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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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269 natives in namespace ENTITY

  1. Any _0xAAACB74442C1BED3 ( Any p0 )  //0xAAACB74442C1BED3

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  2. Entity _0xAF72EC7E1B54539B ( Entity entity )  //0xAF72EC7E1B54539B

    • 0
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  3. Any _0xB16C780C51E51E2B ( Any p0 )  //0xB16C780C51E51E2B

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  4. void _0xB38A29CCD5447783 ( Any p0, Any p1, Any p2 )  //0xB38A29CCD5447783

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  5. Any _0xBA2A089E60ED1163 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xBA2A089E60ED1163

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  6. void _0xBD94CECFB2D65119 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xBD94CECFB2D65119

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  7. void _0xC0EDEF16D90661EE ( Entity entity, float p1 )  //0xC0EDEF16D90661EE

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  8. Any _0xC2E71D7E0A7B4C89 ( Any p0 )  //0xC2E71D7E0A7B4C89

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  9. void _0xC3ABCFBC7D74AFA5 ( Any p0, Any p1, Any p2 )  //0xC3ABCFBC7D74AFA5

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  10. void _0xC6A1A3D63F122DE7 ( Any p0, Any p1 )  //0xC6A1A3D63F122DE7

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  11. void _0xC76E94A78127412B ( Any p0, Any p1, Any p2 )  //0xC76E94A78127412B

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  12. void _0xCDB682BB47C02F0A ( Entity entity, Hash p1 )  //0xCDB682BB47C02F0A

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  13. Any _0xD21C7418C590BB40 ( Any p0 )  //0xD21C7418C590BB40

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  14. void _0xD45BB89B53FC0CFD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xD45BB89B53FC0CFD

    • 0
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  15. Any _0xD4636C2EDB0DEA8A ( Any p0 )  //0xD4636C2EDB0DEA8A

    • 0
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  16. Any _0xD46BF94C4C66FAB0 ( Any p0, Any p1, Any p2, Any p3 )  //0xD46BF94C4C66FAB0

    • 0
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  17. void _0xDD03FC2089AD093C ( Any p0, Any p1, Any p2, Any p3 )  //0xDD03FC2089AD093C

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  18. Any _0xDF8E49EA89A01DB1 ( Any p0, Any p1, Any p2 )  //0xDF8E49EA89A01DB1

    • 0
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  19. float _0xDFC2B226D56D85F6 ( Any p0, Any p1 )  //0xDFC2B226D56D85F6

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  20. void _0xE19035EB65AB2932 ( Any p0, Any p1 )  //0xE19035EB65AB2932

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  21. Any _0xE31FC20319874CB3 ( Any p0, Any p1, Any p2 )  //0xE31FC20319874CB3

    • 0
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  22. void _0xE75EEA8DB59A9F39 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xE75EEA8DB59A9F39

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  23. void _0xE9E7A0BAC7F57746 ( Any p0, Any p1 )  //0xE9E7A0BAC7F57746

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  24. void _0xEAB3D91D30A344F1 ( Any p0 )  //0xEAB3D91D30A344F1

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  25. void _0xEF259AA1E097E0AD ( Entity entity, Any p1 )  //0xEF259AA1E097E0AD

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  26. Any _0xEF2D9ED7CE684F08 ( Any p0 )  //0xEF2D9ED7CE684F08

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  27. void _0xF41E2979D5BC5370 ( Any p0 )  //0xF41E2979D5BC5370

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  28. Any _0xF59FDE7B4D31A630 ( Any p0 )  //0xF59FDE7B4D31A630

    • 0
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  29. void _0xFF83AF534156B399 ( Any p0, Any p1 )  //0xFF83AF534156B399

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  30. void _0xFF9965C47FA404DA ( Entity entity, BOOL toggle )  //0xFF9965C47FA404DA

    • 0
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  31. void _ADD_ENTITY_TRACKING_TRAILS ( Entity entity )  //0x1AD922AB5038DEF3

    • 0
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  32. BOOL _CHANGE_ENTITY_HEALTH ( Entity entity, float amount, Entity entity2, Hash weaponHash )  //0x835F131E7DC8F97A

    • 0
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  33. Any _CREATE_FOOTPATH_TRAIL ( Any p0, const char* waypointRecord, Any p10, BOOL bInit, BOOL bUseSnowOffset, float p3, float p4, Any p5, Any p6, Any p7 )  //0x29BA9F78321E5A6C

    • 0
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  34. void _DELETE_CARRIABLE ( Entity* entity )  //0x0D0DB2B6AF19A987

    • 0
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  35. void _DELETE_ENTITY_2 ( Entity* entity )  //0x5E94EA09E7207C16

    • 0
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  36. BOOL _DOES_THREAD_OWN_THIS_ENTITY ( Entity entity )  //0x88AD6CC10D8D35B2

    • 0
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  37. int _GET_ENTITIES_IN_VOLUME ( Volume volume, ItemSet itemSet, int entityType )  //0x886171A12F400B89

    • 0
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  38. int _GET_ENTITIES_NEAR_POINT ( float x, float y, float z, float radius, ItemSet itemSet, int p5 )  //0x59B57C4B06531E1E

    • 0
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  39. float _GET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName )  //0x627520389E288A73

    • 0
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  40. Entity _GET_ENTITY_BY_DOORHASH ( Hash doorHash, int p1 )  //0xF7424890E4A094C0

    • 0
    • 377
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  41. BOOL _GET_ENTITY_CAN_BE_DAMAGED ( Entity entity )  //0x75DF9E73F2F005FD

    • 0
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  42. Hash _GET_ENTITY_CARRY_CONFIG ( Entity entity )  //0x0FD25587BB306C86

    • 0
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  43. BOOL _GET_ENTITY_CARRYING_FLAG ( Entity entity, int flagId )  //0x808077647856DE62

    • 0
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  44. float _GET_ENTITY_HEALTH_FLOAT ( Entity entity )  //0x96C638784DB4C815

    • 0
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  45. Any _GET_ENTITY_PROMPT_NAME_HASH ( Entity entityId )  //0x31FEF6A20F00B963

    • 0
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  46. int _GET_ENTITY_PROOFS ( Entity entity )  //0x6CF0DAD7FA1088EA

    • 0
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  47. Hash _GET_ENTITY_SCRIPT ( Entity entity, Any* argStruct )  //0x2A08A32B6D49906F

    • 0
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  48. int _GET_ENTITY_THREAT_TIER ( Entity entity )  //0xE12F56CB25D9CE23

    • 0
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  49. void _GET_ENTITY_WORLD_POSITION_OF_DIMENSIONS ( Entity entity, Vector3* minimum, Vector3* maximum )  //0xF3FDA9A617A15145

    • 0
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  50. BOOL _GET_IS_BIRD ( Entity entity )  //0xC346A546612C49A9

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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