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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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269 natives in namespace ENTITY

  1. Any _0xD21C7418C590BB40 ( Any p0 )  //0xD21C7418C590BB40

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  2. Hash _GET_ENTITY_CARRY_CONFIG ( Entity entity )  //0x0FD25587BB306C86

    • 0
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  3. BOOL _0x5AFFA9DDC87846F8 ( Hash model )  //0x5AFFA9DDC87846F8

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  4. void _SET_ENTITY_CARCASS_TYPE ( Entity entity, Hash type )  //0x399657ED871B3A6C

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  5. Any _0x2A77EF9BEC8518F4 ( Any p0 )  //0x2A77EF9BEC8518F4

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  6. void _DELETE_CARRIABLE ( Entity* entity )  //0x0D0DB2B6AF19A987

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  7. BOOL _IS_ENTITY_FULLY_LOOTED ( Entity entity )  //0x8DE41E9902E85756

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  8. void _0x6BCF5F3D8FFE988D ( Entity entity, BOOL p1 )  //0x6BCF5F3D8FFE988D

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  9. Any _0xEF2D9ED7CE684F08 ( Any p0 )  //0xEF2D9ED7CE684F08

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  10. Any _0x0CCEFC6C2C95DA2A ( Any p0, Any p1, Any p2, Any p3 )  //0x0CCEFC6C2C95DA2A

    • 0
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  11. Any _0x383F64263F946E45 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x383F64263F946E45

    • 0
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  12. Any _0x8E10DF0FFA63FB65 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x8E10DF0FFA63FB65

    • 0
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  13. BOOL _GET_ENTITY_CARRYING_FLAG ( Entity entity, int flagId )  //0x808077647856DE62

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  14. void _SET_ENTITY_CARRYING_FLAG ( Entity p0, int p1, BOOL p2 )  //0x18FF3110CF47115D

    • 0
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  15. void _0xC3ABCFBC7D74AFA5 ( Any p0, Any p1, Any p2 )  //0xC3ABCFBC7D74AFA5

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  16. void _0xA48E4801DEBDF7E4 ( Entity entity, BOOL p1 )  //0xA48E4801DEBDF7E4

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  17. BOOL _GET_IS_CARRIABLE_PELT ( Entity entity )  //0x255B6DB4E3AD3C3E

    • 0
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  18. Any _0xF59FDE7B4D31A630 ( Any p0 )  //0xF59FDE7B4D31A630

    • 0
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  19. Any _0x120376C23F019C6C ( Any p0, Any p1 )  //0x120376C23F019C6C

    • 0
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  20. Any _0x5744562E973E33CD ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x5744562E973E33CD

    • 0
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  21. void _0xDD03FC2089AD093C ( Any p0, Any p1, Any p2, Any p3 )  //0xDD03FC2089AD093C

    • 0
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  22. Any _0xB16C780C51E51E2B ( Any p0 )  //0xB16C780C51E51E2B

    • 0
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  23. void _0xEF259AA1E097E0AD ( Entity entity, Any p1 )  //0xEF259AA1E097E0AD

    • 0
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  24. void _0xBD94CECFB2D65119 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xBD94CECFB2D65119

    • 0
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  25. void _SET_ENTITY_CUSTOM_PICKUP_RADIUS ( Entity entity, float radius )  //0x482D17E45665DA44

    • 0
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  26. void _0xE75EEA8DB59A9F39 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xE75EEA8DB59A9F39

    • 0
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  27. Any _0x188736456D1DEDE6 ( Any p0, Any p1 )  //0x188736456D1DEDE6

    • 0
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  28. void _0x371D179701D9C082 ( Entity entity )  //0x371D179701D9C082

    • 0
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  29. void APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS ( Entity entity, int forceType, float x, float y, float z, BOOL p5, BOOL isDirectionRel, BOOL isForceRel, BOOL p8 )  //0x31DA7CEC5334DB37

    • 0
    • 496
    • 1207
  30. void ATTACH_ENTITY_TO_ENTITY ( Entity entity1, Entity entity2, BOOL useSoftPinning, BOOL collision, BOOL isPed, int vertexIndex, BOOL fixedRot, BOOL p15, BOOL p16, int boneIndex )  //0x6B9BBD38AB0796DF

    • 0
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  31. void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY ( Entity entity1, Entity entity2, float p10, float p11, float p12, float p13, BOOL p14, BOOL p15, BOOL p16, BOOL p17 )  //0xB629A43CA1643481

    • 0
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  32. void _0x445D7D8EA66E373E ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 )  //0x445D7D8EA66E373E

    • 0
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  33. void _0x16908E859C3AB698 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x16908E859C3AB698

    • 0
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  34. int GET_ENTITY_BONE_INDEX_BY_NAME ( Entity entity, const char* boneName )  //0xBACA8FE9C76C124E

    • 0
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  35. void CLEAR_ENTITY_LAST_DAMAGE_ENTITY ( Entity entity )  //0xBB19AC7D4DCEFD0F

    • 0
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  36. void DELETE_ENTITY ( Entity* entity )  //0x4CD38C78BD19A497

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  37. void _DELETE_ENTITY_2 ( Entity* entity )  //0x5E94EA09E7207C16

    • 0
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  38. void DETACH_ENTITY ( Entity entity, BOOL p1, BOOL collision )  //0x64CDE9D6BF8ECAD3

    • 0
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  39. void FREEZE_ENTITY_POSITION ( Entity entity, BOOL toggle )  //0x7D9EFB7AD6B19754

    • 0
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  40. void _0xC6A1A3D63F122DE7 ( Any p0, Any p1 )  //0xC6A1A3D63F122DE7

    • 0
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  41. void _SET_ENTITY_CLEANUP_BY_ENGINE ( Entity entity, BOOL toggle )  //0x740CB4F3F602C9F4

    • 2
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  42. void SET_ENTITY_AS_MISSION_ENTITY ( Entity entity, BOOL p1, BOOL p2 )  //0xDC19C288082E586E

    • 0
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  43. void SET_ENTITY_AS_NO_LONGER_NEEDED ( Entity* entity )  //0x4971D2F8162B9674

    • 0
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  44. void SET_PED_AS_NO_LONGER_NEEDED ( Ped* ped )  //0x2595DD4236549CE3

    • 0
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  45. void SET_VEHICLE_AS_NO_LONGER_NEEDED ( Vehicle* vehicle )  //0x629BFA74418D6239

    • 0
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  46. void SET_OBJECT_AS_NO_LONGER_NEEDED ( Object* object )  //0x3AE22DEB5BA5A3E6

    • 0
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  47. void _0x20FAEE47427A4497 ()  //0x20FAEE47427A4497

    • 0
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  48. BOOL _DOES_THREAD_OWN_THIS_ENTITY ( Entity entity )  //0x88AD6CC10D8D35B2

    • 0
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  49. void _0x56E0735D6273B227 ( Any p0, Any p1 )  //0x56E0735D6273B227

    • 0
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  50. void _0xC0EDEF16D90661EE ( Entity entity, float p1 )  //0xC0EDEF16D90661EE

    • 0
    • 188
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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