RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
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void SET_ENTITY_COORDS ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL clearArea ) //0x06843DA7060A026B
- 0
- 433
- 1207
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void SET_ENTITY_COORDS_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis ) //0x239A3351AC1DA385
- 0
- 396
- 1207
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void SET_ENTITY_DYNAMIC ( Entity entity, BOOL toggle ) //0xFBFC4473F66CE344
- 0
- 251
- 1207
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void SET_ENTITY_HEADING ( Entity entity, float heading ) //0xCF2B9C0645C4651B
- 0
- 248
- 1207
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void _SET_ENTITY_COORDS_AND_HEADING ( Entity entity, float xPos, float yPos, float zPos, float heading, BOOL xAxis, BOOL yAxis, BOOL zAxis ) //0x203BEFFDBE12E96A
- 0
- 290
- 1207
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void _SET_ENTITY_COORDS_AND_HEADING_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, float heading, BOOL p5, BOOL p6 ) //0x0918E3565C20F03C
- 0
- 196
- 1207
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void _SET_ENTITY_HEALTH ( Entity entity, int health, Any p2 ) //0xAC2767ED8BDFAB15
- 0
- 799
- 1207
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void SET_ENTITY_INVINCIBLE ( Entity entity, BOOL toggle ) //0xA5C38736C426FCB8
- 0
- 384
- 1207
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void SET_ENTITY_IS_TARGET_PRIORITY ( Entity entity, BOOL p1, float p2 ) //0x0A5D170C44CB2189
- 0
- 222
- 1207
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void _0xB38A29CCD5447783 ( Any p0, Any p1, Any p2 ) //0xB38A29CCD5447783
- 0
- 203
- 1207
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void _SET_ENTITY_THREAT_TIER ( Entity entity, int tier, BOOL p2 ) //0x4B436BAC8CBE9B07
- 0
- 217
- 1207
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void _0x2D40BCBFE9305DEA ( Any p0, Any p1 ) //0x2D40BCBFE9305DEA
- 0
- 191
- 1207
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void _SET_ENTITY_LIGHTS_ENABLED ( Entity entity, BOOL enabled ) //0xEBDC12861D079ABA
- 0
- 224
- 1207
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void SET_ENTITY_LOAD_COLLISION_FLAG ( Entity entity, BOOL toggle ) //0x9B9EE31AED48072E
- 0
- 252
- 1207
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void SET_ENTITY_ONLY_DAMAGED_BY_PLAYER ( Entity entity, BOOL toggle ) //0x473598683095D430
- 0
- 236
- 1207
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void SET_ENTITY_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL p1, Hash relationshipGroup ) //0x6C1F6AA2F0ADD104
- 0
- 243
- 1207
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void SET_ENTITY_PROOFS ( Entity entity, int proofsBitset, BOOL specialFlag ) //0xFAEE099C6F890BB8
- 0
- 290
- 1207
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void SET_ENTITY_QUATERNION ( Entity entity, float x, float y, float z, float w ) //0x100E7007D13E3687
- 0
- 236
- 1207
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void SET_ENTITY_ROTATION ( Entity entity, float pitch, float roll, float yaw, int rotationOrder, BOOL p5 ) //0x9CC8314DFEDE441E
- 0
- 436
- 1207
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void _0xD45BB89B53FC0CFD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xD45BB89B53FC0CFD
- 0
- 196
- 1207
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void SET_ENTITY_VISIBLE ( Entity entity, BOOL toggle ) //0x1794B4FCC84D812F
- 0
- 356
- 1207
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void _0x80FDEB3A9E9AA578 ( Entity entity, BOOL p1 ) //0x80FDEB3A9E9AA578
- 0
- 190
- 1207
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void SET_ENTITY_VELOCITY ( Entity entity, float x, float y, float z ) //0x1C99BB7B6E96D16F
- 0
- 289
- 1207
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void SET_ENTITY_HAS_GRAVITY ( Entity entity, BOOL toggle ) //0x0CEDB728A1083FA7
- 0
- 299
- 1207
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void SET_ENTITY_LOD_DIST ( Entity entity, int value ) //0x5FB407F0A7C877BF
