 ( Any p0 ) //0xD21C7418C590BB40
- 0
- 202
- 1207
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Hash _GET_ENTITY_CARRY_CONFIG ( Entity entity ) //0x0FD25587BB306C86
- 0
- 411
- 1207
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BOOL _0x5AFFA9DDC87846F8 ( Hash model ) //0x5AFFA9DDC87846F8
- 0
- 180
- 1207
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Any _GET_ENTITY_PROMPT_NAME_HASH ( Entity entityId ) //0x31FEF6A20F00B963
- 0
- 673
- 1207
-
void _SET_ENTITY_CARCASS_TYPE ( Entity entity, Hash type ) //0x399657ED871B3A6C
- 0
- 227
- 1207
-
Any _0x2A77EF9BEC8518F4 ( Any p0 ) //0x2A77EF9BEC8518F4
- 0
- 204
- 1207
-
void _DELETE_CARRIABLE ( Entity* entity ) //0x0D0DB2B6AF19A987
- 0
- 210
- 1207
-
BOOL _IS_ENTITY_FULLY_LOOTED ( Entity entity ) //0x8DE41E9902E85756
- 0
- 346
- 1207
-
void _0x6BCF5F3D8FFE988D ( Entity entity, BOOL p1 ) //0x6BCF5F3D8FFE988D
- 0
- 199
- 1207
-
Any _0xEF2D9ED7CE684F08 ( Any p0 ) //0xEF2D9ED7CE684F08
- 0
- 224
- 1207
-
Any _0x0CCEFC6C2C95DA2A ( Any p0, Any p1, Any p2, Any p3 ) //0x0CCEFC6C2C95DA2A
- 0
- 207
- 1207
-
Any _0x383F64263F946E45 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x383F64263F946E45
- 0
- 241
- 1207
-
Any _0x8E10DF0FFA63FB65 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x8E10DF0FFA63FB65
- 0
- 219
- 1207
-
BOOL _GET_ENTITY_CARRYING_FLAG ( Entity entity, int flagId ) //0x808077647856DE62
- 0
- 198
- 1207
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void _SET_ENTITY_CARRYING_FLAG ( Entity p0, int p1, BOOL p2 ) //0x18FF3110CF47115D
- 0
- 213
- 1207
-
void _0xC3ABCFBC7D74AFA5 ( Any p0, Any p1, Any p2 ) //0xC3ABCFBC7D74AFA5
- 0
- 190
- 1207
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void _0xA48E4801DEBDF7E4 ( Entity entity, BOOL p1 ) //0xA48E4801DEBDF7E4
- 0
- 197
- 1207
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BOOL _GET_IS_CARRIABLE_PELT ( Entity entity ) //0x255B6DB4E3AD3C3E
- 0
- 193
- 1207
-
Any _0xF59FDE7B4D31A630 ( Any p0 ) //0xF59FDE7B4D31A630
- 0
- 201
- 1207
-
Any _0x120376C23F019C6C ( Any p0, Any p1 ) //0x120376C23F019C6C
- 0
- 227
- 1207
-
Any _0x5744562E973E33CD ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x5744562E973E33CD
- 0
- 251
- 1207
-
void _0xDD03FC2089AD093C ( Any p0, Any p1, Any p2, Any p3 ) //0xDD03FC2089AD093C
- 0
- 189
- 1207
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Any _0xB16C780C51E51E2B ( Any p0 ) //0xB16C780C51E51E2B
- 0
- 191
- 1207
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void _0xEF259AA1E097E0AD ( Entity entity, Any p1 ) //0xEF259AA1E097E0AD
- 0
- 181
- 1207
-
void _0xBD94CECFB2D65119 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xBD94CECFB2D65119
- 0
- 183
- 1207
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void _SET_ENTITY_CUSTOM_PICKUP_RADIUS ( Entity entity, float radius ) //0x482D17E45665DA44
- 0
- 202
- 1207
-
void _0xE75EEA8DB59A9F39 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xE75EEA8DB59A9F39
- 0
- 217
- 1207
-
Any _0x188736456D1DEDE6 ( Any p0, Any p1 ) //0x188736456D1DEDE6
- 0
- 216
- 1207
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void APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS ( Entity entity, int forceType, float x, float y, float z, BOOL p5, BOOL isDirectionRel, BOOL isForceRel, BOOL p8 ) //0x31DA7CEC5334DB37
- 0
- 495
- 1207
-
int APPLY_FORCE_TO_ENTITY ( Entity entity, int forceFlags, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13, float x, float y, float z, float offX ) //0xF15E8F5D333F09C4
- 0
- 671
- 1207
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void ATTACH_ENTITY_TO_ENTITY ( Entity entity1, Entity entity2, BOOL useSoftPinning, BOOL collision, BOOL isPed, int vertexIndex, BOOL fixedRot, BOOL p15, BOOL p16, int boneIndex ) //0x6B9BBD38AB0796DF
- 0
- 747
- 1207
-
void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY ( Entity entity1, Entity entity2, float p10, float p11, float p12, float p13, BOOL p14, BOOL p15, BOOL p16, BOOL p17 ) //0xB629A43CA1643481
- 0
- 454
- 1207
-
void _0x445D7D8EA66E373E ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 ) //0x445D7D8EA66E373E
- 0
- 253
- 1207
-
void _0x16908E859C3AB698 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x16908E859C3AB698
- 0
- 214
- 1207
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int GET_ENTITY_BONE_INDEX_BY_NAME ( Entity entity, const char* boneName ) //0xBACA8FE9C76C124E
- 0
- 469
- 1207
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void CLEAR_ENTITY_LAST_DAMAGE_ENTITY ( Entity entity ) //0xBB19AC7D4DCEFD0F
- 0
- 231
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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