RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
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void SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL bCanBeDamaged, int relGroup ) //0x0EF1AFB18649E015
- 0
- 3,047
- 1207
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Vector3 GET_ENTITY_COORDS ( Entity entity, BOOL alive, BOOL realCoords ) //0xA86D5F069399F44D
- 0
- 945
- 1207
-
Hash GET_ENTITY_MODEL ( Entity entity ) //0xDA76A9F39210D365
- 0
- 885
- 1207
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BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY ( Entity entity1, Entity entity2, int traceType ) //0xFCDFF7B72D23A1AC
- 0
- 881
- 1207
-
void _SET_ENTITY_HEALTH ( Entity entity, int health, Any p2 ) //0xAC2767ED8BDFAB15
- 0
- 799
- 1207
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void ATTACH_ENTITY_TO_ENTITY ( Entity entity1, Entity entity2, BOOL useSoftPinning, BOOL collision, BOOL isPed, int vertexIndex, BOOL fixedRot, BOOL p15, BOOL p16, int boneIndex ) //0x6B9BBD38AB0796DF
- 0
- 747
- 1207
-
void _SET_ENTITY_CLEANUP_BY_ENGINE ( Entity entity, BOOL toggle ) //0x740CB4F3F602C9F4
- 2
- 729
- 1207
-
Any _GET_ENTITY_PROMPT_NAME_HASH ( Entity entityId ) //0x31FEF6A20F00B963
- 0
- 673
- 1207
-
int APPLY_FORCE_TO_ENTITY ( Entity entity, int forceFlags, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13, float x, float y, float z, float offX ) //0xF15E8F5D333F09C4
- 0
- 671
- 1207
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Vector3 GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS ( Entity entity, float offsetX, float offsetY, float offsetZ ) //0x1899F328B0E12848
- 0
- 670
- 1207
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BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT ( Entity entity1, Entity entity2, Any p2 ) //0xE88F19660651D566
- 0
- 648
- 1207
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BOOL PLAY_ENTITY_ANIM ( Entity entity, const char* animName, const char* animDict, float p3, BOOL loop, BOOL stayInAnim, BOOL p6, float delta, Any bitset ) //0xDC6D22FAB76D4874
- 0
- 624
- 1207
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BOOL DOES_ENTITY_EXIST ( Entity entity ) //0xD42BD6EB2E0F1677
- 0
- 621
- 1207
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void GET_ENTITY_MATRIX ( Entity entity, Vector3* rightVector, Vector3* forwardVector, Vector3* upVector, Vector3* position ) //0x3A9B1120AF13FBF2
- 0
- 584
- 1207
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int _GET_ENTITIES_NEAR_POINT ( float x, float y, float z, float radius, ItemSet itemSet, int p5 ) //0x59B57C4B06531E1E
- 0
- 568
- 1207
-
BOOL IS_ENTITY_AT_COORD ( Entity entity, float xPos, float yPos, float zPos, float xSize, float ySize, float zSize, BOOL p7, BOOL p8, int p9 ) //0x5E58342602E94718
- 0
- 563
- 1207
-
int GET_ENTITY_MAX_HEALTH ( Entity entity, Any p1 ) //0x15D757606D170C3C
- 0
- 552
- 1207
-
float GET_ENTITY_SUBMERGED_LEVEL ( Entity entity ) //0x4A77C3F73FD9E831
- 0
- 516
- 1207
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void SET_ENTITY_AS_MISSION_ENTITY ( Entity entity, BOOL p1, BOOL p2 ) //0xDC19C288082E586E
- 0
- 512
- 1207
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void FREEZE_ENTITY_POSITION ( Entity entity, BOOL toggle ) //0x7D9EFB7AD6B19754
- 0
- 505
- 1207
-
void APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS ( Entity entity, int forceType, float x, float y, float z, BOOL p5, BOOL isDirectionRel, BOOL isForceRel, BOOL p8 ) //0x31DA7CEC5334DB37
- 0
- 495