- 0
- 217
- 1207
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void SET_ENTITY_ALPHA ( Entity entity, int alphaLevel, BOOL skin ) //0x0DF7692B1D9E7BA7
- 0
- 448
- 1207
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void RESET_ENTITY_ALPHA ( Entity entity ) //0x744B9EF44779D9AB
- 0
- 200
- 1207
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void _SET_ENTITY_FADE_IN ( Entity entity ) //0xA91E6CF94404E8C9
- 0
- 180
- 1207
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void SET_ENTITY_ALWAYS_PRERENDER ( Entity entity, BOOL toggle ) //0xACAD101E1FB66689
- 0
- 203
- 1207
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void SET_ENTITY_RENDER_SCORCHED ( Entity entity, BOOL toggle ) //0x85B8A7534E44BC23
- 0
- 344
- 1207
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void _0xA9E6D8F2DDFC4DB9 ( Any p0, Any p1 ) //0xA9E6D8F2DDFC4DB9
- 0
- 200
- 1207
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void CREATE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 ) //0x10B2218320B6F5AC
- 0
- 470
- 1207
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void REMOVE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 ) //0x824E1C26A14CB817
- 0
- 226
- 1207
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void _0x9C6906EF8CB20C5F ( Entity entity ) //0x9C6906EF8CB20C5F
- 0
- 127
- 1436
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void CREATE_MODEL_HIDE ( float x, float y, float z, float radius, Hash model, BOOL p5 ) //0x069848B3FB3C4426
- 0
- 276
- 1207
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void CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS ( float x, float y, float z, float radius, Hash model, BOOL p5 ) //0xD136090A9AAAB17D
- 0
- 215
- 1207
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void REMOVE_MODEL_HIDE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x3F38A98576F6213A
- 0
- 249
- 1207
-
void CREATE_FORCED_OBJECT ( float x, float y, float z, Any p3, Hash modelHash, BOOL p5 ) //0x0961A905AFBC34C7
- 0
- 259
- 1207
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void REMOVE_FORCED_OBJECT ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x553FA683F2BCD814
- 0
- 205
- 1207
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void SET_ENTITY_NO_COLLISION_ENTITY ( Entity entity1, Entity entity2, BOOL thisFrameOnly ) //0xE037BF068223C38D
- 0
- 259
- 1207
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void SET_ENTITY_MOTION_BLUR ( Entity entity, BOOL toggle ) //0x516C6ABD18322B63
- 0
- 278
- 1207
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void SET_CAN_AUTO_VAULT_ON_ENTITY ( Entity entity, BOOL toggle ) //0x80646744FA88F9D7
- 0
- 219
- 1207
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void SET_CAN_CLIMB_ON_ENTITY ( Entity entity, BOOL toggle ) //0x24AED2A608F93C4C
- 0
- 185
- 1207
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void _SET_ENTITY_DECALS_DISABLED ( Entity entity, BOOL toggle ) //0xC64E597783BE9A1D
- 0
- 182
- 1207
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void _0x6C31B06E91518269 ( Any p0, Any p1 ) //0x6C31B06E91518269
- 0
- 212
- 1207
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void _0x119A5714578F4E05 ( Any p0, Any p1 ) //0x119A5714578F4E05
- 0
- 200
- 1207
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void FORCE_ENTITY_AI_AND_ANIMATION_UPDATE ( Entity entity, BOOL p1 ) //0x4C9E96473D4F1A88
- 0
- 291
- 1207
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void _SET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName, float time ) //0x11CDABDC7783B2BC
- 0
- 220
- 1207
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void _SET_ENTITY_ANIM_SPEED ( Entity entity, const char* animDict, const char* animName, float speedMultiplier ) //0xEAA885BA3CEA4E4A
- 0
- 226
- 1207
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void _0x669655FFB29EF1A9 ( Any p0, Any p1, Any p2, Any p3 ) //0x669655FFB29EF1A9
- 0
- 370
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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