RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
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void _0x002AAC783ED323ED ( Any p0, Any p1 ) //0x002AAC783ED323ED
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void _0x007AAC783ED323ED ( Any p0, Any p1, Any p2 ) //0x007AAC783ED323ED
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void _0x0939E773925C4719 () //0x0939E773925C4719
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Any _0x0B7CB1300CBFE19C ( Any p0, Any p1 ) //0x0B7CB1300CBFE19C
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Any _0x0CCEFC6C2C95DA2A ( Any p0, Any p1, Any p2, Any p3 ) //0x0CCEFC6C2C95DA2A
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void _0x0DB41D59E0F1502B ( Any p0 ) //0x0DB41D59E0F1502B
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void _0x0FD7D7C232876E72 ( Any p0 ) //0x0FD7D7C232876E72
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void _0x119A5714578F4E05 ( Any p0, Any p1 ) //0x119A5714578F4E05
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Any _0x120376C23F019C6C ( Any p0, Any p1 ) //0x120376C23F019C6C
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void _0x16908E859C3AB698 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x16908E859C3AB698
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Any _0x188736456D1DEDE6 ( Any p0, Any p1 ) //0x188736456D1DEDE6
- 0
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BOOL _0x1E804EA9B12030A4 ( Entity entity, Hash* p1 ) //0x1E804EA9B12030A4
- 0
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void _0x20FAEE47427A4497 () //0x20FAEE47427A4497
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Any _0x2A77EF9BEC8518F4 ( Any p0 ) //0x2A77EF9BEC8518F4
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- 204
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void _0x2D40BCBFE9305DEA ( Any p0, Any p1 ) //0x2D40BCBFE9305DEA
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Any _0x350E9211074955AF ( Any p0, Any p1 ) //0x350E9211074955AF
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void _0x371D179701D9C082 ( Entity entity ) //0x371D179701D9C082
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- 129
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Any _0x37B01666BAE8F7EF ( Entity entity ) //0x37B01666BAE8F7EF
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void _0x37CEB637BA3B1A47 ( Any p0 ) //0x37CEB637BA3B1A47
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Any _0x383F64263F946E45 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x383F64263F946E45
- 0
- 241
- 1207
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Vector3 _0x3AB3A77672F6473F ( Any p0, Any p1, Any p2, Any p3 ) //0x3AB3A77672F6473F
- 0
- 177
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BOOL _0x3EC28DA1FFAC9DDD ( Entity entity1, Entity entity2, Any p2, Any p3 ) //0x3EC28DA1FFAC9DDD
- 0
- 281
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void _0x3F08C6163A4AB1D6 ( Any p0 ) //0x3F08C6163A4AB1D6
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void _0x445D7D8EA66E373E ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 ) //0x445D7D8EA66E373E
- 0
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void _0x56E0735D6273B227 ( Any p0, Any p1 ) //0x56E0735D6273B227
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- 233
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Any _0x5744562E973E33CD ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x5744562E973E33CD
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- 251
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void _0x5826EFD6D73C4DE5 ( Entity entity ) //0x5826EFD6D73C4DE5
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Any _0x582F73ACFE969571 ( Any p0, Any p1, Any p2 ) //0x582F73ACFE969571
- 0
- 197
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BOOL _0x5AFFA9DDC87846F8 ( Hash model ) //0x5AFFA9DDC87846F8
- 0
- 180
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Vector3 _0x5E214112806591EA ( Entity entity, int boneIndex ) //0x5E214112806591EA
- 0
- 208
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void _0x669655FFB29EF1A9 ( Any p0, Any p1, Any p2, Any p3 ) //0x669655FFB29EF1A9
- 0
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void _0x6BCF5F3D8FFE988D ( Entity entity, BOOL p1 ) //0x6BCF5F3D8FFE988D
- 0
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void _0x6C31B06E91518269 ( Any p0, Any p1 ) //0x6C31B06E91518269
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float _0x6D58167F62238284 ( Vehicle vehicle ) //0x6D58167F62238284
- 0
- 269
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void _0x7A49D40DE437BC8D ( Any p0, Any p1 ) //0x7A49D40DE437BC8D
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- 203
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void _0x7F20092547B4DDEA ( Any p0 ) //0x7F20092547B4DDEA
- 0
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void _0x80FDEB3A9E9AA578 ( Entity entity, BOOL p1 ) //0x80FDEB3A9E9AA578
- 0
- 190
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int _0x84CCF9A12942C83D ( Volume p0, ItemSet p1, int p2, int p3, Hash p4, const char* p5 ) //0x84CCF9A12942C83D
- 0
- 269
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void _0x850C940EE3E7B8B5 ( Entity entity, BOOL toggle ) //0x850C940EE3E7B8B5
- 0
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void _0x898586729DB5221D ( Any p0 ) //0x898586729DB5221D
- 0
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BOOL _0x8C03CD6B5E0E85E8 ( Entity entity, Hash lootTable ) //0x8C03CD6B5E0E85E8
- 0
- 239
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Any _0x8E10DF0FFA63FB65 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x8E10DF0FFA63FB65
- 0
- 219
- 1207
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float _0x8E46E18AA828334F ( Entity entity, const char* animDict, const char* animClip ) //0x8E46E18AA828334F
- 0
- 213
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Vector3 _0x935A30AA88FB1014 ( Any p0 ) //0x935A30AA88FB1014
- 0
- 348
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void _0x978AA2323ED32209 ( Any p0, Any p1 ) //0x978AA2323ED32209
- 0
- 216
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Any _0x9A87FF82FD35822F ( Any p0 ) //0x9A87FF82FD35822F
- 0
- 237
- 1232
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void _0x9C6906EF8CB20C5F ( Entity entity ) //0x9C6906EF8CB20C5F
- 0
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void _0xA48E4801DEBDF7E4 ( Entity entity, BOOL p1 ) //0xA48E4801DEBDF7E4
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BOOL _0xA88E215CEB0435C0 ( Ped mount, Any* argStruct, Hash p2, int p3, int p4, BOOL p5 ) //0xA88E215CEB0435C0
- 0
- 247
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void _0xA9E6D8F2DDFC4DB9 ( Any p0, Any p1 ) //0xA9E6D8F2DDFC4DB9
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- 200
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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