Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

269 natives in namespace ENTITY

  1. void _0x371D179701D9C082 ( Entity entity )  //0x371D179701D9C082

    • 0
    • 104
    • 1436
  2. void _0x9C6906EF8CB20C5F ( Entity entity )  //0x9C6906EF8CB20C5F

    • 0
    • 102
    • 1436
  3. void _0xC6A1A3D63F122DE7 ( Any p0, Any p1 )  //0xC6A1A3D63F122DE7

    • 0
    • 99
    • 1311
  4. Entity _0xAF72EC7E1B54539B ( Entity entity )  //0xAF72EC7E1B54539B

    • 0
    • 100
    • 1311
  5. Any _0x9A87FF82FD35822F ( Any p0 )  //0x9A87FF82FD35822F

    • 0
    • 211
    • 1232
  6. BOOL _IS_ENTITY_UNDERWATER ( Entity entity, BOOL p1 )  //0xD4E5C1E93C466127

    • 0
    • 253
    • 1207
  7. float GET_ENTITY_SUBMERGED_LEVEL ( Entity entity )  //0x4A77C3F73FD9E831

    • 0
    • 474
    • 1207
  8. void _0x850C940EE3E7B8B5 ( Entity entity, BOOL toggle )  //0x850C940EE3E7B8B5

    • 0
    • 227
    • 1207
  9. void _0x7A49D40DE437BC8D ( Any p0, Any p1 )  //0x7A49D40DE437BC8D

    • 0
    • 174
    • 1207
  10. void _0x978AA2323ED32209 ( Any p0, Any p1 )  //0x978AA2323ED32209

    • 0
    • 181
    • 1207
  11. void _0x002AAC783ED323ED ( Any p0, Any p1 )  //0x002AAC783ED323ED

    • 0
    • 183
    • 1207
  12. void _0x007AAC783ED323ED ( Any p0, Any p1, Any p2 )  //0x007AAC783ED323ED

    • 0
    • 205
    • 1207
  13. BOOL IS_ENTITY_ON_SCREEN ( Entity entity )  //0x613C15D5D8DB781F

    • 0
    • 310
    • 1207
  14. BOOL IS_ENTITY_PLAYING_ANIM ( Entity entity, const char* animDict, const char* animName, int taskFlag )  //0xDEE49D5CA6C49148

    • 0
    • 319
    • 1207
  15. Any _0x0B7CB1300CBFE19C ( Any p0, Any p1 )  //0x0B7CB1300CBFE19C

    • 0
    • 266
    • 1207
  16. BOOL IS_ENTITY_STATIC ( Entity entity )  //0x86468ADFA0F6B861

    • 0
    • 241
    • 1207
  17. BOOL IS_ENTITY_TOUCHING_ENTITY ( Entity entity, Entity targetEntity )  //0x9A2304A64C3C8423

    • 0
    • 315
    • 1207
  18. BOOL IS_ENTITY_TOUCHING_MODEL ( Entity entity, Hash modelHash )  //0x2AE3EBC8DEB9768B

    • 0
    • 213
    • 1207
  19. BOOL IS_ENTITY_UPRIGHT ( Entity entity, float angle )  //0xF6F6AFD8D4FB2658

    • 0
    • 171
    • 1207
  20. BOOL IS_ENTITY_UPSIDEDOWN ( Entity entity )  //0x109DE3DA41AAD94A

    • 0
    • 190
    • 1207
  21. BOOL IS_ENTITY_VISIBLE ( Entity entity )  //0xFFC96ECB7FA404CA

    • 0
    • 213
    • 1207
  22. void _0xFF9965C47FA404DA ( Entity entity, BOOL toggle )  //0xFF9965C47FA404DA

    • 0
    • 178
    • 1207
  23. BOOL IS_ENTITY_VISIBLE_TO_SCRIPT ( Entity entity )  //0xF213C724E77F321A

    • 0
    • 234
    • 1207
  24. void _0x3F08C6163A4AB1D6 ( Any p0 )  //0x3F08C6163A4AB1D6

    • 0
    • 222
    • 1207
  25. void _0x0DB41D59E0F1502B ( Any p0 )  //0x0DB41D59E0F1502B

