RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
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Vector3 GET_WORLD_POSITION_OF_ENTITY_BONE ( Entity entity, int boneIndex ) //0x82CFA50E34681CA5
- 0
- 351
- 1207
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Vector3 _0x5E214112806591EA ( Entity entity, int boneIndex ) //0x5E214112806591EA
- 0
- 208
- 1207
-
Vector3 _0x3AB3A77672F6473F ( Any p0, Any p1, Any p2, Any p3 ) //0x3AB3A77672F6473F
- 0
- 177
- 1207
-
Player GET_NEAREST_PLAYER_TO_ENTITY ( Entity entity, Ped playerPedToIgnore, int flags ) //0x990E294FC387FB88
- 0
- 468
- 1207
-
Player GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM ( Entity entity, int team, Ped playerPedToIgnore, int flags ) //0xB2C30C3B4AFF718C
- 0
- 284
- 1207
-
Player _GET_NEAREST_PARTICIPANT_TO_ENTITY ( Entity entity ) //0x6888A43C35A5F630
- 0
- 201
- 1207
-
BOOL PLACE_ENTITY_ON_GROUND_PROPERLY ( Entity entity, BOOL p1 ) //0x9587913B9E772D29
- 0
- 349
- 1207
-
int GET_ENTITY_TYPE ( Entity entity ) //0x97F696ACA466B4E0
- 1
- 456
- 1207
-
int GET_ENTITY_POPULATION_TYPE ( Entity entity ) //0xADE28862B6D7B85B
- 0
- 221
- 1207
-
BOOL IS_AN_ENTITY ( ScrHandle handle ) //0x27CFF3E5A286D3DF
- 0
- 217
- 1207
-
BOOL IS_ENTITY_A_PED ( Entity entity ) //0xCF8176912DDA4EA5
- 0
- 247
- 1207
-
BOOL IS_ENTITY_A_MISSION_ENTITY ( Entity entity ) //0x138190F64DB4BBD1
- 0
- 225
- 1207
-
BOOL IS_ENTITY_A_VEHICLE ( Entity entity ) //0xC3D96AF45FCCEC4C
- 0
- 245
- 1207
-
BOOL IS_ENTITY_AN_OBJECT ( Entity entity ) //0x0A27A546A375FDEF
- 0
- 233
- 1207
-
BOOL IS_ENTITY_AT_COORD ( Entity entity, float xPos, float yPos, float zPos, float xSize, float ySize, float zSize, BOOL p7, BOOL p8, int p9 ) //0x5E58342602E94718
- 0
- 563
- 1207
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BOOL IS_ENTITY_AT_ENTITY ( Entity entity1, Entity entity2, float xSize, float ySize, float zSize, BOOL p5, BOOL p6, int p7 ) //0xC057F02B837A27F6
- 0
- 243
- 1207
-
BOOL IS_ENTITY_ATTACHED ( Entity entity ) //0xEE6AD63ABF59C0B7
- 0
- 209
- 1207
-
BOOL IS_ENTITY_ATTACHED_TO_ANY_OBJECT ( Entity entity ) //0x306C1F6178F01AB3
- 0
- 187
- 1207
-
BOOL IS_ENTITY_ATTACHED_TO_ANY_PED ( Entity entity ) //0xC841153DED2CA89A
- 0
- 221
- 1207
-
BOOL IS_ENTITY_ATTACHED_TO_ANY_VEHICLE ( Entity entity ) //0x12DF6E0D2E736749
- 0
- 207
- 1207
-
BOOL IS_ENTITY_ATTACHED_TO_ENTITY ( Entity from, Entity to ) //0x154A3C529497053E
- 0
- 236
- 1207
-
BOOL _IS_ENTITY_OWNED_BY_PERSISTENCE_SYSTEM ( Entity entity ) //0xA7E51B53309EAC97
- 0
- 194
- 1207
-
BOOL IS_ENTITY_DEAD ( Entity entity ) //0x7D5B1F88E7504BBA
- 0
- 334
- 1207
-
BOOL IS_ENTITY_IN_AIR ( Entity entity, Any p1 ) //0x886E37EC497200B6
- 0
- 322
- 1207
-
