RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
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void _UNPIN_MAP_ENTITY ( Entity entity ) //0xD2B9C78537ED5759
- 0
- 166
- 1207
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Any _0xD21C7418C590BB40 ( Any p0 ) //0xD21C7418C590BB40
- 0
- 203
- 1207
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void CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS ( float x, float y, float z, float radius, Hash model, BOOL p5 ) //0xD136090A9AAAB17D
- 0
- 216
- 1207
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BOOL IS_ENTITY_A_PED ( Entity entity ) //0xCF8176912DDA4EA5
- 0
- 249
- 1207
-
void SET_ENTITY_HEADING ( Entity entity, float heading ) //0xCF2B9C0645C4651B
- 0
- 249
- 1207
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void _0xCDB682BB47C02F0A ( Entity entity, Hash p1 ) //0xCDB682BB47C02F0A
- 0
- 207
- 1207
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BOOL _IS_TRACKED_ENTITY_VISIBLE ( Entity entity ) //0xC8CCDB712FBCBA92
- 0
- 201
- 1207
-
BOOL IS_ENTITY_ATTACHED_TO_ANY_PED ( Entity entity ) //0xC841153DED2CA89A
- 0
- 222
- 1207
-
void _0xC76E94A78127412B ( Any p0, Any p1, Any p2 ) //0xC76E94A78127412B
- 0
- 202
- 1207
-
void _0xC6A1A3D63F122DE7 ( Any p0, Any p1 ) //0xC6A1A3D63F122DE7
- 0
- 131
- 1311
-
void _SET_ENTITY_DECALS_DISABLED ( Entity entity, BOOL toggle ) //0xC64E597783BE9A1D
- 0
- 184
- 1207
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BOOL IS_ENTITY_A_VEHICLE ( Entity entity ) //0xC3D96AF45FCCEC4C
- 0
- 247
- 1207
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void _0xC3ABCFBC7D74AFA5 ( Any p0, Any p1, Any p2 ) //0xC3ABCFBC7D74AFA5
- 0
- 191
- 1207
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BOOL _GET_IS_BIRD ( Entity entity ) //0xC346A546612C49A9
- 0
- 286
- 1207
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Any _0xC2E71D7E0A7B4C89 ( Any p0 ) //0xC2E71D7E0A7B4C89
- 0
- 221
- 1207
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float GET_ENTITY_HEADING ( Entity entity ) //0xC230DD956E2F5507
- 0
- 341
- 1207
-
void _0xC0EDEF16D90661EE ( Entity entity, float p1 ) //0xC0EDEF16D90661EE
- 0
- 189
- 1207
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BOOL IS_ENTITY_AT_ENTITY ( Entity entity1, Entity entity2, float xSize, float ySize, float zSize, BOOL p5, BOOL p6, int p7 ) //0xC057F02B837A27F6
- 0
- 244
- 1207
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float GET_ENTITY_ROLL ( Entity entity ) //0xBF966536FA8B6879
- 0
- 316
- 1207
-
BOOL HAS_COLLISION_LOADED_AROUND_ENTITY ( Entity entity ) //0xBEB1600952B9CF5C
- 0
- 217
- 1207
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void _0xBD94CECFB2D65119 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xBD94CECFB2D65119
- 0
- 185
- 1207
-
void CLEAR_ENTITY_LAST_DAMAGE_ENTITY ( Entity entity ) //0xBB19AC7D4DCEFD0F
- 0
- 233
- 1207
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int GET_ENTITY_BONE_INDEX_BY_NAME ( Entity entity, const char* boneName ) //0xBACA8FE9C76C124E
- 0
- 471
- 1207
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Any _0xBA2A089E60ED1163 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xBA2A089E60ED1163
- 0
- 187
- 1207
-
