RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
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void _0x850C940EE3E7B8B5 ( Entity entity, BOOL toggle ) //0x850C940EE3E7B8B5
- 0
- 263
- 1207
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void _0x7A49D40DE437BC8D ( Any p0, Any p1 ) //0x7A49D40DE437BC8D
- 0
- 203
- 1207
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void _0x978AA2323ED32209 ( Any p0, Any p1 ) //0x978AA2323ED32209
- 0
- 216
- 1207
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void _0x002AAC783ED323ED ( Any p0, Any p1 ) //0x002AAC783ED323ED
- 0
- 207
- 1207
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void _0x007AAC783ED323ED ( Any p0, Any p1, Any p2 ) //0x007AAC783ED323ED
- 0
- 223
- 1207
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void _0xFF9965C47FA404DA ( Entity entity, BOOL toggle ) //0xFF9965C47FA404DA
- 0
- 201
- 1207
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void _0x3F08C6163A4AB1D6 ( Any p0 ) //0x3F08C6163A4AB1D6
- 0
- 252
- 1207
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void _0x0DB41D59E0F1502B ( Any p0 ) //0x0DB41D59E0F1502B
- 0
- 204
- 1207
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void _0xCDB682BB47C02F0A ( Entity entity, Hash p1 ) //0xCDB682BB47C02F0A
- 0
- 206
- 1207
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void _0xE19035EB65AB2932 ( Any p0, Any p1 ) //0xE19035EB65AB2932
- 0
- 213
- 1207
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void _SET_ENTITY_CARCASS_TYPE ( Entity entity, Hash type ) //0x399657ED871B3A6C
- 0
- 227
- 1207
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void _DELETE_CARRIABLE ( Entity* entity ) //0x0D0DB2B6AF19A987
- 0
- 210
- 1207
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void _0x6BCF5F3D8FFE988D ( Entity entity, BOOL p1 ) //0x6BCF5F3D8FFE988D
- 0
- 199
- 1207
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void _SET_ENTITY_CARRYING_FLAG ( Entity p0, int p1, BOOL p2 ) //0x18FF3110CF47115D
- 0
- 213
- 1207
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void _0xC3ABCFBC7D74AFA5 ( Any p0, Any p1, Any p2 ) //0xC3ABCFBC7D74AFA5
- 0
- 190
- 1207
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void _0xA48E4801DEBDF7E4 ( Entity entity, BOOL p1 ) //0xA48E4801DEBDF7E4
- 0
- 197
- 1207
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void _0xDD03FC2089AD093C ( Any p0, Any p1, Any p2, Any p3 ) //0xDD03FC2089AD093C
- 0
- 189
- 1207
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void _0xEF259AA1E097E0AD ( Entity entity, Any p1 ) //0xEF259AA1E097E0AD
- 0
- 181
- 1207
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void _0xBD94CECFB2D65119 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xBD94CECFB2D65119
- 0
- 183
- 1207
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void _SET_ENTITY_CUSTOM_PICKUP_RADIUS ( Entity entity, float radius ) //0x482D17E45665DA44
- 0
- 202
- 1207
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void _0xE75EEA8DB59A9F39 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xE75EEA8DB59A9F39
- 0
- 217
- 1207
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void _0x371D179701D9C082 ( Entity entity ) //0x371D179701D9C082
- 0
- 129
- 1436
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void APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS ( Entity entity, int forceType, float x, float y, float z, BOOL p5, BOOL isDirectionRel, BOOL isForceRel, BOOL p8 ) //0x31DA7CEC5334DB37
- 0
- 495
- 1207
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void ATTACH_ENTITY_TO_ENTITY ( Entity entity1, Entity entity2, BOOL useSoftPinning, BOOL collision, BOOL isPed, int vertexIndex, BOOL fixedRot, BOOL p15, BOOL p16, int boneIndex ) //0x6B9BBD38AB0796DF
- 0
- 747
- 1207
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void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY ( Entity entity1, Entity entity2, float p10, float p11, float p12, float p13, BOOL p14, BOOL p15, BOOL p16, BOOL p17 ) //0xB629A43CA1643481