BOOL IS_ENTITY_IN_ANGLED_AREA ( Entity entity, float originX, Any p10, float originY, float originZ, float edgeX, float edgeY, float edgeZ, float angle, BOOL p8 ) //0xD3151E53134595E5
- 0
- 222
- 1207
-
BOOL IS_ENTITY_IN_AREA ( Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8, Any p9 ) //0x0C2634C40A16193E
- 0
- 255
- 1207
-
BOOL IS_ENTITY_IN_VOLUME ( Entity entity, ScrHandle volume, BOOL p2, int p3 ) //0x5A5526BC09C06623
- 0
- 258
- 1207
-
BOOL IS_ENTITY_IN_WATER ( Entity entity ) //0xDDE5C125AC446723
- 0
- 228
- 1207
-
BOOL _IS_ENTITY_UNDERWATER ( Entity entity, BOOL p1 ) //0xD4E5C1E93C466127
- 0
- 282
- 1207
-
float GET_ENTITY_SUBMERGED_LEVEL ( Entity entity ) //0x4A77C3F73FD9E831
- 0
- 516
- 1207
-
void _0x850C940EE3E7B8B5 ( Entity entity, BOOL toggle ) //0x850C940EE3E7B8B5
- 0
- 263
- 1207
-
void _0x7A49D40DE437BC8D ( Any p0, Any p1 ) //0x7A49D40DE437BC8D
- 0
- 203
- 1207
-
void _0x978AA2323ED32209 ( Any p0, Any p1 ) //0x978AA2323ED32209
- 0
- 216
- 1207
-
void _0x002AAC783ED323ED ( Any p0, Any p1 ) //0x002AAC783ED323ED
- 0
- 207
- 1207
-
void _0x007AAC783ED323ED ( Any p0, Any p1, Any p2 ) //0x007AAC783ED323ED
- 0
- 223
- 1207
-
BOOL IS_ENTITY_ON_SCREEN ( Entity entity ) //0x613C15D5D8DB781F
- 0
- 342
- 1207
-
BOOL IS_ENTITY_PLAYING_ANIM ( Entity entity, const char* animDict, const char* animName, int taskFlag ) //0xDEE49D5CA6C49148
- 0
- 346
- 1207
-
Any _0x0B7CB1300CBFE19C ( Any p0, Any p1 ) //0x0B7CB1300CBFE19C
- 0
- 291
- 1207
-
BOOL IS_ENTITY_STATIC ( Entity entity ) //0x86468ADFA0F6B861
- 0
- 334
- 1207
-
BOOL IS_ENTITY_TOUCHING_ENTITY ( Entity entity, Entity targetEntity ) //0x9A2304A64C3C8423
- 0
- 348
- 1207
-
BOOL IS_ENTITY_TOUCHING_MODEL ( Entity entity, Hash modelHash ) //0x2AE3EBC8DEB9768B
- 0
- 241
- 1207
-
BOOL IS_ENTITY_UPRIGHT ( Entity entity, float angle ) //0xF6F6AFD8D4FB2658
- 0
- 210
- 1207
-
BOOL IS_ENTITY_UPSIDEDOWN ( Entity entity ) //0x109DE3DA41AAD94A
- 0
- 221
- 1207
-
BOOL IS_ENTITY_VISIBLE ( Entity entity ) //0xFFC96ECB7FA404CA
- 0
- 252
- 1207
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void _0xFF9965C47FA404DA ( Entity entity, BOOL toggle ) //0xFF9965C47FA404DA
- 0
- 201
- 1207
-
BOOL IS_ENTITY_VISIBLE_TO_SCRIPT ( Entity entity ) //0xF213C724E77F321A
- 0
- 301
- 1207
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void _0x3F08C6163A4AB1D6 ( Any p0 ) //0x3F08C6163A4AB1D6
- 0
- 252
- 1207
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void _0x0DB41D59E0F1502B ( Any p0 ) //0x0DB41D59E0F1502B
- 0
- 204
- 1207
-
BOOL _IS_TRACKED_ENTITY_VISIBLE ( Entity entity ) //0xC8CCDB712FBCBA92
- 0
- 200
- 1207
-
BOOL IS_ENTITY_OCCLUDED ( Entity entity ) //0x140188E884645624
- 0
- 286
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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