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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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269 natives in namespace ENTITY

  1. Vector3 GET_WORLD_POSITION_OF_ENTITY_BONE ( Entity entity, int boneIndex )  //0x82CFA50E34681CA5

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  2. Vector3 _0x5E214112806591EA ( Entity entity, int boneIndex )  //0x5E214112806591EA

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  3. Vector3 _0x3AB3A77672F6473F ( Any p0, Any p1, Any p2, Any p3 )  //0x3AB3A77672F6473F

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  4. Player GET_NEAREST_PLAYER_TO_ENTITY ( Entity entity, Ped playerPedToIgnore, int flags )  //0x990E294FC387FB88

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  5. Player GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM ( Entity entity, int team, Ped playerPedToIgnore, int flags )  //0xB2C30C3B4AFF718C

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  6. Player _GET_NEAREST_PARTICIPANT_TO_ENTITY ( Entity entity )  //0x6888A43C35A5F630

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  7. BOOL PLACE_ENTITY_ON_GROUND_PROPERLY ( Entity entity, BOOL p1 )  //0x9587913B9E772D29

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  8. int GET_ENTITY_TYPE ( Entity entity )  //0x97F696ACA466B4E0

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  9. int GET_ENTITY_POPULATION_TYPE ( Entity entity )  //0xADE28862B6D7B85B

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  10. BOOL IS_AN_ENTITY ( ScrHandle handle )  //0x27CFF3E5A286D3DF

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  11. BOOL IS_ENTITY_A_PED ( Entity entity )  //0xCF8176912DDA4EA5

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  12. BOOL IS_ENTITY_A_MISSION_ENTITY ( Entity entity )  //0x138190F64DB4BBD1

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  13. BOOL IS_ENTITY_A_VEHICLE ( Entity entity )  //0xC3D96AF45FCCEC4C

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  14. BOOL IS_ENTITY_AN_OBJECT ( Entity entity )  //0x0A27A546A375FDEF

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  15. BOOL IS_ENTITY_AT_COORD ( Entity entity, float xPos, float yPos, float zPos, float xSize, float ySize, float zSize, BOOL p7, BOOL p8, int p9 )  //0x5E58342602E94718

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  16. BOOL IS_ENTITY_AT_ENTITY ( Entity entity1, Entity entity2, float xSize, float ySize, float zSize, BOOL p5, BOOL p6, int p7 )  //0xC057F02B837A27F6

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  17. BOOL IS_ENTITY_ATTACHED ( Entity entity )  //0xEE6AD63ABF59C0B7

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  18. BOOL IS_ENTITY_ATTACHED_TO_ANY_OBJECT ( Entity entity )  //0x306C1F6178F01AB3

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  19. BOOL IS_ENTITY_ATTACHED_TO_ANY_PED ( Entity entity )  //0xC841153DED2CA89A

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  20. BOOL IS_ENTITY_ATTACHED_TO_ANY_VEHICLE ( Entity entity )  //0x12DF6E0D2E736749

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  21. BOOL IS_ENTITY_ATTACHED_TO_ENTITY ( Entity from, Entity to )  //0x154A3C529497053E

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  22. BOOL _IS_ENTITY_OWNED_BY_PERSISTENCE_SYSTEM ( Entity entity )  //0xA7E51B53309EAC97

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  23. BOOL IS_ENTITY_DEAD ( Entity entity )  //0x7D5B1F88E7504BBA

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  24. BOOL IS_ENTITY_IN_AIR ( Entity entity, Any p1 )  //0x886E37EC497200B6

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  25. BOOL IS_ENTITY_IN_ANGLED_AREA ( Entity entity, float originX, Any p10, float originY, float originZ, float edgeX, float edgeY, float edgeZ, float angle, BOOL p8 )  //0xD3151E53134595E5

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  26. BOOL IS_ENTITY_IN_AREA ( Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8, Any p9 )  //0x0C2634C40A16193E

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  27. BOOL IS_ENTITY_IN_VOLUME ( Entity entity, ScrHandle volume, BOOL p2, int p3 )  //0x5A5526BC09C06623

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  28. BOOL IS_ENTITY_IN_WATER ( Entity entity )  //0xDDE5C125AC446723

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  29. BOOL _IS_ENTITY_UNDERWATER ( Entity entity, BOOL p1 )  //0xD4E5C1E93C466127

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  30. float GET_ENTITY_SUBMERGED_LEVEL ( Entity entity )  //0x4A77C3F73FD9E831

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  31. void _0x850C940EE3E7B8B5 ( Entity entity, BOOL toggle )  //0x850C940EE3E7B8B5

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  32. void _0x7A49D40DE437BC8D ( Any p0, Any p1 )  //0x7A49D40DE437BC8D

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  33. void _0x978AA2323ED32209 ( Any p0, Any p1 )  //0x978AA2323ED32209

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  34. void _0x002AAC783ED323ED ( Any p0, Any p1 )  //0x002AAC783ED323ED

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  35. void _0x007AAC783ED323ED ( Any p0, Any p1, Any p2 )  //0x007AAC783ED323ED

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  36. BOOL IS_ENTITY_ON_SCREEN ( Entity entity )  //0x613C15D5D8DB781F

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  37. BOOL IS_ENTITY_PLAYING_ANIM ( Entity entity, const char* animDict, const char* animName, int taskFlag )  //0xDEE49D5CA6C49148

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  38. Any _0x0B7CB1300CBFE19C ( Any p0, Any p1 )  //0x0B7CB1300CBFE19C

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  39. BOOL IS_ENTITY_STATIC ( Entity entity )  //0x86468ADFA0F6B861

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  40. BOOL IS_ENTITY_TOUCHING_ENTITY ( Entity entity, Entity targetEntity )  //0x9A2304A64C3C8423

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  41. BOOL IS_ENTITY_TOUCHING_MODEL ( Entity entity, Hash modelHash )  //0x2AE3EBC8DEB9768B

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  42. BOOL IS_ENTITY_UPRIGHT ( Entity entity, float angle )  //0xF6F6AFD8D4FB2658

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  43. BOOL IS_ENTITY_UPSIDEDOWN ( Entity entity )  //0x109DE3DA41AAD94A

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  44. BOOL IS_ENTITY_VISIBLE ( Entity entity )  //0xFFC96ECB7FA404CA

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  45. void _0xFF9965C47FA404DA ( Entity entity, BOOL toggle )  //0xFF9965C47FA404DA

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  46. BOOL IS_ENTITY_VISIBLE_TO_SCRIPT ( Entity entity )  //0xF213C724E77F321A

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  47. void _0x3F08C6163A4AB1D6 ( Any p0 )  //0x3F08C6163A4AB1D6

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  48. void _0x0DB41D59E0F1502B ( Any p0 )  //0x0DB41D59E0F1502B

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  49. BOOL _IS_TRACKED_ENTITY_VISIBLE ( Entity entity )  //0xC8CCDB712FBCBA92

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  50. BOOL IS_ENTITY_OCCLUDED ( Entity entity )  //0x140188E884645624

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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