- 0
- 454
- 1207
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void _0x445D7D8EA66E373E ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 ) //0x445D7D8EA66E373E
- 0
- 253
- 1207
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void _0x16908E859C3AB698 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x16908E859C3AB698
- 0
- 214
- 1207
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void CLEAR_ENTITY_LAST_DAMAGE_ENTITY ( Entity entity ) //0xBB19AC7D4DCEFD0F
- 0
- 231
- 1207
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void DELETE_ENTITY ( Entity* entity ) //0x4CD38C78BD19A497
- 0
- 285
- 1207
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void _DELETE_ENTITY_2 ( Entity* entity ) //0x5E94EA09E7207C16
- 0
- 223
- 1207
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void DETACH_ENTITY ( Entity entity, BOOL p1, BOOL collision ) //0x64CDE9D6BF8ECAD3
- 0
- 272
- 1207
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void FREEZE_ENTITY_POSITION ( Entity entity, BOOL toggle ) //0x7D9EFB7AD6B19754
- 0
- 505
- 1207
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void _0xC6A1A3D63F122DE7 ( Any p0, Any p1 ) //0xC6A1A3D63F122DE7
- 0
- 129
- 1311
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void _SET_ENTITY_CLEANUP_BY_ENGINE ( Entity entity, BOOL toggle ) //0x740CB4F3F602C9F4
- 2
- 729
- 1207
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void SET_ENTITY_AS_MISSION_ENTITY ( Entity entity, BOOL p1, BOOL p2 ) //0xDC19C288082E586E
- 0
- 512
- 1207
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void SET_ENTITY_AS_NO_LONGER_NEEDED ( Entity* entity ) //0x4971D2F8162B9674
- 0
- 363
- 1207
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void SET_PED_AS_NO_LONGER_NEEDED ( Ped* ped ) //0x2595DD4236549CE3
- 0
- 242
- 1207
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void SET_VEHICLE_AS_NO_LONGER_NEEDED ( Vehicle* vehicle ) //0x629BFA74418D6239
- 0
- 265
- 1207
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void SET_OBJECT_AS_NO_LONGER_NEEDED ( Object* object ) //0x3AE22DEB5BA5A3E6
- 0
- 196
- 1207
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void _0x20FAEE47427A4497 () //0x20FAEE47427A4497
- 0
- 166
- 1207
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void _0x56E0735D6273B227 ( Any p0, Any p1 ) //0x56E0735D6273B227
- 0
- 233
- 1207
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void _0xC0EDEF16D90661EE ( Entity entity, float p1 ) //0xC0EDEF16D90661EE
- 0
- 187
- 1207
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void _0x0FD7D7C232876E72 ( Any p0 ) //0x0FD7D7C232876E72
- 0
- 191
- 1207
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void _0x0939E773925C4719 () //0x0939E773925C4719
- 0
- 177
- 1207
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void SET_ENTITY_CAN_BE_DAMAGED ( Entity entity, BOOL toggle ) //0x0D06D522B90E861F
- 0
- 348
- 1207
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void SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL bCanBeDamaged, int relGroup ) //0x0EF1AFB18649E015
- 0
- 3,047
- 1207
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void _0xFF83AF534156B399 ( Any p0, Any p1 ) //0xFF83AF534156B399
- 0
- 204
- 1207
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void SET_ENTITY_CAN_BE_TARGETED_WITHOUT_LOS ( Entity entity, BOOL toggle ) //0x6D09F32E284D0FB7
- 0
- 266
- 1207
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void SET_ENTITY_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics ) //0xF66F820909453B8C
- 0
- 400
- 1207
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void SET_ENTITY_COMPLETELY_DISABLE_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics ) //0xE0580EC84813875A
- 0
- 218
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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