- 1207
-
void CREATE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 ) //0x10B2218320B6F5AC
- 0
- 470
- 1207
-
int GET_ENTITY_BONE_INDEX_BY_NAME ( Entity entity, const char* boneName ) //0xBACA8FE9C76C124E
- 0
- 469
- 1207
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Player GET_NEAREST_PLAYER_TO_ENTITY ( Entity entity, Ped playerPedToIgnore, int flags ) //0x990E294FC387FB88
- 0
- 468
- 1207
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int GET_ENTITY_HEALTH ( Entity entity ) //0x82368787EA73C0F7
- 0
- 462
- 1207
-
int GET_ENTITY_TYPE ( Entity entity ) //0x97F696ACA466B4E0
- 1
- 456
- 1207
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void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY ( Entity entity1, Entity entity2, float p10, float p11, float p12, float p13, BOOL p14, BOOL p15, BOOL p16, BOOL p17 ) //0xB629A43CA1643481
- 0
- 454
- 1207
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void SET_ENTITY_ALPHA ( Entity entity, int alphaLevel, BOOL skin ) //0x0DF7692B1D9E7BA7
- 0
- 448
- 1207
-
Vector3 GET_ENTITY_FORWARD_VECTOR ( Hash entity ) //0x2412D9C05BB09B97
- 0
- 445
- 1207
-
void SET_ENTITY_ROTATION ( Entity entity, float pitch, float roll, float yaw, int rotationOrder, BOOL p5 ) //0x9CC8314DFEDE441E
- 0
- 436
- 1207
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Vehicle GET_VEHICLE_INDEX_FROM_ENTITY_INDEX ( Entity entity ) //0xDF1E5AAC561AFC59
- 0
- 434
- 1207
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void SET_ENTITY_COORDS ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL clearArea ) //0x06843DA7060A026B
- 0
- 433
- 1207
-
BOOL _CHANGE_ENTITY_HEALTH ( Entity entity, float amount, Entity entity2, Hash weaponHash ) //0x835F131E7DC8F97A
- 0
- 426
- 1207
-
float GET_ENTITY_SPEED ( Entity entity ) //0xFB6BA510A533DF81
- 0
- 422
- 1207
-
Ped GET_PED_INDEX_FROM_ENTITY_INDEX ( Entity entity ) //0x0F16D042BD640EA3
- 0
- 417
- 1207
-
Vector3 GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS ( Entity entity, float posX, float posY, float posZ ) //0x497C6B1A2C9AE69C
- 0
- 414
- 1207
-
Hash _GET_ENTITY_CARRY_CONFIG ( Entity entity ) //0x0FD25587BB306C86
- 0
- 411
- 1207
-
float GET_ENTITY_HEIGHT_ABOVE_GROUND ( Entity entity ) //0x0D3B5BAEA08F63E9
- 0
- 410
- 1207
-
BOOL HAS_ENTITY_COLLIDED_WITH_ANYTHING ( Entity entity ) //0xDF18751EC74F90FF
- 0
- 409
- 1207
-
Vector3 GET_ENTITY_VELOCITY ( Entity entity, int p1 ) //0x4805D2B1D8CF94A9
- 0
- 406
- 1207
-
void SET_ENTITY_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics ) //0xF66F820909453B8C
- 0
- 400
- 1207
-
Vector3 GET_ENTITY_ROTATION ( Entity entity, int rotationOrder ) //0xE09CAF86C32CB48F
- 0
- 396
- 1207
-
void SET_ENTITY_COORDS_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis ) //0x239A3351AC1DA385
- 0
- 395
- 1207
-
Entity GET_ENTITY_ATTACHED_TO ( Entity entity ) //0x56D713888A566481
- 0
- 394
- 1207
-
int GET_CARRIABLE_ENTITY_STATE ( Entity entity ) //0x61914209C36EFDDB
- 0
- 392
- 1207
-
void SET_ENTITY_INVINCIBLE ( Entity entity, BOOL toggle ) //0xA5C38736C426FCB8
- 0
- 384
- 1207
-
BOOL DOES_ENTITY_HAVE_DRAWABLE ( Entity entity ) //0x20487F0DA9AF164A
- 0
- 377
- 1207
-
BOOL GET_IS_ANIMAL ( Entity entity ) //0x9A100F1CF4546629
- 0
- 376
- 1207
-
Entity _GET_ENTITY_BY_DOORHASH ( Hash doorHash, int p1 ) //0xF7424890E4A094C0
- 0
- 375
- 1207
-
void _0x669655FFB29EF1A9 ( Any p0, Any p1, Any p2, Any p3 ) //0x669655FFB29EF1A9
- 0
- 370
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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