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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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269 natives in namespace ENTITY

  1. BOOL _IS_ENTITY_UNDERWATER ( Entity entity, BOOL p1 )  //0xD4E5C1E93C466127

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  2. float GET_ENTITY_SUBMERGED_LEVEL ( Entity entity )  //0x4A77C3F73FD9E831

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  3. void _0x850C940EE3E7B8B5 ( Entity entity, BOOL toggle )  //0x850C940EE3E7B8B5

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  4. void _0x7A49D40DE437BC8D ( Any p0, Any p1 )  //0x7A49D40DE437BC8D

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  5. void _0x978AA2323ED32209 ( Any p0, Any p1 )  //0x978AA2323ED32209

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  6. void _0x002AAC783ED323ED ( Any p0, Any p1 )  //0x002AAC783ED323ED

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  7. void _0x007AAC783ED323ED ( Any p0, Any p1, Any p2 )  //0x007AAC783ED323ED

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  8. BOOL IS_ENTITY_ON_SCREEN ( Entity entity )  //0x613C15D5D8DB781F

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  9. BOOL IS_ENTITY_PLAYING_ANIM ( Entity entity, const char* animDict, const char* animName, int taskFlag )  //0xDEE49D5CA6C49148

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  10. Any _0x0B7CB1300CBFE19C ( Any p0, Any p1 )  //0x0B7CB1300CBFE19C

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  11. BOOL IS_ENTITY_STATIC ( Entity entity )  //0x86468ADFA0F6B861

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  12. BOOL IS_ENTITY_TOUCHING_ENTITY ( Entity entity, Entity targetEntity )  //0x9A2304A64C3C8423

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  13. BOOL IS_ENTITY_TOUCHING_MODEL ( Entity entity, Hash modelHash )  //0x2AE3EBC8DEB9768B

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  14. BOOL IS_ENTITY_UPRIGHT ( Entity entity, float angle )  //0xF6F6AFD8D4FB2658

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  15. BOOL IS_ENTITY_UPSIDEDOWN ( Entity entity )  //0x109DE3DA41AAD94A

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  16. BOOL IS_ENTITY_VISIBLE ( Entity entity )  //0xFFC96ECB7FA404CA

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  17. void _0xFF9965C47FA404DA ( Entity entity, BOOL toggle )  //0xFF9965C47FA404DA

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  18. BOOL IS_ENTITY_VISIBLE_TO_SCRIPT ( Entity entity )  //0xF213C724E77F321A

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  19. void _0x3F08C6163A4AB1D6 ( Any p0 )  //0x3F08C6163A4AB1D6

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  20. void _0x0DB41D59E0F1502B ( Any p0 )  //0x0DB41D59E0F1502B

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  21. BOOL _IS_TRACKED_ENTITY_VISIBLE ( Entity entity )  //0xC8CCDB712FBCBA92

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  22. BOOL IS_ENTITY_OCCLUDED ( Entity entity )  //0x140188E884645624

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  23. BOOL WOULD_ENTITY_BE_OCCLUDED ( Hash entityModelHash, float x, float y, float z, BOOL p4 )  //0x3546FAB293FF2981

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  24. BOOL IS_ENTITY_WAITING_FOR_WORLD_COLLISION ( Entity entity )  //0x5E1CC2E8DC3111DD

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  25. BOOL _IS_ENTITY_ON_TRAIN_TRACK ( Entity entity )  //0x857ACB0AB4BD0D55

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  26. void _0xCDB682BB47C02F0A ( Entity entity, Hash p1 )  //0xCDB682BB47C02F0A

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  27. void _0xE19035EB65AB2932 ( Any p0, Any p1 )  //0xE19035EB65AB2932

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  28. BOOL _0x8C03CD6B5E0E85E8 ( Entity entity, Hash lootTable )  //0x8C03CD6B5E0E85E8

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  29. BOOL _0x1E804EA9B12030A4 ( Entity entity, Hash* p1 )  //0x1E804EA9B12030A4

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  30. BOOL _0xA88E215CEB0435C0 ( Ped mount, Any* argStruct, Hash p2, int p3, int p4, BOOL p5 )  //0xA88E215CEB0435C0

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  31. Any _0xE31FC20319874CB3 ( Any p0, Any p1, Any p2 )  //0xE31FC20319874CB3

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  32. Any _0x582F73ACFE969571 ( Any p0, Any p1, Any p2 )  //0x582F73ACFE969571

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  33. Any _0xBA2A089E60ED1163 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xBA2A089E60ED1163

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  34. int GET_CARRIABLE_ENTITY_STATE ( Entity entity )  //0x61914209C36EFDDB

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  35. Any _0xD46BF94C4C66FAB0 ( Any p0, Any p1, Any p2, Any p3 )  //0xD46BF94C4C66FAB0

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  36. Hash _GET_OPTIMAL_CARRY_CONFIG ( Entity entity, int index )  //0x34F008A7E48C496B

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  37. Any _0xD21C7418C590BB40 ( Any p0 )  //0xD21C7418C590BB40

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  38. Hash _GET_ENTITY_CARRY_CONFIG ( Entity entity )  //0x0FD25587BB306C86

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  39. BOOL _0x5AFFA9DDC87846F8 ( Hash model )  //0x5AFFA9DDC87846F8

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  40. void _SET_ENTITY_CARCASS_TYPE ( Entity entity, Hash type )  //0x399657ED871B3A6C

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  41. Any _0x2A77EF9BEC8518F4 ( Any p0 )  //0x2A77EF9BEC8518F4

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  42. void _DELETE_CARRIABLE ( Entity* entity )  //0x0D0DB2B6AF19A987

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  43. BOOL _IS_ENTITY_FULLY_LOOTED ( Entity entity )  //0x8DE41E9902E85756

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  44. void _0x6BCF5F3D8FFE988D ( Entity entity, BOOL p1 )  //0x6BCF5F3D8FFE988D

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  45. Any _0xEF2D9ED7CE684F08 ( Any p0 )  //0xEF2D9ED7CE684F08

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  46. Any _0x0CCEFC6C2C95DA2A ( Any p0, Any p1, Any p2, Any p3 )  //0x0CCEFC6C2C95DA2A

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  47. Any _0x383F64263F946E45 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x383F64263F946E45

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  48. Any _0x8E10DF0FFA63FB65 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x8E10DF0FFA63FB65

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  49. BOOL _GET_ENTITY_CARRYING_FLAG ( Entity entity, int flagId )  //0x808077647856DE62

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  50. void _SET_ENTITY_CARRYING_FLAG ( Entity p0, int p1, BOOL p2 )  //0x18FF3110CF47115D

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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