    • 0
    • 179
    • 1207
  26. BOOL _IS_TRACKED_ENTITY_VISIBLE ( Entity entity )  //0xC8CCDB712FBCBA92

    • 0
    • 177
    • 1207
  27. BOOL IS_ENTITY_OCCLUDED ( Entity entity )  //0x140188E884645624

    • 0
    • 262
    • 1207
  28. BOOL WOULD_ENTITY_BE_OCCLUDED ( Hash entityModelHash, float x, float y, float z, BOOL p4 )  //0x3546FAB293FF2981

    • 0
    • 227
    • 1207
  29. BOOL IS_ENTITY_WAITING_FOR_WORLD_COLLISION ( Entity entity )  //0x5E1CC2E8DC3111DD

    • 0
    • 156
    • 1207
  30. BOOL _IS_ENTITY_ON_TRAIN_TRACK ( Entity entity )  //0x857ACB0AB4BD0D55

    • 0
    • 213
    • 1207
  31. void _0xCDB682BB47C02F0A ( Entity entity, Hash p1 )  //0xCDB682BB47C02F0A

    • 0
    • 171
    • 1207
  32. void _0xE19035EB65AB2932 ( Any p0, Any p1 )  //0xE19035EB65AB2932

    • 0
    • 184
    • 1207
  33. BOOL _0x8C03CD6B5E0E85E8 ( Entity entity, Hash lootTable )  //0x8C03CD6B5E0E85E8

    • 0
    • 210
    • 1207
  34. BOOL _0x1E804EA9B12030A4 ( Entity entity, Hash* p1 )  //0x1E804EA9B12030A4

    • 0
    • 170
    • 1207
  35. BOOL _0xA88E215CEB0435C0 ( Ped mount, Any* argStruct, Hash p2, int p3, int p4, BOOL p5 )  //0xA88E215CEB0435C0

    • 0
    • 224
    • 1207
  36. Any _0xE31FC20319874CB3 ( Any p0, Any p1, Any p2 )  //0xE31FC20319874CB3

    • 0
    • 180
    • 1207
  37. Any _0x582F73ACFE969571 ( Any p0, Any p1, Any p2 )  //0x582F73ACFE969571

    • 0
    • 171
    • 1207
  38. Any _0xBA2A089E60ED1163 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xBA2A089E60ED1163

    • 0
    • 162
    • 1207
  39. int GET_CARRIABLE_ENTITY_STATE ( Entity entity )  //0x61914209C36EFDDB

    • 0
    • 354
    • 1207
  40. Any _0xD46BF94C4C66FAB0 ( Any p0, Any p1, Any p2, Any p3 )  //0xD46BF94C4C66FAB0

    • 0
    • 178
    • 1207
  41. Hash _GET_OPTIMAL_CARRY_CONFIG ( Entity entity, int index )  //0x34F008A7E48C496B

    • 0
    • 185
    • 1207
  42. Any _0xD21C7418C590BB40 ( Any p0 )  //0xD21C7418C590BB40

    • 0
    • 175
    • 1207
  43. Hash _GET_ENTITY_CARRY_CONFIG ( Entity entity )  //0x0FD25587BB306C86

    • 0
    • 382
    • 1207
  44. BOOL _0x5AFFA9DDC87846F8 ( Hash model )  //0x5AFFA9DDC87846F8

    • 0
    • 157
    • 1207
  45. Any _GET_ENTITY_PROMPT_NAME_HASH ( Entity entityId )  //0x31FEF6A20F00B963

    • 0
    • 597
    • 1207
  46. void _SET_ENTITY_CARCASS_TYPE ( Entity entity, Hash type )  //0x399657ED871B3A6C

    • 0
    • 203
    • 1207
  47. Any _0x2A77EF9BEC8518F4 ( Any p0 )  //0x2A77EF9BEC8518F4

    • 0
    • 172
    • 1207
  48. void _DELETE_CARRIABLE ( Entity* entity )  //0x0D0DB2B6AF19A987

    • 0
    • 179
    • 1207
  49. BOOL _IS_ENTITY_FULLY_LOOTED ( Entity entity )  //0x8DE41E9902E85756

    • 0
    • 320
    • 1207
  50. void _0x6BCF5F3D8FFE988D ( Entity entity, BOOL p1 )  //0x6BCF5F3D8FFE988D

    • 0
    • 173
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...