void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY ( Entity entity1, Entity entity2, float p10, float p11, float p12, float p13, BOOL p14, BOOL p15, BOOL p16, BOOL p17 ) //0xB629A43CA1643481
- 0
- 455
- 1207
-
void _0xB38A29CCD5447783 ( Any p0, Any p1, Any p2 ) //0xB38A29CCD5447783
- 0
- 205
- 1207
-
Player GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM ( Entity entity, int team, Ped playerPedToIgnore, int flags ) //0xB2C30C3B4AFF718C
- 0
- 285
- 1207
-
Any _0xB16C780C51E51E2B ( Any p0 ) //0xB16C780C51E51E2B
- 0
- 192
- 1207
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BOOL _IS_ENTITY_INVINCIBLE ( Entity entity, float p1, float p2, float p3 ) //0xAF7F3099B9FEB535
- 0
- 327
- 1207
-
Entity _0xAF72EC7E1B54539B ( Entity entity ) //0xAF72EC7E1B54539B
- 0
- 129
- 1311
-
BOOL HAS_ENTITY_ANIM_FINISHED ( Entity entity, const char* animDict, const char* animName, int p3 ) //0xAEB40615337EF1E3
- 0
- 228
- 1207
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int GET_ENTITY_POPULATION_TYPE ( Entity entity ) //0xADE28862B6D7B85B
- 0
- 222
- 1207
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void SET_ENTITY_ALWAYS_PRERENDER ( Entity entity, BOOL toggle ) //0xACAD101E1FB66689
- 0
- 205
- 1207
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void _SET_ENTITY_HEALTH ( Entity entity, int health, Any p2 ) //0xAC2767ED8BDFAB15
- 0
- 800
- 1207
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Any _0xAAACB74442C1BED3 ( Any p0 ) //0xAAACB74442C1BED3
- 0
- 203
- 1207
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BOOL GET_ENTITY_COLLISION_DISABLED ( Entity entity ) //0xAA2FADD30F45A9DA
- 0
- 205
- 1207
-
void _0xA9E6D8F2DDFC4DB9 ( Any p0, Any p1 ) //0xA9E6D8F2DDFC4DB9
- 0
- 201
- 1207
-
void _SET_ENTITY_FADE_IN ( Entity entity ) //0xA91E6CF94404E8C9
- 0
- 182
- 1207
-
BOOL _0xA88E215CEB0435C0 ( Ped mount, Any* argStruct, Hash p2, int p3, int p4, BOOL p5 ) //0xA88E215CEB0435C0
- 0
- 249
- 1207
-
Vector3 GET_ENTITY_COORDS ( Entity entity, BOOL alive, BOOL realCoords ) //0xA86D5F069399F44D
- 0
- 947
- 1207
-
BOOL _IS_ENTITY_OWNED_BY_PERSISTENCE_SYSTEM ( Entity entity ) //0xA7E51B53309EAC97
- 0
- 196
- 1207
-
void SET_ENTITY_INVINCIBLE ( Entity entity, BOOL toggle ) //0xA5C38736C426FCB8
- 0
- 386
- 1207
-
BOOL DOES_ENTITY_HAVE_PHYSICS ( Entity entity ) //0xA512B3F1B2A0B51C
- 0
- 329
- 1207
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void _0xA48E4801DEBDF7E4 ( Entity entity, BOOL p1 ) //0xA48E4801DEBDF7E4
- 0
- 199
- 1207
-
float GET_ANIM_DURATION ( const char* animDict, const char* animName ) //0x9FFAF4940A54CC09
- 0
- 313
- 1207
-
void SET_ENTITY_ROTATION ( Entity entity, float pitch, float roll, float yaw, int rotationOrder, BOOL p5 ) //0x9CC8314DFEDE441E
- 0
- 438
- 1207
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void _0x9C6906EF8CB20C5F ( Entity entity ) //0x9C6906EF8CB20C5F
- 0
- 128
- 1436
-
void SET_ENTITY_LOAD_COLLISION_FLAG ( Entity entity, BOOL toggle ) //0x9B9EE31AED48072E
- 0
- 254
- 1207
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Any _0x9A87FF82FD35822F ( Any p0 ) //0x9A87FF82FD35822F
- 0
- 239
- 1232
-
float GET_ENTITY_FORWARD_Y ( Entity entity ) //0x9A5C073ECBDA7EE7
- 0
- 285
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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